remove lazy-pos forceValue
almost all uses of this are interactive, except for deepSeq. deepSeq is going to be expensive and rare enough to not care much about, and Value::determinePos should usually be cheap enough to not be too much of a burden in any case.
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@@ -2044,7 +2044,7 @@ void EvalState::forceValueDeep(Value & v)
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recurse = [&](Value & v) {
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if (!seen.insert(&v).second) return;
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forceValue(v, [&]() { return v.determinePos(noPos); });
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forceValue(v, v.determinePos(noPos));
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if (v.type() == nAttrs) {
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for (auto & i : *v.attrs)
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