Add isPath primop
this is added for completeness' sake since all the other possible `builtins.typeOf` results have a corresponding `builtins.is<Type>`
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@@ -315,6 +315,12 @@ static void prim_isBool(EvalState & state, const Pos & pos, Value * * args, Valu
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mkBool(v, args[0]->type == tBool);
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}
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/* Determine whether the argument is a path. */
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static void prim_isPath(EvalState & state, const Pos & pos, Value * * args, Value & v)
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{
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state.forceValue(*args[0]);
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mkBool(v, args[0]->type == tPath);
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}
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struct CompareValues
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{
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@@ -2169,6 +2175,7 @@ void EvalState::createBaseEnv()
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addPrimOp("__isInt", 1, prim_isInt);
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addPrimOp("__isFloat", 1, prim_isFloat);
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addPrimOp("__isBool", 1, prim_isBool);
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addPrimOp("__isPath", 1, prim_isPath);
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addPrimOp("__genericClosure", 1, prim_genericClosure);
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addPrimOp("abort", 1, prim_abort);
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addPrimOp("__addErrorContext", 2, prim_addErrorContext);
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