75 lines
3.2 KiB
Diff
75 lines
3.2 KiB
Diff
From e09c64ef65cf51011122e55b26abdbda9e70f7e6 Mon Sep 17 00:00:00 2001
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From: Jeremy Drake <github@jdrake.com>
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Date: Mon, 11 Nov 2024 20:09:49 -0800
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Subject: [PATCH 42/N] cygthread: suspend thread before terminating.
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This addresses an extremely difficult to debug deadlock when running
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under emulation on ARM64.
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A relatively easy way to trigger this bug is to call `fork()`, then within the
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child process immediately call another `fork()` and then `exit()` the
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intermediate process.
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It would seem that there is a "code emulation" lock on the wait thread at
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this stage, and if the thread is terminated too early, that lock still exists
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albeit without a thread, and nothing moves forward.
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It seems that a `SuspendThread()` combined with a `GetThreadContext()`
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(to force the thread to _actually_ be suspended, for more details see
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https://devblogs.microsoft.com/oldnewthing/20150205-00/?p=44743)
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makes sure the thread is "booted" from emulation before it is suspended.
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Hopefully this means it won't be holding any locks or otherwise leave
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emulation in a bad state when the thread is terminated.
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Also, attempt to use `CancelSynchonousIo()` (as seen in `flock.cc`) to avoid
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the need for `TerminateThread()` altogether. This doesn't always work,
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however, so was not a complete fix for the deadlock issue.
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Addresses: https://cygwin.com/pipermail/cygwin-developers/2024-May/012694.html
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Signed-off-by: Jeremy Drake <cygwin@jdrake.com>
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---
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winsup/cygwin/cygthread.cc | 14 ++++++++++++++
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winsup/cygwin/sigproc.cc | 3 ++-
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2 files changed, 16 insertions(+), 1 deletion(-)
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diff --git a/winsup/cygwin/cygthread.cc b/winsup/cygwin/cygthread.cc
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index 54918e7..4f16097 100644
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--- a/winsup/cygwin/cygthread.cc
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+++ b/winsup/cygwin/cygthread.cc
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@@ -302,6 +302,20 @@ cygthread::terminate_thread ()
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if (!inuse)
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goto force_notterminated;
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+ if (_my_tls._ctinfo != this)
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+ {
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+ CONTEXT context;
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+ context.ContextFlags = CONTEXT_CONTROL;
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+ /* SuspendThread makes sure a thread is "booted" from emulation before
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+ it is suspended. As such, the emulator hopefully won't be in a bad
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+ state (aka, holding any locks) when the thread is terminated. */
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+ SuspendThread (h);
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+ /* We need to call GetThreadContext, even though we don't care about the
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+ context, because SuspendThread is asynchronous and GetThreadContext
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+ will make sure the thread is *really* suspended before returning */
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+ GetThreadContext (h, &context);
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+ }
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+
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TerminateThread (h, 0);
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WaitForSingleObject (h, INFINITE);
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CloseHandle (h);
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diff --git a/winsup/cygwin/sigproc.cc b/winsup/cygwin/sigproc.cc
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index a89f09d..0089626 100644
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--- a/winsup/cygwin/sigproc.cc
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+++ b/winsup/cygwin/sigproc.cc
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@@ -410,7 +410,8 @@ proc_terminate ()
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if (!have_execed || !have_execed_cygwin)
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chld_procs[i]->ppid = 1;
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if (chld_procs[i].wait_thread)
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- chld_procs[i].wait_thread->terminate_thread ();
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+ if (!CancelSynchronousIo (chld_procs[i].wait_thread->thread_handle ()))
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+ chld_procs[i].wait_thread->terminate_thread ();
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/* Release memory associated with this process unless it is 'myself'.
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'myself' is only in the chld_procs table when we've execed. We
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reach here when the next process has finished initializing but we
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