fix: app blog issues & consistency (#3880)

* fix: app fetch

* fix: webp default images

* fix: lint issues

* feat: remove default thumbnail from app assets

* fix: webp paths

* fix: use ` instead of "/'

* fix: use AutoLink

* Fix featured article link + changelog page

---------

Co-authored-by: Prospector <prospectordev@gmail.com>
This commit is contained in:
IMB11 2025-07-02 02:03:58 +01:00 committed by GitHub
parent 1846c59733
commit 238138d56e
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68 changed files with 265 additions and 146 deletions

83
Cargo.lock generated
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@ -1648,10 +1648,29 @@ version = "0.18.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "4ddef33a339a91ea89fb53151bd0a4689cfce27055c291dfa69945475d22c747"
dependencies = [
"percent-encoding",
"time",
"version_check",
]
[[package]]
name = "cookie_store"
version = "0.21.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "2eac901828f88a5241ee0600950ab981148a18f2f756900ffba1b125ca6a3ef9"
dependencies = [
"cookie 0.18.1",
"document-features",
"idna",
"log",
"publicsuffix",
"serde",
"serde_derive",
"serde_json",
"time",
"url",
]
[[package]]
name = "core-foundation"
version = "0.9.4"
@ -1962,6 +1981,12 @@ version = "2.9.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "2a2330da5de22e8a3cb63252ce2abb30116bf5265e89c0e01bc17015ce30a476"
[[package]]
name = "data-url"
version = "0.3.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5c297a1c74b71ae29df00c3e22dd9534821d60eb9af5a0192823fa2acea70c2a"
[[package]]
name = "deadpool"
version = "0.12.2"
@ -2245,6 +2270,15 @@ dependencies = [
"const-random",
]
[[package]]
name = "document-features"
version = "0.2.11"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "95249b50c6c185bee49034bcb378a49dc2b5dff0be90ff6616d31d64febab05d"
dependencies = [
"litrs",
]
[[package]]
name = "dotenv-build"
version = "0.1.1"
@ -4574,6 +4608,12 @@ version = "0.8.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "241eaef5fd12c88705a01fc1066c48c4b36e0dd4377dcdc7ec3942cea7a69956"
[[package]]
name = "litrs"
version = "0.4.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b4ce301924b7887e9d637144fdade93f9dfff9b60981d4ac161db09720d39aa5"
[[package]]
name = "local-channel"
version = "0.1.5"
@ -6266,6 +6306,12 @@ dependencies = [
"thiserror 1.0.69",
]
[[package]]
name = "psl-types"
version = "2.0.11"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "33cb294fe86a74cbcf50d4445b37da762029549ebeea341421c7c70370f86cac"
[[package]]
name = "psm"
version = "0.1.26"
@ -6295,6 +6341,16 @@ dependencies = [
"syn 1.0.109",
]
[[package]]
name = "publicsuffix"
version = "2.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6f42ea446cab60335f76979ec15e12619a2165b5ae2c12166bef27d283a9fadf"
dependencies = [
"idna",
"psl-types",
]
[[package]]
name = "qoi"
version = "0.4.1"
@ -6783,6 +6839,8 @@ dependencies = [
"async-compression",
"base64 0.22.1",
"bytes",
"cookie 0.18.1",
"cookie_store",
"encoding_rs",
"futures-channel",
"futures-core",
@ -8676,6 +8734,30 @@ dependencies = [
"url",
]
[[package]]
name = "tauri-plugin-http"
version = "2.5.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b0c1a38da944b357ffa23bafd563b1579f18e6fbd118fcd84769406d35dcc5c7"
dependencies = [
"bytes",
"cookie_store",
"data-url",
"http 1.3.1",
"regex",
"reqwest",
"schemars 0.8.22",
"serde",
"serde_json",
"tauri",
"tauri-plugin",
"tauri-plugin-fs",
"thiserror 2.0.12",
"tokio",
"url",
"urlpattern",
]
[[package]]
name = "tauri-plugin-opener"
version = "2.4.0"
@ -8989,6 +9071,7 @@ dependencies = [
"tauri-build",
"tauri-plugin-deep-link",
"tauri-plugin-dialog",
"tauri-plugin-http",
"tauri-plugin-opener",
"tauri-plugin-os",
"tauri-plugin-single-instance",

View File

@ -20,6 +20,7 @@
"@sentry/vue": "^8.27.0",
"@tauri-apps/api": "^2.5.0",
"@tauri-apps/plugin-dialog": "^2.2.1",
"@tauri-apps/plugin-http": "^2.5.0",
"@tauri-apps/plugin-opener": "^2.2.6",
"@tauri-apps/plugin-os": "^2.2.1",
"@tauri-apps/plugin-updater": "^2.7.1",

View File

@ -25,7 +25,7 @@ import {
ButtonStyled,
Notifications,
OverflowMenu,
useRelativeTime,
NewsArticleCard,
} from '@modrinth/ui'
import { useLoading, useTheming } from '@/store/state'
import ModrinthAppLogo from '@/assets/modrinth_app.svg?component'
@ -62,15 +62,12 @@ import NavButton from '@/components/ui/NavButton.vue'
import { get as getCreds, login, logout } from '@/helpers/mr_auth.js'
import { get_user } from '@/helpers/cache.js'
import AppSettingsModal from '@/components/ui/modal/AppSettingsModal.vue'
import dayjs from 'dayjs'
import PromotionWrapper from '@/components/ui/PromotionWrapper.vue'
import { hide_ads_window, init_ads_window } from '@/helpers/ads.js'
import FriendsList from '@/components/ui/friends/FriendsList.vue'
import { openUrl } from '@tauri-apps/plugin-opener'
import QuickInstanceSwitcher from '@/components/ui/QuickInstanceSwitcher.vue'
const formatRelativeTime = useRelativeTime()
const themeStore = useTheming()
const news = ref([])
@ -177,6 +174,7 @@ async function setupApp() {
'criticalAnnouncements',
true,
)
.then((response) => response.json())
.then((res) => {
if (res && res.header && res.body) {
criticalErrorMessage.value = res
@ -188,11 +186,21 @@ async function setupApp() {
)
})
useFetch(`https://modrinth.com/news/feed/articles.json`, 'news', true).then((res) => {
if (res && res.articles) {
news.value = res.articles
}
})
useFetch(`https://modrinth.com/news/feed/articles.json`, 'news', true)
.then((response) => response.json())
.then((res) => {
if (res && res.articles) {
// Format expected by NewsArticleCard component.
news.value = res.articles.map((article) => ({
...article,
path: article.link,
thumbnail: article.thumbnail,
title: article.title,
summary: article.summary,
date: article.date,
}))
}
})
get_opening_command().then(handleCommand)
checkUpdates()
@ -579,34 +587,15 @@ function handleAuxClick(e) {
<FriendsList :credentials="credentials" :sign-in="() => signIn()" />
</suspense>
</div>
<div v-if="news && news.length > 0" class="pt-4 flex flex-col">
<h3 class="px-4 text-lg m-0">News</h3>
<template v-for="(item, index) in news" :key="`news-${index}`">
<a
:class="`flex flex-col outline-offset-[-4px] hover:bg-[--brand-gradient-border] focus:bg-[--brand-gradient-border] px-4 transition-colors ${index === 0 ? 'pt-2 pb-4' : 'py-4'}`"
:href="item.link"
target="_blank"
rel="external"
>
<img
:src="item.thumbnail"
alt="News thumbnail"
aria-hidden="true"
class="w-full aspect-[3/1] object-cover rounded-2xl border-[1px] border-solid border-[--brand-gradient-border]"
/>
<h4 class="mt-2 mb-0 text-sm leading-none text-contrast font-semibold">
{{ item.title }}
</h4>
<p class="my-1 text-sm text-secondary leading-tight">{{ item.summary }}</p>
<p class="text-right text-sm text-secondary opacity-60 leading-tight m-0">
{{ formatRelativeTime(dayjs(item.date).toISOString()) }}
</p>
</a>
<hr
v-if="index !== news.length - 1"
class="h-px my-[-2px] mx-4 border-0 m-0 bg-[--brand-gradient-border]"
<div v-if="news && news.length > 0" class="pt-4 flex flex-col items-center">
<h3 class="px-4 text-lg m-0 text-left w-full">News</h3>
<div class="px-4 pt-2 space-y-4 flex flex-col items-center w-full">
<NewsArticleCard
v-for="(item, index) in news"
:key="`news-${index}`"
:article="item"
/>
</template>
</div>
</div>
</div>
</div>

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@ -1,12 +1,12 @@
import { ofetch } from 'ofetch'
import { fetch } from '@tauri-apps/plugin-http'
import { handleError } from '@/store/state.js'
import { getVersion } from '@tauri-apps/api/app'
export const useFetch = async (url, item, isSilent) => {
try {
const version = await getVersion()
return await ofetch(url, {
return await fetch(url, {
method: 'GET',
headers: { 'User-Agent': `modrinth/theseus/${version} (support@modrinth.com)` },
})
} catch (err) {

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@ -43,6 +43,7 @@ paste.workspace = true
enumset = { workspace = true, features = ["serde"] }
native-dialog.workspace = true
tauri-plugin-http = "2.5.0"
[target.'cfg(target_os = "linux")'.dependencies]
tauri-plugin-updater = { workspace = true, optional = true }

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@ -19,6 +19,14 @@
"window-state:default",
"window-state:allow-restore-state",
"window-state:allow-save-window-state",
{
"identifier": "http:default",
"allow": [
{ "url": "https://modrinth.com/*" },
{ "url": "https://*.modrinth.com/*" }
]
},
"auth:default",
"import:default",

View File

@ -183,6 +183,7 @@ fn main() {
let _ = win.set_focus();
}
}))
.plugin(tauri_plugin_http::init())
.plugin(tauri_plugin_os::init())
.plugin(tauri_plugin_dialog::init())
.plugin(tauri_plugin_deep_link::init())

View File

@ -27,18 +27,17 @@
<script setup lang="ts">
import { NewspaperIcon } from "@modrinth/assets";
import { articles as rawArticles } from "@modrinth/blog";
import { ButtonStyled } from "@modrinth/ui";
import { ButtonStyled, NewsArticleCard } from "@modrinth/ui";
import { ref, computed } from "vue";
import NewsArticleCard from "./NewsArticleCard.vue";
const articles = ref(
rawArticles
.map((article) => ({
...article,
path: `/news/article/${article.slug}`,
path: `/news/article/${article.slug}/`,
thumbnail: article.thumbnail
? `/news/article/${article.slug}/thumbnail.webp`
: `/news/default.jpg`,
: `/news/default.webp`,
title: article.title,
summary: article.summary,
date: article.date,

View File

@ -27,7 +27,7 @@ const article = computed(() => ({
path: `/news/${rawArticle.slug}`,
thumbnail: rawArticle.thumbnail
? `/news/article/${rawArticle.slug}/thumbnail.webp`
: `/news/default.jpg`,
: `/news/default.webp`,
title: rawArticle.title,
summary: rawArticle.summary,
date: rawArticle.date,

View File

@ -6,6 +6,21 @@
</div>
</template>
<script lang="ts" setup>
const config = useRuntimeConfig();
useSeoMeta({
title: "Modrinth Changelog",
ogTitle: "Modrinth Changelog",
description: "Keep up-to-date on what's new with Modrinth.",
ogDescription: "Keep up-to-date on what's new with Modrinth.",
ogType: "website",
ogImage: () => `${config.public.siteUrl}/news/changelog.webp`,
twitterCard: "summary_large_image",
twitterImage: () => `${config.public.siteUrl}/news/changelog.webp`,
});
</script>
<style lang="scss" scoped>
.page {
padding: 1rem;

View File

@ -1,20 +1,19 @@
<script setup lang="ts">
import { ButtonStyled } from "@modrinth/ui";
import { ButtonStyled, NewsArticleCard } from "@modrinth/ui";
import { ChevronRightIcon, RssIcon, GitGraphIcon } from "@modrinth/assets";
import dayjs from "dayjs";
import { articles as rawArticles } from "@modrinth/blog";
import { computed, ref } from "vue";
import NewsletterButton from "~/components/ui/NewsletterButton.vue";
import NewsArticleCard from "~/components/ui/news/NewsArticleCard.vue";
const articles = ref(
rawArticles
.map((article) => ({
...article,
path: `/news/article/${article.slug}`,
path: `/news/article/${article.slug}/`,
thumbnail: article.thumbnail
? `/news/article/${article.slug}/thumbnail.webp`
: `/news/default.jpg`,
: `/news/default.webp`,
title: article.title,
summary: article.summary,
date: article.date,
@ -31,9 +30,9 @@ useSeoMeta({
description: "Keep up-to-date on the latest news from Modrinth.",
ogDescription: "Keep up-to-date on the latest news from Modrinth.",
ogType: "website",
ogImage: () => `${config.public.siteUrl}/news/thumbnail.jpg`,
ogImage: () => `${config.public.siteUrl}/news/thumbnail.webp`,
twitterCard: "summary_large_image",
twitterImage: () => `${config.public.siteUrl}/news/thumbnail.jpg`,
twitterImage: () => `${config.public.siteUrl}/news/thumbnail.webp`,
});
</script>
@ -64,8 +63,8 @@ useSeoMeta({
class="full-width-bg brand-gradient-bg mt-6 border-0 border-y-[1px] border-solid py-4"
>
<nuxt-link
:to="`${featuredArticle.path}/`"
class="active:scale-[0.99]! group flex transition-all ease-in-out hover:brightness-125"
:to="`${featuredArticle.path}`"
class="active:scale-[0.99]! group flex cursor-pointer transition-all ease-in-out hover:brightness-125"
>
<article class="featured-article px-6">
<div class="featured-image-container">

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@ -38,7 +38,7 @@
{
"title": "A Sustainable Path Forward for Modrinth",
"summary": "Our capital return and whats next.",
"thumbnail": "https://modrinth.com/news/default.jpg",
"thumbnail": "https://modrinth.com/news/default.webp",
"date": "2024-04-04T20:00:00.000Z",
"link": "https://modrinth.com/news/article/capital-return"
},
@ -52,14 +52,14 @@
{
"title": "Correcting Inflated Download Counts due to Rate Limiting Issue",
"summary": "A rate limiting issue caused inflated download counts in certain countries.",
"thumbnail": "https://modrinth.com/news/default.jpg",
"thumbnail": "https://modrinth.com/news/default.webp",
"date": "2023-11-10T20:00:00.000Z",
"link": "https://modrinth.com/news/article/download-adjustment"
},
{
"title": "Introducing Modrinth App Beta",
"summary": "Changing the modded Minecraft landscape with the new Modrinth App, alongside several other major features.",
"thumbnail": "https://modrinth.com/news/default.jpg",
"thumbnail": "https://modrinth.com/news/default.webp",
"date": "2023-08-05T20:00:00.000Z",
"link": "https://modrinth.com/news/article/modrinth-app-beta"
},
@ -73,14 +73,14 @@
{
"title": "Accelerating Modrinth's Development",
"summary": "Our fundraiser and the future of Modrinth!",
"thumbnail": "https://modrinth.com/news/default.jpg",
"thumbnail": "https://modrinth.com/news/default.webp",
"date": "2023-02-01T20:00:00.000Z",
"link": "https://modrinth.com/news/article/accelerating-development"
},
{
"title": "Two years of Modrinth: a retrospective",
"summary": "The history of Modrinth as we know it from December 2020 to December 2022.",
"thumbnail": "https://modrinth.com/news/default.jpg",
"thumbnail": "https://modrinth.com/news/default.webp",
"date": "2023-01-07T00:00:00.000Z",
"link": "https://modrinth.com/news/article/two-years-of-modrinth-history"
},
@ -157,7 +157,7 @@
{
"title": "What is Modrinth?",
"summary": "Hello, we are Modrinth an open source mods hosting platform. Sounds dry, doesn't it? So let me tell you our story and I promise, it won't be boring!",
"thumbnail": "https://modrinth.com/news/default.jpg",
"thumbnail": "https://modrinth.com/news/default.webp",
"date": "2020-11-27T00:00:00.000Z",
"link": "https://modrinth.com/news/article/whats-modrinth"
}

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@ -41,7 +41,7 @@ function getThumbnailUrl(slug: string, hasThumb: boolean): string {
if (hasThumb) {
return `${SITE_URL}/news/article/${slug}/thumbnail.webp`
} else {
return `${SITE_URL}/news/default.jpg`
return `${SITE_URL}/news/default.webp`
}
}
@ -79,14 +79,14 @@ async function compileArticles() {
const contentTs = `
// AUTO-GENERATED FILE - DO NOT EDIT
export const html = ${JSON.stringify(minifiedHtml)};
export const html = \`${minifiedHtml}\`;
`.trimStart()
await fs.writeFile(contentFile, contentTs, 'utf8')
const ts = `
// AUTO-GENERATED FILE - DO NOT EDIT
export const article = {
html: () => import("./${varName}.content").then(m => m.html),
html: () => import(\`./${varName}.content\`).then(m => m.html),
title: ${JSON.stringify(title)},
summary: ${JSON.stringify(summary)},
date: ${JSON.stringify(date)},
@ -209,7 +209,7 @@ async function generateJsonFile(articles): Promise<void> {
)
const json = { articles: sorted }
await fs.mkdir(path.dirname(JSON_PATH), { recursive: true })
await fs.writeFile(JSON_PATH, JSON.stringify(json, null, 2), 'utf8')
await fs.writeFile(JSON_PATH, JSON.stringify(json, null, 2) + '\n', 'utf8')
console.log(`📝 Wrote JSON articles to ${JSON_PATH}`)
}

View File

@ -1,3 +1,2 @@
// AUTO-GENERATED FILE - DO NOT EDIT
export const html =
'<p>Over the few months, Modrinth has seen incredible interest towards our Servers product, and with significant growth, our vision for what Modrinth Servers can be has evolved alongside it. To continue striving towards our goal of providing the best place to get your own Minecraft multiplayer server, weve made the decision to bring our server hosting fully in-house.</p><h3>Why We\'re Making This Change</h3><p>Modrinth has some ambitious goals for the next year. We want to create the best possible way for all Java players play Minecraft, and to host and play their favorite modpacks and custom servers. To achieve this, its clear that Modrinth Servers needs to be built and scaled on our own infrastructure.</p><p>By running every aspect of our hosting platform, we gain the flexibility to tailor the experience to our communitys needs—whether that means deeper integrations with Modrinths ecosystem, better performance, or more innovative features. This also allows us to invest in the long-term sustainability of Modrinth Servers, ensuring that we can scale seamlessly and avoid running out of available servers stock.</p><h3>A Thank You to Pyro</h3><p>This change is purely a logistical step forward and does not reflect negatively on our partnership with <a href="https://pyro.host" rel="noopener nofollow ugc">Pyro</a>. In fact, Pyro has been an incredible partner in getting Modrinth Servers off the ground and we are very grateful for their collaboration. We completely support Pyro and their future, and we know theyre working on some exciting new products of their own, which we cant wait to check out!</p><h3>What This Means for You</h3><p>We know you may have questions, and we want to make this transition as smooth as possible.</p><ul><li><p><strong>What part of my server was being run by Pyro?</strong></p><p>Until this point, Pyro has been responsible for the physical server machines that run your Modrinth servers. This means that they have been responsible for the hardware that powers your server, as well as the files and data for them. Moving forward, all of this will exist under Modrinth.</p></li><li><p><strong>What happens to my running servers?</strong></p><p>Your current servers will continue running, and well provide a clear migration path if any action is needed on your part. You can expect a follow up soon, however our goal is to do this with 0 downtime or impact to you if possible.</p></li><li><p><strong>Will anything else change that impacts me?</strong></p><p>Modrinth Servers will remain the same great experience its has been, you likely wont notice any changes right away. Long term, this means well be able to improve both the stability of servers as well as the features that make managing your server a breeze.</p></li></ul><p>This is an exciting step toward a future where Modrinth is the go-to destination for Java Minecraft players—not just for mods and mod-packs, but for hosting and playing too. We appreciate your support and cant wait to share more soon!</p>'
export const html = `<p>Over the few months, Modrinth has seen incredible interest towards our Servers product, and with significant growth, our vision for what Modrinth Servers can be has evolved alongside it. To continue striving towards our goal of providing the best place to get your own Minecraft multiplayer server, weve made the decision to bring our server hosting fully in-house.</p><h3>Why We're Making This Change</h3><p>Modrinth has some ambitious goals for the next year. We want to create the best possible way for all Java players play Minecraft, and to host and play their favorite modpacks and custom servers. To achieve this, its clear that Modrinth Servers needs to be built and scaled on our own infrastructure.</p><p>By running every aspect of our hosting platform, we gain the flexibility to tailor the experience to our communitys needs—whether that means deeper integrations with Modrinths ecosystem, better performance, or more innovative features. This also allows us to invest in the long-term sustainability of Modrinth Servers, ensuring that we can scale seamlessly and avoid running out of available servers stock.</p><h3>A Thank You to Pyro</h3><p>This change is purely a logistical step forward and does not reflect negatively on our partnership with <a href="https://pyro.host" rel="noopener nofollow ugc">Pyro</a>. In fact, Pyro has been an incredible partner in getting Modrinth Servers off the ground and we are very grateful for their collaboration. We completely support Pyro and their future, and we know theyre working on some exciting new products of their own, which we cant wait to check out!</p><h3>What This Means for You</h3><p>We know you may have questions, and we want to make this transition as smooth as possible.</p><ul><li><p><strong>What part of my server was being run by Pyro?</strong></p><p>Until this point, Pyro has been responsible for the physical server machines that run your Modrinth servers. This means that they have been responsible for the hardware that powers your server, as well as the files and data for them. Moving forward, all of this will exist under Modrinth.</p></li><li><p><strong>What happens to my running servers?</strong></p><p>Your current servers will continue running, and well provide a clear migration path if any action is needed on your part. You can expect a follow up soon, however our goal is to do this with 0 downtime or impact to you if possible.</p></li><li><p><strong>Will anything else change that impacts me?</strong></p><p>Modrinth Servers will remain the same great experience its has been, you likely wont notice any changes right away. Long term, this means well be able to improve both the stability of servers as well as the features that make managing your server a breeze.</p></li></ul><p>This is an exciting step toward a future where Modrinth is the go-to destination for Java Minecraft players—not just for mods and mod-packs, but for hosting and playing too. We appreciate your support and cant wait to share more soon!</p>`

View File

@ -1,6 +1,6 @@
// AUTO-GENERATED FILE - DO NOT EDIT
export const article = {
html: () => import('./a_new_chapter_for_modrinth_servers.content').then((m) => m.html),
html: () => import(`./a_new_chapter_for_modrinth_servers.content`).then((m) => m.html),
title: 'A New Chapter for Modrinth Servers',
summary: 'Modrinth Servers is now fully operated in-house by the Modrinth Team.',
date: '2025-03-13T00:00:00.000Z',

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export const article = {
html: () => import('./accelerating_development.content').then((m) => m.html),
html: () => import(`./accelerating_development.content`).then((m) => m.html),
title: "Accelerating Modrinth's Development",
summary: 'Our fundraiser and the future of Modrinth!',
date: '2023-02-01T20:00:00.000Z',

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export const html =
'<p>Just over 3 weeks ago, we <a href="/news/article/introducing-modrinth-refreshed-site-look-new-advertising-system" rel="noopener nofollow ugc">launched</a> our new ads powered by <a href="https://www.aditude.com/" rel="noopener nofollow ugc">Aditude</a>. These ads have allowed us to improve creator revenue drastically and become sustainable. Read on for more info!</p><h2>Creator Revenue</h2><p>Were excited to share we have been able to increase creator revenue by 5-8x what it was before!</p><p>Theres a couple changes to how revenue is distributed out to creators coming with this increase.</p><p>First, revenue is no longer entirely paid out the day they are earned. Previously, we used our own in-house advertisement deal which paid us in advance for the entire month, and we divided that among each day in the month, as the month progressed. With the switch to a more traditional ad network, we are paid on a NET 60 basis, which is fairly standard with ad networks. What this means is that some of your revenue may be pending until the ad network pays us out. Exactly how this works is explained further <a href="legal/cmp-info#pending" rel="noopener nofollow ugc">here</a>.</p><p>Second, the revenue split between Modrinth and Creators has changed. See the next section on sustainability for more on this.</p><p><img src="./abnormally-high-revenue.webp" alt="Some creators have wondered if the new revenue is a bug because its gone up so much!"></p><h2>Becoming Sustainable</h2><p>We have updated the Modrinth creator revenue split from 90/10 to 75/25. However, all of the increases listed above are with the new rate included, so while the percentage is lower, the overall revenue is much, much higher.</p><p>While 90% is a more remarkable figure, we changed it in order to ensure we can keep running Modrinth and continue to grow creator revenue without having to worry about losing money on operational costs.</p><p>Through these changes, we are proud to announce Modrinth is now fully sustainable with the new income, with all hosting and operational costs accounted for (including paying our developers, moderators, and support staff!) With the new revenue, users will see reduced support times and we will be able to ship bigger and better updates quicker to you all!</p><p>In an effort to be more transparent with our community than ever before, we are opening up as many of our finances as possible so you all can know how were doing and where all the money is going. Were working to develop a transparency page on our website for you to view all the graphs and numbers, but it wasnt ready in time for this blog post (for now, you can view our site-wide ad revenue in the API <a href="https://api.modrinth.com/v3/payout/platform_revenue" rel="noopener nofollow ugc">here</a>. We also plan to publish monthly transparency reports with more details about our revenue and expenses, the first of which should be available in early October, so keep an eye out for that.</p><p>For now, we can tell you that creators on Modrinth have earned a total of $160,868 on Modrinth to date (as of September 13, 2024), and heres a graph of our revenue from the past 30 days:</p><p><img src="./revenue.webp" alt="Modrinth Advertising Revenue (last 30 days)"></p><p>We have a lot of exciting things coming up still, and of course, we greatly appreciate all of your support!</p>'
export const html = `<p>Just over 3 weeks ago, we <a href="/news/article/introducing-modrinth-refreshed-site-look-new-advertising-system" rel="noopener nofollow ugc">launched</a> our new ads powered by <a href="https://www.aditude.com/" rel="noopener nofollow ugc">Aditude</a>. These ads have allowed us to improve creator revenue drastically and become sustainable. Read on for more info!</p><h2>Creator Revenue</h2><p>Were excited to share we have been able to increase creator revenue by 5-8x what it was before!</p><p>Theres a couple changes to how revenue is distributed out to creators coming with this increase.</p><p>First, revenue is no longer entirely paid out the day they are earned. Previously, we used our own in-house advertisement deal which paid us in advance for the entire month, and we divided that among each day in the month, as the month progressed. With the switch to a more traditional ad network, we are paid on a NET 60 basis, which is fairly standard with ad networks. What this means is that some of your revenue may be pending until the ad network pays us out. Exactly how this works is explained further <a href="legal/cmp-info#pending" rel="noopener nofollow ugc">here</a>.</p><p>Second, the revenue split between Modrinth and Creators has changed. See the next section on sustainability for more on this.</p><p><img src="./abnormally-high-revenue.webp" alt="Some creators have wondered if the new revenue is a bug because its gone up so much!"></p><h2>Becoming Sustainable</h2><p>We have updated the Modrinth creator revenue split from 90/10 to 75/25. However, all of the increases listed above are with the new rate included, so while the percentage is lower, the overall revenue is much, much higher.</p><p>While 90% is a more remarkable figure, we changed it in order to ensure we can keep running Modrinth and continue to grow creator revenue without having to worry about losing money on operational costs.</p><p>Through these changes, we are proud to announce Modrinth is now fully sustainable with the new income, with all hosting and operational costs accounted for (including paying our developers, moderators, and support staff!) With the new revenue, users will see reduced support times and we will be able to ship bigger and better updates quicker to you all!</p><p>In an effort to be more transparent with our community than ever before, we are opening up as many of our finances as possible so you all can know how were doing and where all the money is going. Were working to develop a transparency page on our website for you to view all the graphs and numbers, but it wasnt ready in time for this blog post (for now, you can view our site-wide ad revenue in the API <a href="https://api.modrinth.com/v3/payout/platform_revenue" rel="noopener nofollow ugc">here</a>. We also plan to publish monthly transparency reports with more details about our revenue and expenses, the first of which should be available in early October, so keep an eye out for that.</p><p>For now, we can tell you that creators on Modrinth have earned a total of $160,868 on Modrinth to date (as of September 13, 2024), and heres a graph of our revenue from the past 30 days:</p><p><img src="./revenue.webp" alt="Modrinth Advertising Revenue (last 30 days)"></p><p>We have a lot of exciting things coming up still, and of course, we greatly appreciate all of your support!</p>`

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// AUTO-GENERATED FILE - DO NOT EDIT
export const article = {
html: () => import('./becoming_sustainable.content').then((m) => m.html),
html: () => import(`./becoming_sustainable.content`).then((m) => m.html),
title: 'Quintupling Creator Revenue and Becoming Sustainable',
summary: 'Announcing an update to our monetization program, creator split, and more!',
date: '2024-09-13T20:00:00.000Z',

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export const article = {
html: () => import('./capital_return.content').then((m) => m.html),
html: () => import(`./capital_return.content`).then((m) => m.html),
title: 'A Sustainable Path Forward for Modrinth',
summary: 'Our capital return and whats next.',
date: '2024-04-04T20:00:00.000Z',

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export const article = {
html: () => import('./carbon_ads.content').then((m) => m.html),
html: () => import(`./carbon_ads.content`).then((m) => m.html),
title: "Modrinth's Carbon Ads experiment",
summary:
"As a step towards implementing author payouts, we're experimenting with a couple different ad providers to see which one works the best for us.",

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export const article = {
html: () => import('./creator_monetization.content').then((m) => m.html),
html: () => import(`./creator_monetization.content`).then((m) => m.html),
title: 'Creators can now make money on Modrinth!',
summary:
"Yes, you read the title correctly: Modrinth's creator monetization program, also known as payouts, is now in an open beta phase. Read on for more information!",

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export const article = {
html: () => import('./creator_update.content').then((m) => m.html),
html: () => import(`./creator_update.content`).then((m) => m.html),
title: 'Creator Update: Analytics, Organizations, Collections, and more',
summary: 'December may be over, but were not done giving gifts.',
date: '2024-01-06T20:00:00.000Z',

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export const article = {
html: () => import('./design_refresh.content').then((m) => m.html),
html: () => import(`./design_refresh.content`).then((m) => m.html),
title: 'Introducing Modrinth+, a refreshed site look, and a new advertising system!',
summary: 'Learn about this major update to Modrinth.',
date: '2024-08-21T20:00:00.000Z',

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export const article = {
html: () => import('./download_adjustment.content').then((m) => m.html),
html: () => import(`./download_adjustment.content`).then((m) => m.html),
title: 'Correcting Inflated Download Counts due to Rate Limiting Issue',
summary: 'A rate limiting issue caused inflated download counts in certain countries.',
date: '2023-11-10T20:00:00.000Z',

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export const html =
'<p>It\'s officially been a bit over a week since Modrinth launched out of beta. We have continued to make improvements to the user experience on <a href="https://modrinth.com">the website</a>.</p><h2>New features</h2><p>We\'ve added a number of new features to improve your experience.</p><h3>Click to expand gallery images</h3><p><img src="./expand-gallery.jpg" alt="The new expanding gallery images"></p><p>In the gallery page of a project, you can now click on the images to expand the image and view it more closely. You can also use the left arrow, right arrow, and Escape keyboard keys to aid navigation.</p><h3>Filters for the \'Changelog\' and \'Versions\' pages</h3><p><img src="./version-filters.jpg" alt="The new changelog and versions filtering options"></p><p>Versions on the Changelog and Versions page can now be filtered by mod loader and Minecraft version.</p><h3>More easily access the list of projects you follow</h3><p><img src="./following.jpg" alt="The new \'Following\' button in the profile dropdown"></p><p>The link to the list of your followed projects is now listed in your profile dropdown.</p><h2>Fixes and Changes</h2><p>While new features are great, we\'ve also been working on a bunch of bugfixes. Below is a list of some of the notable fixes, but it is not a comprehensive list.</p><ul><li>Improved the layout of the search page\'s search bar and options card to more dynamically adjust to screen size</li><li>Changed the tab indicator to be rounded</li><li>Changed the download icon to be more recognizable</li><li>Changed the profile dropdown caret to use an SVG instead of a text symbol for better font support</li><li>Changed the styling on text fields to be more consistent with the design language of the site</li><li>Changed the styling on disabled buttons to use an outline to reduce confusion</li><li>Changed the styling on links to be more consistent and obvious</li><li>Changed the wording of the options that move the sidebars to the right</li><li>Changed the green syntax highlighting in code blocks to match the brand color</li><li>Fixed the styling on various buttons and links that were missing hover or active states</li><li>Fixed the inconsistent rounding of the information card on the home page</li><li><a href="https://github.com/modrinth/knossos/issues/370" rel="noopener nofollow ugc">[GH-370]</a> Fixed download buttons in the changelog page</li><li><a href="https://github.com/modrinth/knossos/issues/384" rel="noopener nofollow ugc">[GH-384]</a> Fixed selecting too many Minecraft versions in the search page covering the license dropdown</li><li><a href="https://github.com/modrinth/knossos/issues/390" rel="noopener nofollow ugc">[GH-390]</a> Fixed the hover state of checkboxes not updating when clicking on the label</li><li><a href="https://github.com/modrinth/knossos/issues/393" rel="noopener nofollow ugc">[GH-393]</a> Fixed the padding of the donation link area when creating or editing a project</li><li><a href="https://github.com/modrinth/knossos/issues/394" rel="noopener nofollow ugc">[GH-394]</a> Fixed the rounding radius of dropdowns when opening upwards</li></ul><h2>Minotaur fixes</h2><p><a href="https://github.com/modrinth/minotaur" rel="noopener nofollow ugc">Minotaur</a>, our Gradle plugin, has also received a few fixes. This isn\'t going to be relevant to most people, but is relevant to some developers using this tool to deploy their mods.</p><ul><li>Debug mode (enabled through <code>debugMode = true</code>) allows previewing the data to be uploaded before uploading</li><li>Fix edge case with ForgeGradle due to broken publishing metadata</li><li>Fix game version detection on Fabric Loom 0.11</li><li>Fix <code>doLast</code> and related methods not being usable because the task was registered in <code>afterEvaluate</code></li></ul><p>These fixes should have been automatically pulled in, assuming you\'re using Minotaur <code>2.+</code>. If not, you should be upgrading to <code>2.0.2</code>.</p><p>Need a guide to migrate from Minotaur v1 to v2? Check the migration guide on the <a href="../redesign/#minotaur" rel="noopener nofollow ugc">redesign post</a>.</p>'
export const html = `<p>It's officially been a bit over a week since Modrinth launched out of beta. We have continued to make improvements to the user experience on <a href="https://modrinth.com">the website</a>.</p><h2>New features</h2><p>We've added a number of new features to improve your experience.</p><h3>Click to expand gallery images</h3><p><img src="./expand-gallery.jpg" alt="The new expanding gallery images"></p><p>In the gallery page of a project, you can now click on the images to expand the image and view it more closely. You can also use the left arrow, right arrow, and Escape keyboard keys to aid navigation.</p><h3>Filters for the 'Changelog' and 'Versions' pages</h3><p><img src="./version-filters.jpg" alt="The new changelog and versions filtering options"></p><p>Versions on the Changelog and Versions page can now be filtered by mod loader and Minecraft version.</p><h3>More easily access the list of projects you follow</h3><p><img src="./following.jpg" alt="The new 'Following' button in the profile dropdown"></p><p>The link to the list of your followed projects is now listed in your profile dropdown.</p><h2>Fixes and Changes</h2><p>While new features are great, we've also been working on a bunch of bugfixes. Below is a list of some of the notable fixes, but it is not a comprehensive list.</p><ul><li>Improved the layout of the search page's search bar and options card to more dynamically adjust to screen size</li><li>Changed the tab indicator to be rounded</li><li>Changed the download icon to be more recognizable</li><li>Changed the profile dropdown caret to use an SVG instead of a text symbol for better font support</li><li>Changed the styling on text fields to be more consistent with the design language of the site</li><li>Changed the styling on disabled buttons to use an outline to reduce confusion</li><li>Changed the styling on links to be more consistent and obvious</li><li>Changed the wording of the options that move the sidebars to the right</li><li>Changed the green syntax highlighting in code blocks to match the brand color</li><li>Fixed the styling on various buttons and links that were missing hover or active states</li><li>Fixed the inconsistent rounding of the information card on the home page</li><li><a href="https://github.com/modrinth/knossos/issues/370" rel="noopener nofollow ugc">[GH-370]</a> Fixed download buttons in the changelog page</li><li><a href="https://github.com/modrinth/knossos/issues/384" rel="noopener nofollow ugc">[GH-384]</a> Fixed selecting too many Minecraft versions in the search page covering the license dropdown</li><li><a href="https://github.com/modrinth/knossos/issues/390" rel="noopener nofollow ugc">[GH-390]</a> Fixed the hover state of checkboxes not updating when clicking on the label</li><li><a href="https://github.com/modrinth/knossos/issues/393" rel="noopener nofollow ugc">[GH-393]</a> Fixed the padding of the donation link area when creating or editing a project</li><li><a href="https://github.com/modrinth/knossos/issues/394" rel="noopener nofollow ugc">[GH-394]</a> Fixed the rounding radius of dropdowns when opening upwards</li></ul><h2>Minotaur fixes</h2><p><a href="https://github.com/modrinth/minotaur" rel="noopener nofollow ugc">Minotaur</a>, our Gradle plugin, has also received a few fixes. This isn't going to be relevant to most people, but is relevant to some developers using this tool to deploy their mods.</p><ul><li>Debug mode (enabled through <code>debugMode = true</code>) allows previewing the data to be uploaded before uploading</li><li>Fix edge case with ForgeGradle due to broken publishing metadata</li><li>Fix game version detection on Fabric Loom 0.11</li><li>Fix <code>doLast</code> and related methods not being usable because the task was registered in <code>afterEvaluate</code></li></ul><p>These fixes should have been automatically pulled in, assuming you're using Minotaur <code>2.+</code>. If not, you should be upgrading to <code>2.0.2</code>.</p><p>Need a guide to migrate from Minotaur v1 to v2? Check the migration guide on the <a href="../redesign/#minotaur" rel="noopener nofollow ugc">redesign post</a>.</p>`

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// AUTO-GENERATED FILE - DO NOT EDIT
export const article = {
html: () => import('./knossos_v2_1_0.content').then((m) => m.html),
html: () => import(`./knossos_v2_1_0.content`).then((m) => m.html),
title: 'This week in Modrinth development: Filters and Fixes',
summary:
'After a great first week since Modrinth launched out of beta, we have continued to improve the user interface based on feedback.',

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export const article = {
html: () => import('./licensing_guide.content').then((m) => m.html),
html: () => import(`./licensing_guide.content`).then((m) => m.html),
title: "Beginner's Guide to Licensing your Mods",
summary:
"Software licenses; the nitty-gritty legal aspect of software development. They're more important than you think.",

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// AUTO-GENERATED FILE - DO NOT EDIT
export const html =
"<p>CurseForge CDN links requested to be removed by the end of the month</p><p>Modrinth's alpha launch of modpacks has been highly successful in the nearly two weeks it has been live, with over forty packs launched to the platform. However, a number of these packs include links to download mods from CurseForge's CDN, which has caught the attention of CurseForge. On May 24th, 2022, a representative from Overwolf sent email correspondence to us demanding us to remove all modpacks and documentation that contain references to CurseForge CDN links by the end of the month. The message was vague, and didn't specify whether or not they were making a legal threat against us or not, so we responded in attempt to clarify what would happen if we chose not to comply. In response, they told us that they would &quot;consider next steps.&quot;</p><p>Modrinth has every intention of complying with their demands, despite our belief that this is a huge loss for the community. However, CurseForge's immediate &quot;next steps&quot; were to message launcher developers, requesting that they break support for Modrinth packs that contain CurseForge CDN links, and claiming to them that we outright refused to remove the packs containing the links from our platform ourselves when we did not refuse.</p><p>To be clear, Modrinth condemns the anti-competitive behaviors that CurseForge are engaging in, however, we do not wish for CurseForge or authors who have elected to opt-out of third party downloads from their platform to be our enemies. Modrinth is and will always remain a project in support of open source software, with open and free APIs for all to use, and encouraging of much needed competition and diversity in the mod hosting space.</p><p>Unfortunately, in order to comply with their request, all Modrinth modpacks must now use override JARs in place of any links to CurseForge's CDN. Specifically, CDN links to <code>edge.forgecdn.net</code> and <code>media.forgecdn.net</code> will no longer be part of the <code>.mrpack</code> <a href=\"https://docs.modrinth.com/docs/modpacks/format_definition/#downloads\" rel=\"noopener nofollow ugc\">specification</a>, effective today. Of course, modpack authors must ensure that they are properly licensed to redistribute any mods that are not hosted on the Modrinth platform. While this is a huge blow to modpack creators and users of our platform for now, relying on CurseForge CDN links has always been unreliable as a long-term solution, because they could choose to change the links at any time, and it leaves variables outside of our control. In the long run, packs containing mostly mods hosted on Modrinth will be better for the growth of our platform and for the stability of modpacks.</p><p>In order to use mods exclusively hosted on CurseForge as override JARs, pack creators must ensure that either of the following conditions must be met:</p><ol><li>The mod is licensed under terms that allow for redistribution. The pack author is responsible for following the terms of the license.</li><li>General or individual permission is granted from the mod author. This can be in the form of a message from the author or a statement made on a mod's project description granting permission to use it in modpacks.</li></ol><p>In order to aid in this process, Modrinth will be building a third party mod license database and automated tools that will help pack creators with the hassle that will be ensuring all of the mods in their packs are properly licensed. In addition, packs will continue to be hand-reviewed by Modrinth moderation staff and verified. Do note that in this transition time, the review process for modpack projects may experience significant delays. Authors of existing modpacks on the platform will be reached out to in order to help them convert their existing packs to compliant packs.</p><p>For those wondering, our next steps as a company are:</p><ol><li>Mod license database for Modpack authors</li><li>Creator monetization</li><li>The Modrinth launcher for downloading and creating modpacks.</li></ol>"
export const html = `<p>CurseForge CDN links requested to be removed by the end of the month</p><p>Modrinth's alpha launch of modpacks has been highly successful in the nearly two weeks it has been live, with over forty packs launched to the platform. However, a number of these packs include links to download mods from CurseForge's CDN, which has caught the attention of CurseForge. On May 24th, 2022, a representative from Overwolf sent email correspondence to us demanding us to remove all modpacks and documentation that contain references to CurseForge CDN links by the end of the month. The message was vague, and didn't specify whether or not they were making a legal threat against us or not, so we responded in attempt to clarify what would happen if we chose not to comply. In response, they told us that they would &quot;consider next steps.&quot;</p><p>Modrinth has every intention of complying with their demands, despite our belief that this is a huge loss for the community. However, CurseForge's immediate &quot;next steps&quot; were to message launcher developers, requesting that they break support for Modrinth packs that contain CurseForge CDN links, and claiming to them that we outright refused to remove the packs containing the links from our platform ourselves when we did not refuse.</p><p>To be clear, Modrinth condemns the anti-competitive behaviors that CurseForge are engaging in, however, we do not wish for CurseForge or authors who have elected to opt-out of third party downloads from their platform to be our enemies. Modrinth is and will always remain a project in support of open source software, with open and free APIs for all to use, and encouraging of much needed competition and diversity in the mod hosting space.</p><p>Unfortunately, in order to comply with their request, all Modrinth modpacks must now use override JARs in place of any links to CurseForge's CDN. Specifically, CDN links to <code>edge.forgecdn.net</code> and <code>media.forgecdn.net</code> will no longer be part of the <code>.mrpack</code> <a href="https://docs.modrinth.com/docs/modpacks/format_definition/#downloads" rel="noopener nofollow ugc">specification</a>, effective today. Of course, modpack authors must ensure that they are properly licensed to redistribute any mods that are not hosted on the Modrinth platform. While this is a huge blow to modpack creators and users of our platform for now, relying on CurseForge CDN links has always been unreliable as a long-term solution, because they could choose to change the links at any time, and it leaves variables outside of our control. In the long run, packs containing mostly mods hosted on Modrinth will be better for the growth of our platform and for the stability of modpacks.</p><p>In order to use mods exclusively hosted on CurseForge as override JARs, pack creators must ensure that either of the following conditions must be met:</p><ol><li>The mod is licensed under terms that allow for redistribution. The pack author is responsible for following the terms of the license.</li><li>General or individual permission is granted from the mod author. This can be in the form of a message from the author or a statement made on a mod's project description granting permission to use it in modpacks.</li></ol><p>In order to aid in this process, Modrinth will be building a third party mod license database and automated tools that will help pack creators with the hassle that will be ensuring all of the mods in their packs are properly licensed. In addition, packs will continue to be hand-reviewed by Modrinth moderation staff and verified. Do note that in this transition time, the review process for modpack projects may experience significant delays. Authors of existing modpacks on the platform will be reached out to in order to help them convert their existing packs to compliant packs.</p><p>For those wondering, our next steps as a company are:</p><ol><li>Mod license database for Modpack authors</li><li>Creator monetization</li><li>The Modrinth launcher for downloading and creating modpacks.</li></ol>`

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// AUTO-GENERATED FILE - DO NOT EDIT
export const article = {
html: () => import('./modpack_changes.content').then((m) => m.html),
html: () => import(`./modpack_changes.content`).then((m) => m.html),
title: 'Changes to Modrinth Modpacks',
summary: 'CurseForge CDN links requested to be removed by the end of the month',
date: '2022-05-28T00:00:00.000Z',

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// AUTO-GENERATED FILE - DO NOT EDIT
export const html =
'<p>After over a year of development, Modrinth is happy to announce that modpack support is now in alpha testing!</p><p>What does alpha mean, exactly? Principally, it means that <strong>modpack support is still unstable</strong> and that not everything is perfect yet. However, we believe it to be complete enough that it can be released for general use and testing.</p><p>From this point forward, Modrinth has shifted development effort from modpacks to creator payouts. This long-anticipated feature means that mod developers, modpack creators, and anyone else who uploads content to Modrinth will be eligible to get the ad revenue generated from their project pages.</p><h2>Where can I find them?</h2><p>Right next to mods on the site! URLs to modpacks are the same as mods, just with <code>mod</code> replaced with <code>modpacks</code>, so you can find the search at <a href="https://modrinth.com/modpacks">https://modrinth.com/modpacks</a>.</p><p>Over a dozen modpacks have already been created by our early pack adopters, and those are available for download right now!</p><h2>Wait, so how do I download them?</h2><p>At this point in time, the only stable way to download modpacks and use them is through <a href="https://atlauncher.com" rel="noopener nofollow ugc">ATLauncher</a>. You can also install Modrinth packs if you switch to the development branch of <a href="https://multimc.org" rel="noopener nofollow ugc">MultiMC</a>. We\'re hoping to be supported by more launchers in the future, including our own launcher, which is still in development. Our <a href="https://docs.modrinth.com/docs/modpacks/playing_modpacks/" rel="noopener nofollow ugc">documentation for playing modpacks</a> will always have an up-to-date listing of the most popular ways to play packs.</p><h2>How do I create packs?</h2><p>You can either use <a href="https://atlauncher.com" rel="noopener nofollow ugc">ATLauncher</a> or <a href="https://github.com/packwiz/packwiz" rel="noopener nofollow ugc">packwiz</a> to create modpacks. The <a href="https://docs.modrinth.com/docs/modpacks/format_definition/" rel="noopener nofollow ugc">Modrinth format</a> is unique for our purposes, which is specifically in order to allow mods from multiple platforms to be in a pack. Our <a href="https://docs.modrinth.com/docs/modpacks/creating_modpacks/" rel="noopener nofollow ugc">documentation for creating modpacks</a> will always have an up-to-date listing of the most popular ways to create packs.</p><h2>Can I use CurseForge mods in my modpack?</h2><p>Yes! The <a href="https://docs.modrinth.com/docs/modpacks/format_definition/" rel="noopener nofollow ugc">Modrinth format</a> uses a link-based approach, meaning that theoretically, mods from any platform are usable. In practice, we are only allowing links from <strong>Modrinth</strong>, <strong>CurseForge</strong>, and <strong>GitHub</strong>. In the future, we may allow other sites.</p><h2>What happened to Theseus?</h2><p>For a while, we\'ve been teasing Theseus, our own launcher. While lots of progress has been made on it, we haven\'t yet gotten it to a usable state even for alpha testing. Once we think it\'s usable, we will provide alpha builds -- however, for now, our main focus will be shifting to payouts, with Theseus development ramping up once that is out.</p><p>Remember: Modrinth only has a small team, and we have a lot of real-life responsibilities too. If you have experience in Rust or Svelte and would like to help out in developing it, please feel free to shoot a message in the <code>#launcher</code> channel in our <a href="https://discord.gg/EUHuJHt" rel="noopener nofollow ugc">Discord</a>.</p><h2>Conclusion</h2><p>All in all, this update is quite exciting for everyone involved. Just like with <a href="/packages/blog/articles/redesign.md" rel="noopener nofollow ugc">the redesign</a>, this is the culmination of months upon months of work, and modpack support is really a big stepping stone for what\'s still yet to come.</p><p>Remember: alpha means that it\'s still unstable! We are not expecting this release to go perfectly smoothly, but we still hope to provide the best modding experience possible. As always, the fastest and best way to get support is through our <a href="https://discord.gg/EUHuJHt" rel="noopener nofollow ugc">Discord</a>.</p><p>Next stop: creator payouts!</p>'
export const html = `<p>After over a year of development, Modrinth is happy to announce that modpack support is now in alpha testing!</p><p>What does alpha mean, exactly? Principally, it means that <strong>modpack support is still unstable</strong> and that not everything is perfect yet. However, we believe it to be complete enough that it can be released for general use and testing.</p><p>From this point forward, Modrinth has shifted development effort from modpacks to creator payouts. This long-anticipated feature means that mod developers, modpack creators, and anyone else who uploads content to Modrinth will be eligible to get the ad revenue generated from their project pages.</p><h2>Where can I find them?</h2><p>Right next to mods on the site! URLs to modpacks are the same as mods, just with <code>mod</code> replaced with <code>modpacks</code>, so you can find the search at <a href="https://modrinth.com/modpacks">https://modrinth.com/modpacks</a>.</p><p>Over a dozen modpacks have already been created by our early pack adopters, and those are available for download right now!</p><h2>Wait, so how do I download them?</h2><p>At this point in time, the only stable way to download modpacks and use them is through <a href="https://atlauncher.com" rel="noopener nofollow ugc">ATLauncher</a>. You can also install Modrinth packs if you switch to the development branch of <a href="https://multimc.org" rel="noopener nofollow ugc">MultiMC</a>. We're hoping to be supported by more launchers in the future, including our own launcher, which is still in development. Our <a href="https://docs.modrinth.com/docs/modpacks/playing_modpacks/" rel="noopener nofollow ugc">documentation for playing modpacks</a> will always have an up-to-date listing of the most popular ways to play packs.</p><h2>How do I create packs?</h2><p>You can either use <a href="https://atlauncher.com" rel="noopener nofollow ugc">ATLauncher</a> or <a href="https://github.com/packwiz/packwiz" rel="noopener nofollow ugc">packwiz</a> to create modpacks. The <a href="https://docs.modrinth.com/docs/modpacks/format_definition/" rel="noopener nofollow ugc">Modrinth format</a> is unique for our purposes, which is specifically in order to allow mods from multiple platforms to be in a pack. Our <a href="https://docs.modrinth.com/docs/modpacks/creating_modpacks/" rel="noopener nofollow ugc">documentation for creating modpacks</a> will always have an up-to-date listing of the most popular ways to create packs.</p><h2>Can I use CurseForge mods in my modpack?</h2><p>Yes! The <a href="https://docs.modrinth.com/docs/modpacks/format_definition/" rel="noopener nofollow ugc">Modrinth format</a> uses a link-based approach, meaning that theoretically, mods from any platform are usable. In practice, we are only allowing links from <strong>Modrinth</strong>, <strong>CurseForge</strong>, and <strong>GitHub</strong>. In the future, we may allow other sites.</p><h2>What happened to Theseus?</h2><p>For a while, we've been teasing Theseus, our own launcher. While lots of progress has been made on it, we haven't yet gotten it to a usable state even for alpha testing. Once we think it's usable, we will provide alpha builds -- however, for now, our main focus will be shifting to payouts, with Theseus development ramping up once that is out.</p><p>Remember: Modrinth only has a small team, and we have a lot of real-life responsibilities too. If you have experience in Rust or Svelte and would like to help out in developing it, please feel free to shoot a message in the <code>#launcher</code> channel in our <a href="https://discord.gg/EUHuJHt" rel="noopener nofollow ugc">Discord</a>.</p><h2>Conclusion</h2><p>All in all, this update is quite exciting for everyone involved. Just like with <a href="/packages/blog/articles/redesign.md" rel="noopener nofollow ugc">the redesign</a>, this is the culmination of months upon months of work, and modpack support is really a big stepping stone for what's still yet to come.</p><p>Remember: alpha means that it's still unstable! We are not expecting this release to go perfectly smoothly, but we still hope to provide the best modding experience possible. As always, the fastest and best way to get support is through our <a href="https://discord.gg/EUHuJHt" rel="noopener nofollow ugc">Discord</a>.</p><p>Next stop: creator payouts!</p>`

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@ -1,6 +1,6 @@
// AUTO-GENERATED FILE - DO NOT EDIT
export const article = {
html: () => import('./modpacks_alpha.content').then((m) => m.html),
html: () => import(`./modpacks_alpha.content`).then((m) => m.html),
title: 'Modrinth Modpacks: Now in alpha testing',
summary:
"After over a year of development, we're happy to announce that modpack support is now in alpha testing.",

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// AUTO-GENERATED FILE - DO NOT EDIT
export const html =
'<p>The past few months have been a bit quiet on our part, but that doesnt mean we havent been working on anything. In fact, this is quite possibly our biggest update yet, bringing the much-anticipated Modrinth App to general availability, alongside several other major features. Lets get right into it!</p><h2>Modrinth App Beta</h2><p>Most of our time has been spent working on <a href="/app" rel="noopener nofollow ugc">Modrinth App</a>. This launcher integrates tightly with the website, bringing you the same bank of mods, modpacks, data packs, shaders, and resource packs already available for download on Modrinth.</p><p>Alongside that, there are a wealth of other features for you to find, including:</p><ul><li>Full support for vanilla, Forge, Fabric, and Quilt</li><li>Full support for Windows, macOS, and Linux</li><li>Modrinth modpack importing, either through the website or through a .mrpack file</li><li>Modrinth modpack exporting to the .mrpack format to upload to the website or share with friends</li><li>Importing of instances from a variety of different launchers, including MultiMC, GDLauncher, ATLauncher, CurseForge, and Prism Launcher</li><li>The ability to update, add, and remove individual mods in a modpack</li><li>The ability to run different modded instances in parallel</li><li>The ability to view and share current and historical logs</li><li>An auto-updater to ensure the app is always up-to-date</li><li>An interactive tutorial to show you through the core features of the app</li><li>Performance through the roof, backed by Rust and Tauri (not Electron!)</li><li>Fully open-source under the GNU GPLv3 license</li></ul><p>More features will, of course, be coming in the future. This is being considered a <strong>beta release</strong>. Nonetheless, were still very proud of what weve already created, and were pleased to say that its available for download on our website <strong>right now</strong> at <a href="/app" rel="noopener nofollow ugc">https://modrinth.app</a>. Check it out, play around with it, and have fun!</p><h2>Authentication, scoped tokens, and security</h2><p>The second major thing were releasing today is a wide range of changes to our authentication system. Security is a top concern at Modrinth, especially following recent events in the modded Minecraft community when several individuals were compromised due to <a href="https://github.com/trigram-mrp/fractureiser/tree/main#readme" rel="noopener nofollow ugc">a virus</a>. While Modrinth was not affected directly by this attack, it provided a harrowing reminder of what were working with. Thats why were pleased to announce three major features today that will strengthen Modrinths security significantly: in-house authentication, two-factor authentication, and scoped personal access tokens.</p><h3>In-house authentication and two-factor authentication</h3><p><img src="./auth.jpg" alt="A screenshot of the new Modrinth sign-in page, showing options to sign in with Discord, GitHub, Microsoft, Google, Steam, GitLab, or with an email and password."></p><p>Until today, Modrinth has always used GitHub accounts exclusively for authentication. That changes now. Starting today, you can now connect your Discord, Microsoft, Google, Steam, and/or GitLab accounts to your Modrinth account. You may also forgo all six of those options and elect to use a good ol fashioned email and password. No problems with that! (If youre curious, we store passwords hashed with the Argon2id method, meaning we couldn\'t read them even if we wanted to.)</p>'
export const html = `<p>The past few months have been a bit quiet on our part, but that doesnt mean we havent been working on anything. In fact, this is quite possibly our biggest update yet, bringing the much-anticipated Modrinth App to general availability, alongside several other major features. Lets get right into it!</p><h2>Modrinth App Beta</h2><p>Most of our time has been spent working on <a href="/app" rel="noopener nofollow ugc">Modrinth App</a>. This launcher integrates tightly with the website, bringing you the same bank of mods, modpacks, data packs, shaders, and resource packs already available for download on Modrinth.</p><p>Alongside that, there are a wealth of other features for you to find, including:</p><ul><li>Full support for vanilla, Forge, Fabric, and Quilt</li><li>Full support for Windows, macOS, and Linux</li><li>Modrinth modpack importing, either through the website or through a .mrpack file</li><li>Modrinth modpack exporting to the .mrpack format to upload to the website or share with friends</li><li>Importing of instances from a variety of different launchers, including MultiMC, GDLauncher, ATLauncher, CurseForge, and Prism Launcher</li><li>The ability to update, add, and remove individual mods in a modpack</li><li>The ability to run different modded instances in parallel</li><li>The ability to view and share current and historical logs</li><li>An auto-updater to ensure the app is always up-to-date</li><li>An interactive tutorial to show you through the core features of the app</li><li>Performance through the roof, backed by Rust and Tauri (not Electron!)</li><li>Fully open-source under the GNU GPLv3 license</li></ul><p>More features will, of course, be coming in the future. This is being considered a <strong>beta release</strong>. Nonetheless, were still very proud of what weve already created, and were pleased to say that its available for download on our website <strong>right now</strong> at <a href="/app" rel="noopener nofollow ugc">https://modrinth.app</a>. Check it out, play around with it, and have fun!</p><h2>Authentication, scoped tokens, and security</h2><p>The second major thing were releasing today is a wide range of changes to our authentication system. Security is a top concern at Modrinth, especially following recent events in the modded Minecraft community when several individuals were compromised due to <a href="https://github.com/trigram-mrp/fractureiser/tree/main#readme" rel="noopener nofollow ugc">a virus</a>. While Modrinth was not affected directly by this attack, it provided a harrowing reminder of what were working with. Thats why were pleased to announce three major features today that will strengthen Modrinths security significantly: in-house authentication, two-factor authentication, and scoped personal access tokens.</p><h3>In-house authentication and two-factor authentication</h3><p><img src="./auth.jpg" alt="A screenshot of the new Modrinth sign-in page, showing options to sign in with Discord, GitHub, Microsoft, Google, Steam, GitLab, or with an email and password."></p><p>Until today, Modrinth has always used GitHub accounts exclusively for authentication. That changes now. Starting today, you can now connect your Discord, Microsoft, Google, Steam, and/or GitLab accounts to your Modrinth account. You may also forgo all six of those options and elect to use a good ol fashioned email and password. No problems with that! (If youre curious, we store passwords hashed with the Argon2id method, meaning we couldn't read them even if we wanted to.)</p>`

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// AUTO-GENERATED FILE - DO NOT EDIT
export const article = {
html: () => import('./modrinth_app_beta.content').then((m) => m.html),
html: () => import(`./modrinth_app_beta.content`).then((m) => m.html),
title: 'Introducing Modrinth App Beta',
summary:
'Changing the modded Minecraft landscape with the new Modrinth App, alongside several other major features.',

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// AUTO-GENERATED FILE - DO NOT EDIT
export const html =
'<p>After six months of work, Modrinth enters Beta, helping modders host their mods with ease!</p><p>Six months ago, in order to fill a void in the modding community, the project that would eventually become Modrinth was founded. Modrinth was created to bring change to an otherwise stagnant landscape of hosts. Today, Modrinth enters Beta, a huge step forward for Modrinth!</p><p><img src="./new-design.jpg" alt="Modrinth\'s brand new design, rolling out with the launch of Beta"></p><blockquote><p>Modrinth\'s brand new design, rolling out with the launch of Beta</p></blockquote><h2>What\'s new?</h2><p>If you\'ve checked out Modrinth in the past, here\'s the main things you\'ll notice that have changed:</p><ul><li>All new clean and modern design in both light and dark modes</li><li>Mods now display download counts correctly</li><li>Mod information can now be edited in the author Dashboard</li><li>More information can be added to mods</li></ul><h2>What\'s next?</h2><p>Modrinth is still in beta, of course, so there will be bugs. In the coming weeks and months, we will be prioritizing fixing the issues that currently exist and continue refining the design in areas that are rough.</p><p>If you find any, please report them to the issue tracker: <a href="https://github.com/modrinth/code/issues" rel="noopener nofollow ugc">https://github.com/modrinth/code/issues</a></p><p>If you would like to chat about Modrinth, our discord is open to all here: <a href="https://discord.modrinth.com" rel="noopener nofollow ugc">https://discord.modrinth.com</a></p>'
export const html = `<p>After six months of work, Modrinth enters Beta, helping modders host their mods with ease!</p><p>Six months ago, in order to fill a void in the modding community, the project that would eventually become Modrinth was founded. Modrinth was created to bring change to an otherwise stagnant landscape of hosts. Today, Modrinth enters Beta, a huge step forward for Modrinth!</p><p><img src="./new-design.jpg" alt="Modrinth's brand new design, rolling out with the launch of Beta"></p><blockquote><p>Modrinth's brand new design, rolling out with the launch of Beta</p></blockquote><h2>What's new?</h2><p>If you've checked out Modrinth in the past, here's the main things you'll notice that have changed:</p><ul><li>All new clean and modern design in both light and dark modes</li><li>Mods now display download counts correctly</li><li>Mod information can now be edited in the author Dashboard</li><li>More information can be added to mods</li></ul><h2>What's next?</h2><p>Modrinth is still in beta, of course, so there will be bugs. In the coming weeks and months, we will be prioritizing fixing the issues that currently exist and continue refining the design in areas that are rough.</p><p>If you find any, please report them to the issue tracker: <a href="https://github.com/modrinth/code/issues" rel="noopener nofollow ugc">https://github.com/modrinth/code/issues</a></p><p>If you would like to chat about Modrinth, our discord is open to all here: <a href="https://discord.modrinth.com" rel="noopener nofollow ugc">https://discord.modrinth.com</a></p>`

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// AUTO-GENERATED FILE - DO NOT EDIT
export const article = {
html: () => import('./modrinth_beta.content').then((m) => m.html),
html: () => import(`./modrinth_beta.content`).then((m) => m.html),
title: 'Welcome to Modrinth Beta',
summary:
'After six months of work, Modrinth enters Beta, helping modders host their mods with ease!',

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// AUTO-GENERATED FILE - DO NOT EDIT
export const html =
"<p>It's been almost <em>four</em> years since we publicly launched Modrinth Beta. Today, we're thrilled to unveil a new beta release of a product we've been eagerly developing: Modrinth Servers.</p><p>Modrinth Servers aims to provide the most seamless experience for running and playing on modded servers. To make this possible, we have partnered with our friends at the server hosting provider <a href=\"https://pyro.host\" rel=\"noopener nofollow ugc\">Pyro</a>. Together, we've developed fully custom software that gives us a unique advantage in scaling, offering new features and integrations that other hosts couldn't dream of.</p><p>For this beta launch, <strong>all servers are US-only</strong>. Please be aware of this if you are looking to purchase a server, as it may not be optimal for users outside of North America.</p><p><img src=\"./panel.jpg\" alt=\"A screenshot of the fully-custom Modrinth Servers panel integrated into Modrinth\"></p><h2>What makes Modrinth Servers unique?</h2><p>We understand that entering the server hosting industry might come as a surprise given the number of existing providers. Here's what sets Modrinth Servers apart:</p><h3>The most modern hardware</h3><p>Your modpack shouldn't have to run slow. All our servers are powered by cutting-edge 2023 Ryzen 7 and Ryzen 9 CPUs with DDR5 memory. From our research, we couldn't find any other Minecraft server host offering such modern hardware at any price point, much less at our affordably low one. This ensures smooth performance even with the most demanding modpacks.</p><h3>Seamless integration with Modrinth content</h3><p>Download mods and modpacks directly from Modrinth without any hassle. This deep integration simplifies server setup and management like never before. With just a few clicks, you can have your server up and running with your favorite mods.</p><h3>Fully custom panel and backend</h3><p>Unlike most other server hosts that rely on off-the-shelf software like Multicraft or Pterodactyl, Modrinth Servers is fully custom-built from front to back. This enables higher performance and much deeper integration than is otherwise possible. Our intuitive interface makes server management a breeze, even for newcomers.</p><h3>Dedicated support</h3><p>Our team is committed to providing exceptional support. Whether you're experiencing technical issues or have questions, we're here to ensure your experience with Modrinth Servers is top-notch.</p><h3>No tricky fees or up-charges</h3><p>Modrinth Servers are offered in a very simple Small, Medium, and Large pricing model, and are priced based on the amount of RAM at $3/GB. Custom URLs, port configuration, off-site backups, and plenty of storage is included in every Modrinth Server purchase at no additional cost.</p><h2>Whats next?</h2><p>As this is a beta release, there's much more to come for Modrinth Servers:</p><ul><li><strong>Global availability:</strong> We plan to expand to more worldwide regions and offer the ability to select a region for your server, ensuring optimal performance no matter where you are.</li><li><strong>Support more types of content:</strong> We'll be adding support for plugin loaders and improving support for data packs, giving you more flexibility and functionality</li><li><strong>Social features:</strong> A friends system to make sharing invites to servers easier, streamlining sharing custom-built modpacks and servers with your community.</li><li><strong>App integration:</strong> Full integration with Modrinth App, including the ability to sync an instance with a server or friends, making collaboration seamless.</li><li><strong>Collaborative management:</strong> Give other Modrinth users access to your server panel so you can manage your server with your team.</li><li><strong>Automatic creator commissions:</strong> Creators will automatically earn a portion of server proceeds when content is installed on a Modrinth Server.</li></ul><p>And so much more... stay tuned!</p><p>We can't wait for you to try out <a href=\"https://modrinth.gg\" rel=\"noopener nofollow ugc\">Modrinth Servers</a> and share your feedback. This is just the beginning, and we're excited to continue improving and expanding our services to better serve the Minecraft community.</p><p><strong>From the teams at Modrinth and Pyro, with &lt;3</strong></p>"
export const html = `<p>It's been almost <em>four</em> years since we publicly launched Modrinth Beta. Today, we're thrilled to unveil a new beta release of a product we've been eagerly developing: Modrinth Servers.</p><p>Modrinth Servers aims to provide the most seamless experience for running and playing on modded servers. To make this possible, we have partnered with our friends at the server hosting provider <a href="https://pyro.host" rel="noopener nofollow ugc">Pyro</a>. Together, we've developed fully custom software that gives us a unique advantage in scaling, offering new features and integrations that other hosts couldn't dream of.</p><p>For this beta launch, <strong>all servers are US-only</strong>. Please be aware of this if you are looking to purchase a server, as it may not be optimal for users outside of North America.</p><p><img src="./panel.jpg" alt="A screenshot of the fully-custom Modrinth Servers panel integrated into Modrinth"></p><h2>What makes Modrinth Servers unique?</h2><p>We understand that entering the server hosting industry might come as a surprise given the number of existing providers. Here's what sets Modrinth Servers apart:</p><h3>The most modern hardware</h3><p>Your modpack shouldn't have to run slow. All our servers are powered by cutting-edge 2023 Ryzen 7 and Ryzen 9 CPUs with DDR5 memory. From our research, we couldn't find any other Minecraft server host offering such modern hardware at any price point, much less at our affordably low one. This ensures smooth performance even with the most demanding modpacks.</p><h3>Seamless integration with Modrinth content</h3><p>Download mods and modpacks directly from Modrinth without any hassle. This deep integration simplifies server setup and management like never before. With just a few clicks, you can have your server up and running with your favorite mods.</p><h3>Fully custom panel and backend</h3><p>Unlike most other server hosts that rely on off-the-shelf software like Multicraft or Pterodactyl, Modrinth Servers is fully custom-built from front to back. This enables higher performance and much deeper integration than is otherwise possible. Our intuitive interface makes server management a breeze, even for newcomers.</p><h3>Dedicated support</h3><p>Our team is committed to providing exceptional support. Whether you're experiencing technical issues or have questions, we're here to ensure your experience with Modrinth Servers is top-notch.</p><h3>No tricky fees or up-charges</h3><p>Modrinth Servers are offered in a very simple Small, Medium, and Large pricing model, and are priced based on the amount of RAM at $3/GB. Custom URLs, port configuration, off-site backups, and plenty of storage is included in every Modrinth Server purchase at no additional cost.</p><h2>Whats next?</h2><p>As this is a beta release, there's much more to come for Modrinth Servers:</p><ul><li><strong>Global availability:</strong> We plan to expand to more worldwide regions and offer the ability to select a region for your server, ensuring optimal performance no matter where you are.</li><li><strong>Support more types of content:</strong> We'll be adding support for plugin loaders and improving support for data packs, giving you more flexibility and functionality</li><li><strong>Social features:</strong> A friends system to make sharing invites to servers easier, streamlining sharing custom-built modpacks and servers with your community.</li><li><strong>App integration:</strong> Full integration with Modrinth App, including the ability to sync an instance with a server or friends, making collaboration seamless.</li><li><strong>Collaborative management:</strong> Give other Modrinth users access to your server panel so you can manage your server with your team.</li><li><strong>Automatic creator commissions:</strong> Creators will automatically earn a portion of server proceeds when content is installed on a Modrinth Server.</li></ul><p>And so much more... stay tuned!</p><p>We can't wait for you to try out <a href="https://modrinth.gg" rel="noopener nofollow ugc">Modrinth Servers</a> and share your feedback. This is just the beginning, and we're excited to continue improving and expanding our services to better serve the Minecraft community.</p><p><strong>From the teams at Modrinth and Pyro, with &lt;3</strong></p>`

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// AUTO-GENERATED FILE - DO NOT EDIT
export const article = {
html: () => import('./modrinth_servers_beta.content').then((m) => m.html),
html: () => import(`./modrinth_servers_beta.content`).then((m) => m.html),
title: 'Host your own server with Modrinth Servers — now in beta',
summary: 'Fast, simple, reliable servers directly integrated into Modrinth.',
date: '2024-11-03T06:00:00.000Z',

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@ -1,3 +1,2 @@
// AUTO-GENERATED FILE - DO NOT EDIT
export const html =
"<p><strong>Update 04/02: Due to a number of (ridiculous) complaints we received such as “not being able to use the site on mobile” and “the ads are a bit much”, we have decided to halt the rollout of the beta site. Happy April 1st, everyone.</strong></p><hr><p>OwO hewwo evewyone! I'm super exdited to announth that Modwinth is getting a bwand new update! WOOHOO! But, befowe I dwelve into the detaiws, I want to apologize in advance because my grammar and spwelling might not be the best (teehee). Anyway, this new update is going to be sow awesome and is going to make Modwinth the best modding website evew!</p><p>But first, a quick message to all of our mobile users: We don't cawe about you anymore! <em>insert evil laughter here</em> We've decided to focus all of our efforts on desktop users, so we won't be supporting mobile devices anymore. If you want to use Modwinth, you'll have to buy a desktop or laptop computer! (LOL)</p><p>And that's not aww, we've also added a bunch mowe ads! Because, wet's face it, who doesn't wove ads? Am I wight? (hehe) We've added ads that will pop up evewy five seconds, so you won't miss them. And to make suwe you don't get bowed of seeing the same ad over and over again, we've made suwe to wotate them frequently. You'we welcome! UwU</p><p>Oh, and did I mention the nyew wayout and design? We've made it weally cool! YAY! We wanted to make suwe that UwU aww feel a sense of nyostalgia and weminisce about the good owd days of the intewnet. Wemembew those days when websites wooked wike they wewe made by a 5-yeaw-owd? Well, we've bwought that back! (WINKY WINK)</p><p>The Fitneshgwam Pacew Test is a multistage aewobic capabiwity test that pwogwessively gets mowe difficult as it continyues. The 20 metew pacer test will begin in 30 seconds. Nyya~ Meowmeow! Win the pacer test you must weach the othew end befowe the beep. Each time you hear the beep meow, uwu wun nyya to the othew end nya. The wun nya must be in wine with the beep. Meowmeow! The eawwier nya you wun, the mowe time you have to westa nya. If you faiw to weach the othew end befowe the beep nya meow, the test will end. So twy youw best and Gud wuck!</p><p>In suwummawy, we'we weally excited about the nyew changes and we hope UwU awe too! Modwinth is no wonger a pwace for everyone, but wather, for deskto-p users onwy. We've also added mowe ads than evew befowe and made suwe to make the wayout and design as tewwible as possibwe!</p><p>Enjoy! UwU</p>"
export const html = `<p><strong>Update 04/02: Due to a number of (ridiculous) complaints we received such as “not being able to use the site on mobile” and “the ads are a bit much”, we have decided to halt the rollout of the beta site. Happy April 1st, everyone.</strong></p><hr><p>OwO hewwo evewyone! I'm super exdited to announth that Modwinth is getting a bwand new update! WOOHOO! But, befowe I dwelve into the detaiws, I want to apologize in advance because my grammar and spwelling might not be the best (teehee). Anyway, this new update is going to be sow awesome and is going to make Modwinth the best modding website evew!</p><p>But first, a quick message to all of our mobile users: We don't cawe about you anymore! <em>insert evil laughter here</em> We've decided to focus all of our efforts on desktop users, so we won't be supporting mobile devices anymore. If you want to use Modwinth, you'll have to buy a desktop or laptop computer! (LOL)</p><p>And that's not aww, we've also added a bunch mowe ads! Because, wet's face it, who doesn't wove ads? Am I wight? (hehe) We've added ads that will pop up evewy five seconds, so you won't miss them. And to make suwe you don't get bowed of seeing the same ad over and over again, we've made suwe to wotate them frequently. You'we welcome! UwU</p><p>Oh, and did I mention the nyew wayout and design? We've made it weally cool! YAY! We wanted to make suwe that UwU aww feel a sense of nyostalgia and weminisce about the good owd days of the intewnet. Wemembew those days when websites wooked wike they wewe made by a 5-yeaw-owd? Well, we've bwought that back! (WINKY WINK)</p><p>The Fitneshgwam Pacew Test is a multistage aewobic capabiwity test that pwogwessively gets mowe difficult as it continyues. The 20 metew pacer test will begin in 30 seconds. Nyya~ Meowmeow! Win the pacer test you must weach the othew end befowe the beep. Each time you hear the beep meow, uwu wun nyya to the othew end nya. The wun nya must be in wine with the beep. Meowmeow! The eawwier nya you wun, the mowe time you have to westa nya. If you faiw to weach the othew end befowe the beep nya meow, the test will end. So twy youw best and Gud wuck!</p><p>In suwummawy, we'we weally excited about the nyew changes and we hope UwU awe too! Modwinth is no wonger a pwace for everyone, but wather, for deskto-p users onwy. We've also added mowe ads than evew befowe and made suwe to make the wayout and design as tewwible as possibwe!</p><p>Enjoy! UwU</p>`

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@ -1,6 +1,6 @@
// AUTO-GENERATED FILE - DO NOT EDIT
export const article = {
html: () => import('./new_site_beta.content').then((m) => m.html),
html: () => import(`./new_site_beta.content`).then((m) => m.html),
title: '(April Fools 2023) Powering up your experience: Modrinth Technologies™ beta launch!',
summary: "Welcome to the new era of Modrinth. We can't wait to hear your feedback.",
date: '2023-04-01T08:00:00.000Z',

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@ -1,6 +1,6 @@
// AUTO-GENERATED FILE - DO NOT EDIT
export const article = {
html: () => import('./plugins_resource_packs.content').then((m) => m.html),
html: () => import(`./plugins_resource_packs.content`).then((m) => m.html),
title: 'Plugins and Resource Packs now have a home on Modrinth',
summary:
'A small update with a big impact: plugins and resource packs are now available on Modrinth!',

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@ -1,6 +1,6 @@
// AUTO-GENERATED FILE - DO NOT EDIT
export const article = {
html: () => import('./redesign.content').then((m) => m.html),
html: () => import(`./redesign.content`).then((m) => m.html),
title: 'Now showing on Modrinth: A new look!',
summary:
'After months of relatively quiet development, Modrinth has released many new features and improvements, including a redesign. Read on to learn more!',

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@ -1,6 +1,6 @@
// AUTO-GENERATED FILE - DO NOT EDIT
export const article = {
html: () => import('./two_years_of_modrinth.content').then((m) => m.html),
html: () => import(`./two_years_of_modrinth.content`).then((m) => m.html),
title: "Modrinth's Anniversary Update",
summary: "Marking two years of Modrinth and discussing our New Year's Resolutions for 2023.",
date: '2023-01-07T00:00:00.000Z',

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@ -1,6 +1,6 @@
// AUTO-GENERATED FILE - DO NOT EDIT
export const article = {
html: () => import('./two_years_of_modrinth_history.content').then((m) => m.html),
html: () => import(`./two_years_of_modrinth_history.content`).then((m) => m.html),
title: 'Two years of Modrinth: a retrospective',
summary: 'The history of Modrinth as we know it from December 2020 to December 2022.',
date: '2023-01-07T00:00:00.000Z',

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@ -1,6 +1,6 @@
// AUTO-GENERATED FILE - DO NOT EDIT
export const article = {
html: () => import('./whats_modrinth.content').then((m) => m.html),
html: () => import(`./whats_modrinth.content`).then((m) => m.html),
title: 'What is Modrinth?',
summary:
"Hello, we are Modrinth an open source mods hosting platform. Sounds dry, doesn't it? So let me tell you our story and I promise, it won't be boring!",

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@ -1,6 +1,6 @@
// AUTO-GENERATED FILE - DO NOT EDIT
export const article = {
html: () => import('./windows_borderless_malware_disclosure.content').then((m) => m.html),
html: () => import(`./windows_borderless_malware_disclosure.content`).then((m) => m.html),
title: 'Malware Discovery Disclosure: "Windows Borderless" mod',
summary: 'Threat Analysis and Plan of Action',
date: '2024-05-07T20:00:00.000Z',

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@ -1,23 +1,24 @@
<script setup lang="ts">
import dayjs from "dayjs";
import dayjs from 'dayjs'
import AutoLink from '../base/AutoLink.vue'
interface Article {
path: string;
thumbnail: string;
title: string;
summary: string;
date: string;
export interface Article {
path: string
thumbnail: string
title: string
summary: string
date: string
}
defineProps<{
article: Article;
}>();
article: Article
}>()
</script>
<template>
<nuxt-link
:to="`${article.path}/`"
class="active:scale-[0.99]! group flex flex-col transition-all ease-in-out hover:brightness-125"
<AutoLink
:to="article.path"
class="active:scale-[0.99]! group flex flex-col transition-all ease-in-out hover:brightness-125 cursor-pointer"
>
<article class="flex h-full grow flex-col gap-4">
<img
@ -28,13 +29,13 @@ defineProps<{
<h3 class="m-0 text-base leading-tight group-hover:underline">
{{ article.title }}
</h3>
<p v-if="article.summary" class="m-0 text-sm leading-tight">
<p v-if="article.summary" class="m-0 text-sm leading-tight text-primary">
{{ article.summary }}
</p>
<div class="mt-auto text-sm text-secondary">
{{ dayjs(article.date).format("MMMM D, YYYY") }}
{{ dayjs(article.date).format('MMMM D, YYYY') }}
</div>
</div>
</article>
</nuxt-link>
</AutoLink>
</template>

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@ -58,6 +58,8 @@ export { default as CompactChart } from './chart/CompactChart.vue'
// Content
export { default as ContentListPanel } from './content/ContentListPanel.vue'
export { default as NewsArticleCard } from './content/NewsArticleCard.vue'
export type { Article as NewsArticle } from './content/NewsArticleCard.vue'
// Modals
export { default as NewModal } from './modal/NewModal.vue'

15
pnpm-lock.yaml generated
View File

@ -65,6 +65,9 @@ importers:
'@tauri-apps/plugin-dialog':
specifier: ^2.2.1
version: 2.2.1
'@tauri-apps/plugin-http':
specifier: ^2.5.0
version: 2.5.0
'@tauri-apps/plugin-opener':
specifier: ^2.2.6
version: 2.2.6
@ -2421,6 +2424,9 @@ packages:
'@tauri-apps/api@2.5.0':
resolution: {integrity: sha512-Ldux4ip+HGAcPUmuLT8EIkk6yafl5vK0P0c0byzAKzxJh7vxelVtdPONjfgTm96PbN24yjZNESY8CKo8qniluA==}
'@tauri-apps/api@2.6.0':
resolution: {integrity: sha512-hRNcdercfgpzgFrMXWwNDBN0B7vNzOzRepy6ZAmhxi5mDLVPNrTpo9MGg2tN/F7JRugj4d2aF7E1rtPXAHaetg==}
'@tauri-apps/cli-darwin-arm64@2.5.0':
resolution: {integrity: sha512-VuVAeTFq86dfpoBDNYAdtQVLbP0+2EKCHIIhkaxjeoPARR0sLpFHz2zs0PcFU76e+KAaxtEtAJAXGNUc8E1PzQ==}
engines: {node: '>= 10'}
@ -2495,6 +2501,9 @@ packages:
'@tauri-apps/plugin-dialog@2.2.1':
resolution: {integrity: sha512-wZmCouo4PgTosh/UoejPw9DPs6RllS5Pp3fuOV2JobCu36mR5AXU2MzU9NZiVaFi/5Zfc8RN0IhcZHnksJ1o8A==}
'@tauri-apps/plugin-http@2.5.0':
resolution: {integrity: sha512-l4M2DUIsOBIMrbj4dJZwrB4mJiB7OA/2Tj3gEbX2fjq5MOpETklJPKfDvzUTDwuq4lIKCKKykz8E8tpOgvi0EQ==}
'@tauri-apps/plugin-opener@2.2.6':
resolution: {integrity: sha512-bSdkuP71ZQRepPOn8BOEdBKYJQvl6+jb160QtJX/i2H9BF6ZySY/kYljh76N2Ne5fJMQRge7rlKoStYQY5Jq1w==}
@ -10313,6 +10322,8 @@ snapshots:
'@tauri-apps/api@2.5.0': {}
'@tauri-apps/api@2.6.0': {}
'@tauri-apps/cli-darwin-arm64@2.5.0':
optional: true
@ -10364,6 +10375,10 @@ snapshots:
dependencies:
'@tauri-apps/api': 2.5.0
'@tauri-apps/plugin-http@2.5.0':
dependencies:
'@tauri-apps/api': 2.6.0
'@tauri-apps/plugin-opener@2.2.6':
dependencies:
'@tauri-apps/api': 2.5.0