--- src.orig/libGLESv2/renderer/d3d9/renderer9_utils.cpp 2014-01-17 22:54:45.401522829 +0100 +++ src/libGLESv2/renderer/d3d9/renderer9_utils.cpp 2014-01-17 22:54:52.004935151 +0100 @@ -13,6 +13,7 @@ #include "libGLESv2/Context.h" #include "common/debug.h" +#include namespace gl_d3d9 { @@ -381,9 +382,12 @@ GLenum ConvertDepthStencilFormat(D3DFORM return GL_DEPTH_COMPONENT16; case D3DFMT_D24S8: return GL_DEPTH24_STENCIL8_OES; + case D3DFMT_D32: + return GL_DEPTH_COMPONENT16; case D3DFMT_UNKNOWN: return GL_NONE; default: + printf("unknown D3DFORMAT (stencil format): %d\n", (int)format); UNREACHABLE(); }