51 lines
2.2 KiB
Diff
51 lines
2.2 KiB
Diff
diff -bur pygame-2.6.1-o/src_c/alphablit.c pygame-2.6.1/src_c/alphablit.c
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--- pygame-2.6.1-o/src_c/alphablit.c 2025-04-13 18:52:15.879513700 -0600
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+++ pygame-2.6.1/src_c/alphablit.c 2025-04-13 18:52:43.769349900 -0600
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@@ -47,7 +47,7 @@
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#if PG_ENABLE_ARM_NEON
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// sse2neon.h is from here: https://github.com/DLTcollab/sse2neon
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-#include "include/sse2neon.h"
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+#include <sse2neon/sse2neon.h>
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#endif /* PG_ENABLE_ARM_NEON */
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/* This defines PG_ENABLE_SSE_NEON as True if either SSE or NEON is available
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diff -bur pygame-2.6.1-o/src_c/simd_blitters_sse2.c pygame-2.6.1/src_c/simd_blitters_sse2.c
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--- pygame-2.6.1-o/src_c/simd_blitters_sse2.c 2025-04-13 18:52:15.900212100 -0600
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+++ pygame-2.6.1/src_c/simd_blitters_sse2.c 2025-04-13 18:52:40.608100200 -0600
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@@ -2,7 +2,7 @@
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#if PG_ENABLE_ARM_NEON
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// sse2neon.h is from here: https://github.com/DLTcollab/sse2neon
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-#include "include/sse2neon.h"
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+#include <sse2neon/sse2neon.h>
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#endif /* PG_ENABLE_ARM_NEON */
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/* See if we are compiled 64 bit on GCC or MSVC */
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diff -bur pygame-2.6.1-o/buildconfig/Setup.SDL2.in pygame-2.6.1/buildconfig/Setup.SDL2.in
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--- pygame-2.6.1-o/buildconfig/Setup.SDL2.in 2025-04-13 19:13:32.407008700 -0600
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+++ pygame-2.6.1/buildconfig/Setup.SDL2.in 2025-04-13 19:18:58.455823000 -0600
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@@ -67,7 +67,7 @@
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joystick src_c/joystick.c $(SDL) $(DEBUG)
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draw src_c/draw.c $(SDL) $(DEBUG)
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image src_c/image.c $(SDL) $(DEBUG)
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-transform src_c/transform.c src_c/rotozoom.c src_c/scale2x.c src_c/scale_mmx.c $(SDL) $(DEBUG)
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+transform src_c/transform.c src_c/rotozoom.c src_c/scale2x.c src_c/scale_mmx.c $(SDL) $(DEBUG) -D_NO_MMX_FOR_X86_64
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mask src_c/mask.c src_c/bitmask.c $(SDL) $(DEBUG)
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bufferproxy src_c/bufferproxy.c $(SDL) $(DEBUG)
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pixelarray src_c/pixelarray.c $(SDL) $(DEBUG)
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diff -bur pygame-2.6.1-o/src_c/camera.h pygame-2.6.1/src_c/camera.h
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--- pygame-2.6.1-o/src_c/camera.h 2025-04-13 19:25:38.008567000 -0600
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+++ pygame-2.6.1/src_c/camera.h 2025-04-13 19:25:45.373221400 -0600
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@@ -60,8 +60,8 @@
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#ifdef __MINGW32__
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#undef WINVER
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-/** _WIN32_WINNT_WINBLUE sets minimum platform SDK to Windows 8.1. */
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-#define WINVER _WIN32_WINNT_WINBLUE
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+/** _WIN32_WINNT_WIN10 sets minimum platform SDK to Windows 10. */
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+#define WINVER _WIN32_WINNT_WIN10
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#endif
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#include <mfapi.h>
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