From 6f513b91b71f33ed2f6a0f8631e2806d37581ec0 Mon Sep 17 00:00:00 2001 From: Jade Nash Date: Thu, 31 Jul 2025 12:45:50 -0500 Subject: [PATCH] fix(moderation): Replace dead modpack link with a valid one in side-types message --- .../moderation/data/messages/side-types/inaccurate-modpack.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/packages/moderation/data/messages/side-types/inaccurate-modpack.md b/packages/moderation/data/messages/side-types/inaccurate-modpack.md index dccfba6a7..2c66bdec3 100644 --- a/packages/moderation/data/messages/side-types/inaccurate-modpack.md +++ b/packages/moderation/data/messages/side-types/inaccurate-modpack.md @@ -4,7 +4,7 @@ Per section 5.1 of %RULES%, it is important that the metadata of your projects i For a brief rundown of how this works: -- Some modpacks can be client-side, usually aimed at providing utility and optimization while allowing the player to join an unmodded server, for instance, [Fabulously Optimized](https://modrinth.com/modpack/fabulously-optimized). -- Most other modpacks that change how the game is played are going to be required on both the client and server, like the modpack [Dying Light](https://modrinth.com/modpack/dying-light). +- Some modpacks can be client-side, usually aimed at providing utility and optimization while allowing the player to join an unmodded server, for instance, [Fabulously Optimized](https://modrinth.com/project/1KVo5zza). +- Most other modpacks that change how the game is played are going to be required on both the client and server, like the modpack [Aged](https://modrinth.com/project/i4XHCd7Q). When in doubt, test for yourself or check the requirements of the mods in your pack.