Files
MSYS2-packages/msys2-runtime/0042-cygthread-suspend-thread-before-terminating.patch
2024-11-13 21:31:47 +01:00

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3.2 KiB
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From e09c64ef65cf51011122e55b26abdbda9e70f7e6 Mon Sep 17 00:00:00 2001
From: Jeremy Drake <github@jdrake.com>
Date: Mon, 11 Nov 2024 20:09:49 -0800
Subject: [PATCH 42/N] cygthread: suspend thread before terminating.
This addresses an extremely difficult to debug deadlock when running
under emulation on ARM64.
A relatively easy way to trigger this bug is to call `fork()`, then within the
child process immediately call another `fork()` and then `exit()` the
intermediate process.
It would seem that there is a "code emulation" lock on the wait thread at
this stage, and if the thread is terminated too early, that lock still exists
albeit without a thread, and nothing moves forward.
It seems that a `SuspendThread()` combined with a `GetThreadContext()`
(to force the thread to _actually_ be suspended, for more details see
https://devblogs.microsoft.com/oldnewthing/20150205-00/?p=44743)
makes sure the thread is "booted" from emulation before it is suspended.
Hopefully this means it won't be holding any locks or otherwise leave
emulation in a bad state when the thread is terminated.
Also, attempt to use `CancelSynchonousIo()` (as seen in `flock.cc`) to avoid
the need for `TerminateThread()` altogether. This doesn't always work,
however, so was not a complete fix for the deadlock issue.
Addresses: https://cygwin.com/pipermail/cygwin-developers/2024-May/012694.html
Signed-off-by: Jeremy Drake <cygwin@jdrake.com>
---
winsup/cygwin/cygthread.cc | 14 ++++++++++++++
winsup/cygwin/sigproc.cc | 3 ++-
2 files changed, 16 insertions(+), 1 deletion(-)
diff --git a/winsup/cygwin/cygthread.cc b/winsup/cygwin/cygthread.cc
index 54918e7..4f16097 100644
--- a/winsup/cygwin/cygthread.cc
+++ b/winsup/cygwin/cygthread.cc
@@ -302,6 +302,20 @@ cygthread::terminate_thread ()
if (!inuse)
goto force_notterminated;
+ if (_my_tls._ctinfo != this)
+ {
+ CONTEXT context;
+ context.ContextFlags = CONTEXT_CONTROL;
+ /* SuspendThread makes sure a thread is "booted" from emulation before
+ it is suspended. As such, the emulator hopefully won't be in a bad
+ state (aka, holding any locks) when the thread is terminated. */
+ SuspendThread (h);
+ /* We need to call GetThreadContext, even though we don't care about the
+ context, because SuspendThread is asynchronous and GetThreadContext
+ will make sure the thread is *really* suspended before returning */
+ GetThreadContext (h, &context);
+ }
+
TerminateThread (h, 0);
WaitForSingleObject (h, INFINITE);
CloseHandle (h);
diff --git a/winsup/cygwin/sigproc.cc b/winsup/cygwin/sigproc.cc
index a89f09d..0089626 100644
--- a/winsup/cygwin/sigproc.cc
+++ b/winsup/cygwin/sigproc.cc
@@ -410,7 +410,8 @@ proc_terminate ()
if (!have_execed || !have_execed_cygwin)
chld_procs[i]->ppid = 1;
if (chld_procs[i].wait_thread)
- chld_procs[i].wait_thread->terminate_thread ();
+ if (!CancelSynchronousIo (chld_procs[i].wait_thread->thread_handle ()))
+ chld_procs[i].wait_thread->terminate_thread ();
/* Release memory associated with this process unless it is 'myself'.
'myself' is only in the chld_procs table when we've execed. We
reach here when the next process has finished initializing but we