Fix bugs with 0.10.0, update changelog

This commit is contained in:
Prospector 2025-07-05 11:33:21 -07:00
parent 0030f35d0c
commit ece8a07486
7 changed files with 37 additions and 13 deletions

View File

@ -19,6 +19,7 @@ import {
SettingsIcon,
WorldIcon,
XIcon,
NewspaperIcon,
} from '@modrinth/assets'
import {
Avatar,
@ -201,7 +202,7 @@ async function setupApp() {
title: article.title,
summary: article.summary,
date: article.date,
}))
})).slice(0, 4)
}
})
@ -610,6 +611,11 @@ function handleAuxClick(e) {
:key="`news-${index}`"
:article="item"
/>
<ButtonStyled color="brand" size="large">
<a href="https://modrinth.com/news" target="_blank" class="my-4">
<NewspaperIcon /> View all news
</a>
</ButtonStyled>
</div>
</div>
</div>

View File

@ -172,7 +172,10 @@ onUnmounted(() => unlisten())
<div class="flex items-center col-span-3 gap-1 text-secondary font-semibold">
<TimerIcon />
<span class="text-sm">
<template v-if="instance.last_played">
Played {{ formatRelativeTime(dayjs(instance.last_played).toISOString()) }}
</template>
<template v-else> Never played </template>
</span>
</div>
</div>

View File

@ -30,7 +30,7 @@ const getInstances = async () => {
return dateB - dateA
})
.slice(0, 4)
.slice(0, 3)
}
await getInstances()

View File

@ -1,4 +1,5 @@
<script setup lang="ts">
import type { Dayjs } from 'dayjs';
import dayjs from 'dayjs'
import {
EyeIcon,
@ -41,7 +42,8 @@ const emit = defineEmits<{
}>()
const props = defineProps<{
instance: GameInstance
instance: GameInstance,
last_played: Dayjs
}>()
const loadingModpack = ref(!!props.instance.linked_data)
@ -147,12 +149,12 @@ onUnmounted(() => {
: null
"
class="w-fit shrink-0"
:class="{ 'cursor-help smart-clickable:allow-pointer-events': instance.last_played }"
:class="{ 'cursor-help smart-clickable:allow-pointer-events': last_played }"
>
<template v-if="instance.last_played">
<template v-if="last_played">
{{
formatMessage(commonMessages.playedLabel, {
time: formatRelativeTime(instance.last_played.toISOString()),
time: formatRelativeTime(last_played.toISOString?.()),
})
}}
</template>

View File

@ -84,7 +84,7 @@ async function populateJumpBackIn() {
worldItems.push({
type: 'world',
last_played: dayjs(world.last_played),
last_played: dayjs(world.last_played ?? 0),
world: world,
instance: instance,
})
@ -138,13 +138,13 @@ async function populateJumpBackIn() {
instanceItems.push({
type: 'instance',
last_played: dayjs(instance.last_played),
last_played: dayjs(instance.last_played ?? 0),
instance: instance,
})
}
const items: JumpBackInItem[] = [...worldItems, ...instanceItems]
items.sort((a, b) => dayjs(b.last_played).diff(dayjs(a.last_played)))
items.sort((a, b) => dayjs(b.last_played ?? 0).diff(dayjs(a.last_played ?? 0)))
jumpBackInItems.value = items
.filter((item, index) => index < MIN_JUMP_BACK_IN || item.last_played.isAfter(TWO_WEEKS_AGO))
.slice(0, MAX_JUMP_BACK_IN)
@ -291,7 +291,7 @@ onUnmounted(() => {
"
@stop="() => stopInstance(item.instance.path)"
/>
<InstanceItem v-else :instance="item.instance" />
<InstanceItem v-else :instance="item.instance" :last_played="item.last_played" />
</template>
</div>
</div>

View File

@ -220,7 +220,7 @@ async function refreshSearch() {
}
}
results.value = rawResults.result
currentPage.value = Math.min(pageCount.value, currentPage.value)
currentPage.value = Math.max(1, Math.min(pageCount.value, currentPage.value))
const persistentParams: LocationQuery = {}

View File

@ -10,11 +10,24 @@ export type VersionEntry = {
}
const VERSIONS: VersionEntry[] = [
{
date: `2025-07-05T12:00:00-07:00`,
product: 'app',
version: `0.10.1`,
body: `### Improvements
- News section will now only show up to 4 articles.
- Fixed critical issue with updating on Windows.
- Fixed search being broken after a query that yields no results.
- Fixed 'Jump back in' section on Home page not working.
- Fixed too many Quick Instance items on the sidebar causing the UI to overflow.`,
},
{
date: `2025-07-04T12:00:00-07:00`,
product: 'app',
version: `0.10.0`,
body: `### Added
body: `**Note: This update was pulled due to issues.**
### Added
- Added Skins page as a beta feature. There may be some minor bugs with it, but we'd love to get user feedback on this feature as it's been one of our most highly requested features.
- Save as many of your own skins as you'd like to swap between them at any moment.
- Pick a default cape, or override the cape on any of your saved skin profiles to tailor each look perfectly.