89 Commits

Author SHA1 Message Date
Josiah Glosson
9a43d49b3b Fix lint 2025-07-09 20:41:11 -05:00
Josiah Glosson
3d4d0afa59 Slight UI tweaks 2025-07-09 20:41:11 -05:00
Josiah Glosson
52d6bf3907 Show update size in modal 2025-07-09 20:41:10 -05:00
Josiah Glosson
e59dd086fc Move update checking entirely into JS and open a modal if an update is available 2025-07-09 20:41:10 -05:00
Prospector
bacb1561d5
Allow http from asset.localhost and textures.minecraft.net on mac (#3922) 2025-07-06 22:31:55 +00:00
Alejandro González
a32fe6a41f
ci: revamp app build workflow, introduce a new one for release deployment (#3921)
* feat(ci): clean up app release build workflow, set app versions to match tag's

* feat(ci): rename Theseus build workflow, add new release workflow

* chore(ci): minor tweaks to `theseus-build` workflow

* chore: update workflow reference in comments
2025-07-06 21:41:52 +00:00
Prospector
1e24225350 Bump app version to 0.10.1 2025-07-04 20:41:27 -07:00
Alejandro González
30035a9a1c
fix(app): adjust CSP settings for skin manager to work (#3895)
* fix(app): adjust CSP settings for skin manager to work

* tweak: allow current Tauri scheme in CSP

* tweak: remove references to invalid `sunny.png` texture in skin models

These were causing load errors in production app builds.

* tweak: use proper URL imports for skin models

This fixes importing these models in production builds of the app.

* chore(app-frontend): use more proper import style for glTF assets

* tweak: use proper URL imports for skin models in more places
2025-07-03 23:22:00 +00:00
Prospector
ae1c3d6531 Bump app version 2025-07-02 23:55:55 -07:00
Josiah Glosson
497b2e977e
Make tauri-plugin-http a workspace dependency (#3886) 2025-07-02 23:12:10 +00:00
IMB11
f95d0d78f2
feat(app): skins frontend (#3657)
* chore: typo fix and formatting tidyups

* refactor(theseus): extend auth subsystem to fetch complete user profiles

* chore: fix new `prettier` lints

* chore: document differences between similar `Credentials` methods

* chore: remove dead `profile_run_credentials` plugin command

* feat(app): skin selector backend

* enh(app/skin-selector): better DB intension through deferred FKs, further PNG validations

* chore: fix comment typo spotted by Copilot

* fix: less racy auth token refresh logic

This may help with issues reported by users where the access token is
invalid and can't be used to join servers over long periods of time.

* tweak(app-lib): improve consistency of skin field serialization case

* fix(app-lib/minecraft_skins): fix custom skin removal from DB not working

* Begin skins frontend

* Cape preview

* feat: start on SkinPreviewRenderer

* feat: setting for nametag

* feat: hide nametag setting (sql)

* fix: positioning of meshes

* fix: lighting

* fix: allow dragging off-bounds

* fix: better color mapping

* feat: hide nametag setting (impl)

* feat: Start on edit modal + cape button cleanup + renderer fixes

* feat: Finish new skin modal

* feat: finish cape modal

* feat: skin rendering on load

* fix: logic for Skins.vue

* fix: types

* fix: types (for modal + renderer)

* feat: Editing?

* fix: renderer not updating variant

* fix: mojang username not modrinth username

* feat: batched skin rendering - remove vzge references (apart from capes, wip)

* feat: fix sizing on SkinButton and SkinLikeButton, also implement bust positioning

* feat: capes in preview renderer & baked renders

* fix: lint fixes

* refactor: Start on cleanup and polish

* fix: hide error notification when logged out

* revert: .gltf formatting

* chore(app-frontend): fix typos

* fix(app-lib): delay account skin data deletion to next reboot

This gives users an opportunity to not unexpectedly lose skin data in
case they log off on accident.

* fix: login button & provide/inject AccountsCard

* polish: skin buttons

* fix: imports

* polish: use figma values

* polish: tweak underneath shadow

* polish: cursor grab

* polish: remove green bg from CapeLikeTextButton when selected.

* polish: modal tweaks

* polish: grid tweaks + start on upload skin modal

* polish: drag and drop file flow

* polish: button positioning in SkinButton

* fix: lint issues

* polish: deduplicate model+cape stuff and fix layout

* fix: lint issues

* fix: camel case requirement for make-default

* polish: use indexed db to persist skin previews

* fix: lint issues

* polish: add skin icon sizing

* polish: theme fixes

* feat: animation system for skin preview renderer

* feat(app/minecraft_skins): save current custom external skin when equipping skins

* fix: cape button & dynamic nametag sizing

* feat(theseus): add `normalize_skin_texture` Tauri command

This command lets the app frontend opt in to normalizing the texture of
any skin, which may be in either the legacy 64x32 or newer 64x64 format,
to the newer 64x64 format for display purposes.

* chore: Rust build fixes

* feat: start impl of skin normalization on frontend

* feat(theseus): change parameter type of `normalize_skin_texture` Tauri command

* fix: normalization

* fix(theseus): make new `normalize_skin_texture` command usable

* feat: finish normalization impl

* fix: vueuse issue

* fix: use optimistic approach when changing skins/capes.

* fix: nametag cleanup + scroll fix

* fix: edit modal computedAsync not fast enough for skin preview renderer

* feat: classic player model animations

* chore: fix new Clippy lint

* fix(app-lib): actually delete custom skins with no cape overrides

* fix(app-lib): handle repeated addition of the same skin properly

* refactor(app-lib): simplify DB connection logic a little

* fix: various improvements

* feat: slim animations

* fix: z-fighting on models

* fix: shading + lighting improvements

* fix: shadows

* fix: polish

* fix: polish

* fix: accounts card not having the right head

* fix: lint issues

* fix: build issue

* feat: drag and drop func

* fix: temp disable drag and drop in the modal

* Revert "fix: temp disable drag and drop in the modal"

This reverts commit 33500c564e3f85e6c0a2e83dd9700deda892004d.

* fix: drag and drop working

* fix: lint

* fix: better media queries

* feat(app/skins): revert current custom external skin storing on equip

This reverts commit 0155262ddd081c8677654619a09e814088fdd8b0.

* regen pnpm lock

* pnpm fix

* Make default capes a little more clear

* Lint

---------

Co-authored-by: Alejandro González <me@alegon.dev>
Co-authored-by: Prospector <prospectordev@gmail.com>
2025-07-02 20:32:15 +00:00
IMB11
238138d56e
fix: app blog issues & consistency (#3880)
* fix: app fetch

* fix: webp default images

* fix: lint issues

* feat: remove default thumbnail from app assets

* fix: webp paths

* fix: use ` instead of "/'

* fix: use AutoLink

* Fix featured article link + changelog page

---------

Co-authored-by: Prospector <prospectordev@gmail.com>
2025-07-02 01:03:58 +00:00
Alejandro González
03192c1dfd
fix(app-lib): do not softlock tauri dev when a Gradle build is invoked (#3847)
An unforeseen consequence of PR #3833 landing was that `tauri dev`
stopped working reliably, getting softlocked when the `app-lib` crate
build script actually needed to build Java scripts: Gradle always
modifies a few files under the `.gradle` directory when run, which get
picked up by Tauri as source code changes that should trigger a rebuild,
but such rebuild triggers Gradle to run and modify those files again ad
infinitum.

This change fixes that by adding such a directory to a documented Tauri
exclusion file, restoring such functionality back.
2025-06-26 21:46:46 +00:00
Alejandro González
b75cfc063b
Sign Windows Theseus binaries with DigiCert KeyLocker's cloud HSM (#3838)
* feat(ci): sign Windows Theseus bins with DigiCert KeyLocker cloud HSM

* perf(ci): speed up Jsign installation

* fix(ci): use absolute path to DigiCert client certificate

This should avoid errors related to Jsign not being able to find it
we've seen on CI.

* fix(ci): trim strange characters out from DigiCert credentials

* ci: another attempt at fixing Jsign errors

* chore: add comment mentioning why `jsign` choco deps are ignored

* tweak: move KeyLocker signing config to CI release Tauri config file

This prevents casual local builds from attempting to use a signing
command they really can't use, improving developer experience.

* tweak(ci/windows): do not waste time and signatures with MSIs

We aren't distributing these anyway. This should reduce the signing
operations required for building the app from 5 (one for the binary,
another for the MSI installer, two for WiX extension DLLs and one for
the NSIS installer) to 2.

* feat(ci): make Windows code signing toggleable, do not sign non-final builds

* chore(ci): tweak `sign-windows-binaries` input wording

* fix(ci): deal with usual Powershell syntax shenanigans

* fix(ci): work around more Powershell syntax shenanigans

Who thought it'd be a good idea to make a comma a synonymous of a space
for separating command line arguments? Why have to characters for the
same thing?

* perf(ci): do not run app build workflow on Labrinth changes

Labrinth is not related to the app at all, so this is just a waste of CI
minutes.

* ci(theseus): enable Windows code signing by default for manual triggers

These are expected to be not that common, so defaulting to what causes
the least human errors when it comes to publishing a release makes most
sense.
2025-06-26 17:43:20 +00:00
Josiah Glosson
f10e0f2bf1
Pass system properties into Minecraft (+ some launch code cleanup) (#3822)
* Create get_resource_file macro to get an embedded resource

If the tauri feature is enabled, the resource will be loaded from Tauri resources.
If the tauri feature is disabled, the resource will be extracted to a temp directory.

* Wrap process execution to inject system properties through stdin

* Pass the time values as ISO 8601 datetimes

* Remove entirely internal modrinth.process.uuid

* Redo Java version checking somewhat and fix a few bugs with it

* Fix game launch with early access versions of Java

* Format Java code

* Fix modrinth.profile.modified being the same as modrinth.profile.created

* Revert to manually extracting class files
2025-06-26 13:23:14 +00:00
Josiah Glosson
ba4fecb0cb
Fix direct lint of packages/app-lib (#3808)
* Fix theseus lint by adding "unstable" feature to Tauri

* Remove "unstable" feature from tauri in apps/app
2025-06-18 20:49:23 +00:00
Prospector
dd391be095 Fix lint 2025-06-13 18:59:28 -07:00
Alejandro González
f84f8c1c2b
chore(clippy): enable and fix many stricter lints (#3783)
* chore(clippy): enable and fix many stricter lints

These ensure that the codebase uses more idiomatic, performant, and
concise language constructions.

* chore: make non-Clippy compiler warnings also deny by default
2025-06-14 00:10:12 +00:00
Alejandro González
301967d204
refactor: inherit Clippy lint config and Rust edition from workspace (#3782)
* refactor: inherit Clippy lint config and Rust edition from workspace

This also ensures developers running `clippy lint` locally get the same
lints as during CI, especially when the Rust toolchain version is fixed
through a `rust-toolchain.toml` file.

* chore(clippy.toml): bump MSRV to 1.87
2025-06-13 23:16:48 +00:00
Alejandro González
c9b98a6154
Small CI flakiness fix and performance tweak (#3780)
* perf(ci): use Turbo to schedule both `lint` and `test` tasks at once

* fix(ci): wait until service containers are initialized for tests

This is achieved by adding a health check to the containers, and
instructing the CI workflow to wait until the containers are healthy.
Not doing this wait risks spurious CI failures due to DB migrations
being applied before the DB even starts.

* chore(turbo): use locally installed schema in new Turbo override file

On the latest versions of Turbo, this ensures that the used schema is
always in sync with what's available in the installed Turbo version,
which is something that has already caused confusion to me before.
2025-06-13 21:34:40 +00:00
Alejandro González
4e3bd4e282
enh(ci): optimize Turbo CI check workflow, track Rust and Node toolchain versions in well-known files (#3776)
* enh(ci): optimize Turbo CI check workflow, track Rust and Node toolchain versions in well-known files

* fix(ci): build `sqlx-cli` with `rustls` to fix Postgres TLS failures
2025-06-12 16:47:28 -07:00
Alejandro González
f19643095e
Inherit dependencies from workspace manifest, and optimize some out (#3655)
* chore: inherit dependencies from workspace, optimize some deps out

* Update bitflags from 2.9.0 to 2.9.1

* Fix temp directory leak in check_java_at_filepath

* Fix build

* Fix lint

* chore(app-lib): refactor overkill `futures` executor usage to Tokio MPSC

* chore: fix Clippy lint

* tweak: optimize out dependency on OpenSSL source build

Contrary to what I expected before, this was caused due to the Tauri
updater plugin using a different TLS stack than everything else.

* chore(labrinth): drop now unused dependency

* Update zip because 2.6.1 got yanked

* Downgrade weezl to 0.1.8

* Mention that p256 is also a blocker for rand 0.9

* chore: sidestep GitHub review requirements

* chore: sidestep GitHub review requirements (2)

* chore: sidestep GitHub review requirements (3)

---------

Co-authored-by: Josiah Glosson <soujournme@gmail.com>
2025-05-15 20:47:29 +00:00
lumiscosity
37cc81a36d
chore: optimize PNGs (#3647) 2025-05-15 11:49:01 +00:00
Josiah Glosson
62de07e4e6
Version updates (#3626)
* Update some Labrinth dependencies

* Update some Labrinth dependencies

* Update some Labrinth dependencies

* Update zip in Labrinth

* Update itertools in Labrinth

* Update validator in labrinth

* Update thiserror in labrinth

* Update rust_decimal, redis, and deadpool-redis in labrinth

* Update totp-rs and spdx in labrinth

* Update maxminddb and tar in labrinth

* Update sentry and sentry-actix in labrinth

* Update image in labrinth

* Update lettre in labrinth

* Update derive-new and rust_iso3166 in labrinth

* Update async-stripe and json-patch in labrinth

* Update clap and iana-time-zone in labrinth

* Update labrinth to Rust 2024

* Cargo fmt

* Just do a full cargo update

* Update daedelus to Rust 2024

* Update daedelus_client to Rust 2024

* Set the formatting edition to 2024

* Fix formatting

IntelliJ messed up my formatting
2025-05-09 12:27:55 +00:00
Alejandro González
8dd32bbe98
Fix macOS Theseus build issue, cleanup platform specific code (#3604)
* chore(theseus): significantly cleanup MacOS-specific code

* fix(labrinth): only use jemalloc allocator for Linux targets

The upstream crate asserts that its tests only pass for Linux targets,
and there's little point in supporting other OS for now since practical
Labrinth deployments run under a Linux environment anyway. This change
made it easier for me to cross-compile Labrinth.

* chore(theseus): tweak traffic lights pos according to c39bb78e38

As far as I understand it, that PR introduced the seemingly ad-hoc
additions of 6 and 12 units to the traffic light position calculations,
not directly modifying the `const` values introduced by
d6a72fbfc4.

* fix: re-enable app window shadows on Linux

* chore: log `window.set_shadow` errors

* chore: trigger CI
2025-05-05 19:38:10 +00:00
ToBinio
bd0d6a9ac0
chore(theseus): add https://*.githubusercontent.com to frame-src (#1298)
* chore: add https://*.githubusercontent.com to frame-src

* chore(app): move `githubusercontent.com` CSP allowance to the proper media category

---------

Co-authored-by: Alejandro González <me@alegon.dev>
Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com>
2025-05-02 16:53:52 +00:00
Josiah Glosson
de3019e92b
Theseus build updates (#3588)
* Add launcher_feature_version to Profile

* Misc fixes

- Add typing to theme and settings stuff
- Push instance route on creation from installing a modpack
- Fixed servers not reloading properly when first added

* Make old instances scan the logs folder for joined servers on launcher startup

* Create AttachedWorldData

* Change AttachedWorldData interface

* Rename WorldType::World to WorldType::Singleplayer

* Implement world display status system

* Fix Minecraft font

* Fix set_world_display_status Tauri error

* Add 'Play instance' option

* Add option to disable worlds showing in Home

* Fixes

- Fix available server filter only showing if there are some available
- Fixed server and singleplayer filters sometimes showing when there are only servers or singleplayer worlds
- Fixed new worlds not being automatically added when detected
- Rephrased Jump back into worlds option description

* Fixed sometimes more than 6 items showing up in Jump back in

* Fix servers.dat issue with instances you haven't played before

* Update a bunch of app dependencies in non-breaking ways

* Update dependencies in app-lib that had breaking updates

* Update dependencies in app that had breaking updates

* Fix too large of bulk requests being made, limit max to 800 #3430

* Also update tauri-plugin-opener

* Update app-lib to Rust 2024

* Non-breaking updates in ariadne

* Breaking updates in ariadne

* Ariadne Rust 2024

* Add hiding from home page, add types to Mods.vue

* Make recent worlds go into grid when display is huge

* Fix lint

* Remove redundant media query

* Fix protocol version on home page, and home page being blocked by pinging servers

* Clippy fix in app-lib

* Clippy fix in app

* Clippy fix

* More Clippy fixes

* Fix Prettier lints

* Undo `from_string` changes

* Update macos dependencies

* Apply updates to app-playground as well

* Update Wry + Tauri

* Update sysinfo

* Update theseus_gui to Rust 2024

* Downgrade rand in ariadne to fix labrinth

Labrinth can't use rand 0.9 due to argon2

* Cargo format

---------

Signed-off-by: Josiah Glosson <soujournme@gmail.com>
Co-authored-by: Prospector <prospectordev@gmail.com>
Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com>
Co-authored-by: Alejandro González <me@alegon.dev>
2025-05-02 09:51:17 +00:00
Prospector
4180544e0a Bump version 2025-05-01 17:49:31 -07:00
Prospector
3dad6b317f
MR App 0.9.5 - Big bugfix update (#3585)
* Add launcher_feature_version to Profile

* Misc fixes

- Add typing to theme and settings stuff
- Push instance route on creation from installing a modpack
- Fixed servers not reloading properly when first added

* Make old instances scan the logs folder for joined servers on launcher startup

* Create AttachedWorldData

* Change AttachedWorldData interface

* Rename WorldType::World to WorldType::Singleplayer

* Implement world display status system

* Fix Minecraft font

* Fix set_world_display_status Tauri error

* Add 'Play instance' option

* Add option to disable worlds showing in Home

* Fixes

- Fix available server filter only showing if there are some available
- Fixed server and singleplayer filters sometimes showing when there are only servers or singleplayer worlds
- Fixed new worlds not being automatically added when detected
- Rephrased Jump back into worlds option description

* Fixed sometimes more than 6 items showing up in Jump back in

* Fix servers.dat issue with instances you haven't played before

* Fix too large of bulk requests being made, limit max to 800 #3430

* Add hiding from home page, add types to Mods.vue

* Make recent worlds go into grid when display is huge

* Fix lint

* Remove redundant media query

* Fix protocol version on home page, and home page being blocked by pinging servers

* Clippy fix

* More Clippy fixes

* Fix Prettier lints

* Undo `from_string` changes

---------

Co-authored-by: Josiah Glosson <soujournme@gmail.com>
Co-authored-by: Alejandro González <me@alegon.dev>
2025-05-01 16:13:13 -07:00
Jai A
9e9fb0a9fc
Bump app version + update posthog URL 2025-04-26 18:14:17 -07:00
Prospector
ff4c7f47b2
Direct World Joining (#3457)
* Begin work on worlds backend

* Finish implementing get_profile_worlds and get_server_status (except pinning)

* Create TS types and manually copy unparsed chat components

* Clippy fix

* Update types.d.ts

* Initial worlds UI work

* Fix api::get_profile_worlds to take in a relative path

* sanitize & security update

* Fix sanitizePotentialFileUrl

* Fix sanitizePotentialFileUrl (for real)

* Fix empty motd causing error

* Finally actually fix world icons

* Fix world icon not being visible on non-Windows

* Use the correct generics to take in AppHandle

* Implement start_join_singleplayer_world and start_join_server for modern versions

* Don't error if server has no cached icon

* Migrate to own server pinging

* Ignore missing server hidden field and missing saves dir

* Update world list frontend

* More frontend work

* Server status player sample can be absent

* Fix refresh state

* Add get_profile_protocol_version

* Add protocol_version column to database

* SQL INTEGER is i64 in sqlx

* sqlx prepare

* Cache protocol version in database

* Continue worlds UI work

* Fix motds being bold

* Remove legacy pinging and add a 30-second timeout

* Remove pinned for now and match world (and server) parsing closer to spec

* Move type ServerStatus to worlds.ts

* Implement add_server_to_profile

* Fix pack_status being ignored when joining from launcher

* Make World path field be relative

* Implement rename_world and reset_world_icon

* Clippy fix

* Fix rename_world

* UI enhancements

* Implement backup_world, which returns the backup size in bytes

* Clippy fix

* Return index when adding servers to profile

* Fix backup

* Implement delete_world

* Implement edit_server_in_profile and remove_server_from_profile

* Clippy fix

* Log server joins

* Add edit and delete support

* Fix ts errors

* Fix minecraft font

* Switch font out for non-monospaced.

* Fix font proper

* Some more world cleanup, handle play state, check quickplay compatibility

* Clear the cached protocol version when a profile's game version is changed

* Fix tint colors in navbar

* Fix server protocol version pinging

* UI fixes

* Fix protocol version handler

* Fix MOTD parsing

* Add worlds_updated profile event

* fix pkg

* Functional home screen with worlds

* lint

* Fix incorrect folder creation

* Make items clickable

* Add locked field to SingleplayerWorld indicating whether the world is locked by the game

* Implement locking frontend

* Fix locking condition

* Split worlds_updated profile event into servers_updated and world_updated

* Fix compile error

* Use port from resolve SRV record

* Fix serialization of ProfilePayload and ProfilePayloadType

* Individual singleplayer world refreshing

* Log when worlds are perceived to be updated

* Push logging + total refresh lock

* Unlisten fixes

* Highlight current world when clicked

* Launcher logs refactor (#3444)

* Switch live log to use STDOUT

* fix clippy, legacy logs support

* Fix lint

* Handle non-XML log messages in XML logging, and don't escape log messages into XML

---------

Co-authored-by: Josiah Glosson <soujournme@gmail.com>

* Update incompatibility text

* Home page fixes, and unlock after close

* Remove logging

* Add join log database migration

* Switch server join timing to being in the database instead of in a separate log file

* Create optimized get_recent_worlds function that takes in a limit

* Update dependencies and fix Cargo.lock

* temp disable overflow menus

* revert home page changes

* Enable overflow menus again

* Remove list

* Revert

* Push dev tools

* Remove default filter

* Disable debug renderer

* Fix random app errors

* Refactor

* Fix missing computed import

* Fix light mode issues

* Fix TS errors

* Lint

* Fix bad link in change modpack version modal

* fix lint

* fix intl

---------

Co-authored-by: Josiah Glosson <soujournme@gmail.com>
Co-authored-by: Jai A <jaiagr+gpg@pm.me>
Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
2025-04-26 18:09:58 -07:00
Alejandro González
487bdd1e48
chore: remove unused Rust dependencies (#3492) 2025-04-12 15:42:45 +00:00
JakobDev
742d2ed9c3
Fix MimeType on Linux Desktop File (#3313)
Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com>
2025-03-26 01:18:02 +00:00
Josiah Glosson
650ab71a83
Commonized networking (#3310)
* Fix not being able to connect to local friends socket

* Start basic work on tunneling protocol and move some code into a common crate

* Commonize message serialization logic

* Serialize Base62Ids as u64 when human-readability is not required

* Move ActiveSockets tuple into struct

* Make CI run when rust-common is updated

CI is currently broken for labrinth, however

* Fix theseus-release.yml to reference itself correctly

* Implement Labrinth side of tunneling

* Implement non-friend part of theseus tunneling

* Implement client-side except for socket loop

* Implement the socket loop

Doesn't work though. Debugging time!

* Fix config.rs

* Fix deadlock in labrinth socket handling

* Update dockerfile

* switch to workspace prepare at root level

* Wait for connection before tunneling in playground

* Move rust-common into labrinth

* Remove rust-common references from Actions

* Revert "Update dockerfile"

This reverts commit 3caad59bb474ce425d0b8928d7cee7ae1a5011bd.

* Fix Docker build

* Rebuild Theseus if common code changes

* Allow multiple connections from the same user

* Fix test building

* Move FriendSocketListening and FriendSocketStoppedListening to non-panicking TODO for now

* Make message_serialization macro take varargs for binary messages

* Improve syntax of message_serialization macro

* Remove the ability to connect to a virtual socket, and disable the ability to listen on one

* Allow the app to compile without running labrinth

* Clippy fix

* Update Rust and Clippy fix again

---------

Co-authored-by: Jai A <jaiagr+gpg@pm.me>
2025-02-28 10:52:47 -08:00
Jai A
5bc63a5ad3
Ads window system blocker 2025-02-06 10:02:44 -08:00
Antti Ellilä
021fee616d
Allow skipping updater at runtime with an environmental variable (#2388)
Co-authored-by: Modrinth Bot <106493074+modrinth-bot@users.noreply.github.com>
2025-01-09 13:37:17 -08:00
Jai A
81ec068747
Mute audio via wry + v0.9.2 2024-12-25 14:41:28 -07:00
Jai A
4a031f7bbd
v0.9.1 fixes 2024-12-24 22:30:10 -07:00
Jai A
5b00ac17e5
fix lint, labrinth crash 2024-12-23 17:13:13 -07:00
Geometrically
9952c3a0c1
0.9.0 release (app) (#3056)
* Debug app

* Bump version, final fixes
2024-12-23 13:38:52 -07:00
Geometrically
cae6f12ea0
More app fixes 0.9.0 (#3054)
* initial set of fixes (toggle sidebar, profile pagination)

* more fixes, bump version

* fix lint:

* fix quick switcher ordering
2024-12-22 20:03:58 -07:00
Geometrically
c1b1e67a2c
Fix app builds not launching (#3035)
* Fix app builds not launching

* Revert tauri version change
2024-12-18 11:30:49 -07:00
Jai A
b7f514c6cc
fix lint 2024-12-18 00:42:27 -07:00
Prospector
547ec730c7
New instance settings in app (#3033)
* Tabbed interface component

* Start instance settings

* New instance settings, mostly done minus modpacks

* Extract i18n

* Some more fixes with settings, still no modpacks yet

* Lint

* Modpack installation settings

* Change no friends language

* Remove options legacy button

* fix lint, small bug

* fix invalid cond on friends ui

* update resource management page

---------

Signed-off-by: Geometrically <18202329+Geometrically@users.noreply.github.com>
Co-authored-by: Jai A <jaiagr+gpg@pm.me>
Co-authored-by: Geometrically <18202329+Geometrically@users.noreply.github.com>
2024-12-18 00:06:01 -07:00
Geometrically
6ceed4b226
App fixes 0.9.0 (#3034)
* push fixes to test on windows

* Fix searching mods

* Fix search not saving, fix scrolling issues, etc
2024-12-17 23:23:30 -07:00
Geometrically
f2e653b732
Bump tauri to v2 (#3018)
* Bump tauri to v2

* Switch to virtual typed list for content page

* Fix unexpected hang on windows

* Fix ads window scaling issues on some devices

* Use DPR from browser

* Fix link opens, bump version, fix lint
2024-12-14 19:23:47 -07:00
Prospector
c39bb78e38
App redesign (#2946)
* Start of app redesign

* format

* continue progress

* Content page nearly done

* Fix recursion issues with content page

* Fix update all alignment

* Discover page progress

* Settings progress

* Removed unlocked-size hack that breaks web

* Revamp project page, refactor web project page to share code with app, fixed loading bar, misc UI/UX enhancements, update ko-fi logo, update arrow icons, fix web issues caused by floating-vue migration, fix tooltip issues, update web tooltips, clean up web hydration issues

* Ads + run prettier

* Begin auth refactor, move common messages to ui lib, add i18n extraction to all apps, begin Library refactor

* fix ads not hiding when plus log in

* rev lockfile changes/conflicts

* Fix sign in page

* Add generated

* (mostly) Data driven search

* Fix search mobile issue

* profile fixes

* Project versions page, fix typescript on UI lib and misc fixes

* Remove unused gallery component

* Fix linkfunction err

* Search filter controls at top, localization for locked filters

* Fix provided filter names

* Fix navigating from instance browse to main browse

* Friends frontend (#2995)

* Friends system frontend

* (almost) finish frontend

* finish friends, fix lint

* Fix lint

---------

Signed-off-by: Geometrically <18202329+Geometrically@users.noreply.github.com>

* Refresh macOS app icon

* Update web search UI more

* Fix link opens

* Fix frontend build

---------

Signed-off-by: Geometrically <18202329+Geometrically@users.noreply.github.com>
Co-authored-by: Jai A <jaiagr+gpg@pm.me>
Co-authored-by: Geometrically <18202329+Geometrically@users.noreply.github.com>
2024-12-11 19:54:18 -08:00
Geometrically
2987f507fe
Refunds + Upgrading/Downgrading plans (#2983)
* Refunds + Upgrading/Downgrading plans

* Servers list route

* Finish, lint

* add GAM fee to payouts

* Sync payment intent id with stripe

* fix lint, update migrations

* Remove tauri generated files

* Register refund route

* fix refund bugs
2024-12-06 19:37:17 -08:00
Geometrically
47b0ccdf78
Friends system for app (#2958)
* Friends system for app

* Fix impl issues

* move friends to in-memory store
2024-11-26 18:23:29 -07:00
Erb3
7184c5f5c7
fix(app): update linux-schema.json (#2900)
Keeps bugging me in git. See https://discord.com/channels/734077874708938864/848329986577399818/1302710819792093266
2024-11-24 05:03:27 +00:00