Fix bugs with 0.10.0, update changelog
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@ -19,6 +19,7 @@ import {
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SettingsIcon,
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WorldIcon,
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XIcon,
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NewspaperIcon,
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} from '@modrinth/assets'
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import {
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Avatar,
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@ -201,7 +202,7 @@ async function setupApp() {
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title: article.title,
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summary: article.summary,
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date: article.date,
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}))
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})).slice(0, 4)
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}
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})
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@ -610,6 +611,11 @@ function handleAuxClick(e) {
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:key="`news-${index}`"
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:article="item"
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/>
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<ButtonStyled color="brand" size="large">
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<a href="https://modrinth.com/news" target="_blank" class="my-4">
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<NewspaperIcon /> View all news
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</a>
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</ButtonStyled>
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</div>
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</div>
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</div>
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@ -172,7 +172,10 @@ onUnmounted(() => unlisten())
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<div class="flex items-center col-span-3 gap-1 text-secondary font-semibold">
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<TimerIcon />
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<span class="text-sm">
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<template v-if="instance.last_played">
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Played {{ formatRelativeTime(dayjs(instance.last_played).toISOString()) }}
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</template>
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<template v-else> Never played </template>
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</span>
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</div>
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</div>
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@ -30,7 +30,7 @@ const getInstances = async () => {
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return dateB - dateA
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})
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.slice(0, 4)
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.slice(0, 3)
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}
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await getInstances()
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@ -1,4 +1,5 @@
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<script setup lang="ts">
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import type { Dayjs } from 'dayjs';
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import dayjs from 'dayjs'
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import {
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EyeIcon,
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@ -41,7 +42,8 @@ const emit = defineEmits<{
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}>()
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const props = defineProps<{
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instance: GameInstance
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instance: GameInstance,
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last_played: Dayjs
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}>()
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const loadingModpack = ref(!!props.instance.linked_data)
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@ -147,12 +149,12 @@ onUnmounted(() => {
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: null
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"
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class="w-fit shrink-0"
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:class="{ 'cursor-help smart-clickable:allow-pointer-events': instance.last_played }"
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:class="{ 'cursor-help smart-clickable:allow-pointer-events': last_played }"
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>
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<template v-if="instance.last_played">
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<template v-if="last_played">
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{{
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formatMessage(commonMessages.playedLabel, {
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time: formatRelativeTime(instance.last_played.toISOString()),
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time: formatRelativeTime(last_played.toISOString?.()),
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})
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}}
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</template>
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@ -84,7 +84,7 @@ async function populateJumpBackIn() {
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worldItems.push({
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type: 'world',
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last_played: dayjs(world.last_played),
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last_played: dayjs(world.last_played ?? 0),
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world: world,
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instance: instance,
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})
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@ -138,13 +138,13 @@ async function populateJumpBackIn() {
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instanceItems.push({
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type: 'instance',
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last_played: dayjs(instance.last_played),
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last_played: dayjs(instance.last_played ?? 0),
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instance: instance,
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})
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}
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const items: JumpBackInItem[] = [...worldItems, ...instanceItems]
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items.sort((a, b) => dayjs(b.last_played).diff(dayjs(a.last_played)))
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items.sort((a, b) => dayjs(b.last_played ?? 0).diff(dayjs(a.last_played ?? 0)))
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jumpBackInItems.value = items
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.filter((item, index) => index < MIN_JUMP_BACK_IN || item.last_played.isAfter(TWO_WEEKS_AGO))
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.slice(0, MAX_JUMP_BACK_IN)
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@ -291,7 +291,7 @@ onUnmounted(() => {
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"
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@stop="() => stopInstance(item.instance.path)"
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/>
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<InstanceItem v-else :instance="item.instance" />
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<InstanceItem v-else :instance="item.instance" :last_played="item.last_played" />
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</template>
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</div>
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</div>
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@ -220,7 +220,7 @@ async function refreshSearch() {
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}
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}
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results.value = rawResults.result
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currentPage.value = Math.min(pageCount.value, currentPage.value)
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currentPage.value = Math.max(1, Math.min(pageCount.value, currentPage.value))
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const persistentParams: LocationQuery = {}
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@ -10,11 +10,24 @@ export type VersionEntry = {
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}
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const VERSIONS: VersionEntry[] = [
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{
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date: `2025-07-05T12:00:00-07:00`,
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product: 'app',
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version: `0.10.1`,
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body: `### Improvements
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- News section will now only show up to 4 articles.
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- Fixed critical issue with updating on Windows.
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- Fixed search being broken after a query that yields no results.
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- Fixed 'Jump back in' section on Home page not working.
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- Fixed too many Quick Instance items on the sidebar causing the UI to overflow.`,
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},
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{
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date: `2025-07-04T12:00:00-07:00`,
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product: 'app',
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version: `0.10.0`,
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body: `### Added
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body: `**Note: This update was pulled due to issues.**
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### Added
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- Added Skins page as a beta feature. There may be some minor bugs with it, but we'd love to get user feedback on this feature as it's been one of our most highly requested features.
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- Save as many of your own skins as you'd like to swap between them at any moment.
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- Pick a default cape, or override the cape on any of your saved skin profiles to tailor each look perfectly.
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