* dist(docker): add `.dockerignore` as symlink to `.gitignore`
This ensures that no files outside of version control are transferred to
the Docker build context for Labrinth and Daedalus images, which
significantly improves build speed (if a `target` directory is already
present) and build reproducibility.
* chore(dist/docker): simplify out unneeeded statements, move `SQLX_OFFLINE` env var setting to build command itself
The latter approach ensures that developers building the image locally
don't forget to set `SQLX_OFFLINE`, too.
* dist(docker): add `curl` package to Labrinth image
* chore(clippy): enable and fix many stricter lints
These ensure that the codebase uses more idiomatic, performant, and
concise language constructions.
* chore: make non-Clippy compiler warnings also deny by default
* refactor: inherit Clippy lint config and Rust edition from workspace
This also ensures developers running `clippy lint` locally get the same
lints as during CI, especially when the Rust toolchain version is fixed
through a `rust-toolchain.toml` file.
* chore(clippy.toml): bump MSRV to 1.87
* chore(labrinth): fix typos, simplify out `remove_duplicates` func
* fix(labrinth): implement `capitalize_first` so that it can't panic on wide chars
* chore(labrinth): refactor out unneeded clone highlighted by nightly Clippy lints
* chore(labrinth): simplify `capitalize_first` implementation
* fix(labrinth): preserve ordering when deduplicating project field values
This addresses an unintended behavior change on
157647faf2778c74096e624aeef9cdb79539489c.
* fix(labrinth/tests): make `index_swaps` test run successfully
I wonder why we don't run these more often...
* refactor: rename `.env.example` files to `.env.local`, make local envs more consistent between frontend and backend
* chore(labrinth/.env.local): proper email verif. and password reset paths
* chore: inherit dependencies from workspace, optimize some deps out
* Update bitflags from 2.9.0 to 2.9.1
* Fix temp directory leak in check_java_at_filepath
* Fix build
* Fix lint
* chore(app-lib): refactor overkill `futures` executor usage to Tokio MPSC
* chore: fix Clippy lint
* tweak: optimize out dependency on OpenSSL source build
Contrary to what I expected before, this was caused due to the Tauri
updater plugin using a different TLS stack than everything else.
* chore(labrinth): drop now unused dependency
* Update zip because 2.6.1 got yanked
* Downgrade weezl to 0.1.8
* Mention that p256 is also a blocker for rand 0.9
* chore: sidestep GitHub review requirements
* chore: sidestep GitHub review requirements (2)
* chore: sidestep GitHub review requirements (3)
---------
Co-authored-by: Josiah Glosson <soujournme@gmail.com>
* Update some Labrinth dependencies
* Update some Labrinth dependencies
* Update some Labrinth dependencies
* Update zip in Labrinth
* Update itertools in Labrinth
* Update validator in labrinth
* Update thiserror in labrinth
* Update rust_decimal, redis, and deadpool-redis in labrinth
* Update totp-rs and spdx in labrinth
* Update maxminddb and tar in labrinth
* Update sentry and sentry-actix in labrinth
* Update image in labrinth
* Update lettre in labrinth
* Update derive-new and rust_iso3166 in labrinth
* Update async-stripe and json-patch in labrinth
* Update clap and iana-time-zone in labrinth
* Update labrinth to Rust 2024
* Cargo fmt
* Just do a full cargo update
* Update daedelus to Rust 2024
* Update daedelus_client to Rust 2024
* Set the formatting edition to 2024
* Fix formatting
IntelliJ messed up my formatting
* Add launcher_feature_version to Profile
* Misc fixes
- Add typing to theme and settings stuff
- Push instance route on creation from installing a modpack
- Fixed servers not reloading properly when first added
* Make old instances scan the logs folder for joined servers on launcher startup
* Create AttachedWorldData
* Change AttachedWorldData interface
* Rename WorldType::World to WorldType::Singleplayer
* Implement world display status system
* Fix Minecraft font
* Fix set_world_display_status Tauri error
* Add 'Play instance' option
* Add option to disable worlds showing in Home
* Fixes
- Fix available server filter only showing if there are some available
- Fixed server and singleplayer filters sometimes showing when there are only servers or singleplayer worlds
- Fixed new worlds not being automatically added when detected
- Rephrased Jump back into worlds option description
* Fixed sometimes more than 6 items showing up in Jump back in
* Fix servers.dat issue with instances you haven't played before
* Fix too large of bulk requests being made, limit max to 800 #3430
* Add hiding from home page, add types to Mods.vue
* Make recent worlds go into grid when display is huge
* Fix lint
* Remove redundant media query
* Fix protocol version on home page, and home page being blocked by pinging servers
* Clippy fix
* More Clippy fixes
* Fix Prettier lints
* Undo `from_string` changes
---------
Co-authored-by: Josiah Glosson <soujournme@gmail.com>
Co-authored-by: Alejandro González <me@alegon.dev>