88 Commits

Author SHA1 Message Date
Alejandro González
d4516d3527
feat(app): configurable Modrinth endpoints through .env files (#4015) 2025-07-21 22:55:57 +00:00
Emma Alexia
98e9a8473d
Fix NeoForge instance importing from MultiMC/Prism (#4016)
Fixes DEV-170
2025-07-18 13:00:11 +00:00
Alejandro González
2692953e31
fix(app): make Party Alex bonus default skin have slim arms (#3945)
This skin was incorrectly declared as having wide arms. Resolves #3941.
2025-07-08 19:03:30 +00:00
Josiah Glosson
088cb54317
Fix failure when "Test"ing a Java installation (#3935)
* Fix failure when "Test"ing a Java installation

* Fix lint
2025-07-07 19:11:36 +00:00
Josiah Glosson
c47bcf665d
Fix MinecraftLaunch failing in the case of a package-private main class on Java 8 (#3932)
I don't know of any mod loaders where this is the case, but better be safe than sorry
2025-07-07 15:42:38 +00:00
Prospector
559d203996
Add a hack to temporarily patch Java 8 not working (#3927) 2025-07-07 00:52:41 -07:00
Alejandro González
a32fe6a41f
ci: revamp app build workflow, introduce a new one for release deployment (#3921)
* feat(ci): clean up app release build workflow, set app versions to match tag's

* feat(ci): rename Theseus build workflow, add new release workflow

* chore(ci): minor tweaks to `theseus-build` workflow

* chore: update workflow reference in comments
2025-07-06 21:41:52 +00:00
Josiah Glosson
31ecace083
Fix launching older Forge versions (#3920) 2025-07-06 19:09:49 +00:00
Alejandro González
e5b134f8f4
feat(app): add free official Java Edition skin packs as default skins (#3913) 2025-07-06 10:16:11 +00:00
Prospector
1e24225350 Bump app version to 0.10.1 2025-07-04 20:41:27 -07:00
Prospector
55916b6bda Fix one version number being wrong 2025-07-03 11:39:49 -07:00
IMB11
f95d0d78f2
feat(app): skins frontend (#3657)
* chore: typo fix and formatting tidyups

* refactor(theseus): extend auth subsystem to fetch complete user profiles

* chore: fix new `prettier` lints

* chore: document differences between similar `Credentials` methods

* chore: remove dead `profile_run_credentials` plugin command

* feat(app): skin selector backend

* enh(app/skin-selector): better DB intension through deferred FKs, further PNG validations

* chore: fix comment typo spotted by Copilot

* fix: less racy auth token refresh logic

This may help with issues reported by users where the access token is
invalid and can't be used to join servers over long periods of time.

* tweak(app-lib): improve consistency of skin field serialization case

* fix(app-lib/minecraft_skins): fix custom skin removal from DB not working

* Begin skins frontend

* Cape preview

* feat: start on SkinPreviewRenderer

* feat: setting for nametag

* feat: hide nametag setting (sql)

* fix: positioning of meshes

* fix: lighting

* fix: allow dragging off-bounds

* fix: better color mapping

* feat: hide nametag setting (impl)

* feat: Start on edit modal + cape button cleanup + renderer fixes

* feat: Finish new skin modal

* feat: finish cape modal

* feat: skin rendering on load

* fix: logic for Skins.vue

* fix: types

* fix: types (for modal + renderer)

* feat: Editing?

* fix: renderer not updating variant

* fix: mojang username not modrinth username

* feat: batched skin rendering - remove vzge references (apart from capes, wip)

* feat: fix sizing on SkinButton and SkinLikeButton, also implement bust positioning

* feat: capes in preview renderer & baked renders

* fix: lint fixes

* refactor: Start on cleanup and polish

* fix: hide error notification when logged out

* revert: .gltf formatting

* chore(app-frontend): fix typos

* fix(app-lib): delay account skin data deletion to next reboot

This gives users an opportunity to not unexpectedly lose skin data in
case they log off on accident.

* fix: login button & provide/inject AccountsCard

* polish: skin buttons

* fix: imports

* polish: use figma values

* polish: tweak underneath shadow

* polish: cursor grab

* polish: remove green bg from CapeLikeTextButton when selected.

* polish: modal tweaks

* polish: grid tweaks + start on upload skin modal

* polish: drag and drop file flow

* polish: button positioning in SkinButton

* fix: lint issues

* polish: deduplicate model+cape stuff and fix layout

* fix: lint issues

* fix: camel case requirement for make-default

* polish: use indexed db to persist skin previews

* fix: lint issues

* polish: add skin icon sizing

* polish: theme fixes

* feat: animation system for skin preview renderer

* feat(app/minecraft_skins): save current custom external skin when equipping skins

* fix: cape button & dynamic nametag sizing

* feat(theseus): add `normalize_skin_texture` Tauri command

This command lets the app frontend opt in to normalizing the texture of
any skin, which may be in either the legacy 64x32 or newer 64x64 format,
to the newer 64x64 format for display purposes.

* chore: Rust build fixes

* feat: start impl of skin normalization on frontend

* feat(theseus): change parameter type of `normalize_skin_texture` Tauri command

* fix: normalization

* fix(theseus): make new `normalize_skin_texture` command usable

* feat: finish normalization impl

* fix: vueuse issue

* fix: use optimistic approach when changing skins/capes.

* fix: nametag cleanup + scroll fix

* fix: edit modal computedAsync not fast enough for skin preview renderer

* feat: classic player model animations

* chore: fix new Clippy lint

* fix(app-lib): actually delete custom skins with no cape overrides

* fix(app-lib): handle repeated addition of the same skin properly

* refactor(app-lib): simplify DB connection logic a little

* fix: various improvements

* feat: slim animations

* fix: z-fighting on models

* fix: shading + lighting improvements

* fix: shadows

* fix: polish

* fix: polish

* fix: accounts card not having the right head

* fix: lint issues

* fix: build issue

* feat: drag and drop func

* fix: temp disable drag and drop in the modal

* Revert "fix: temp disable drag and drop in the modal"

This reverts commit 33500c564e3f85e6c0a2e83dd9700deda892004d.

* fix: drag and drop working

* fix: lint

* fix: better media queries

* feat(app/skins): revert current custom external skin storing on equip

This reverts commit 0155262ddd081c8677654619a09e814088fdd8b0.

* regen pnpm lock

* pnpm fix

* Make default capes a little more clear

* Lint

---------

Co-authored-by: Alejandro González <me@alegon.dev>
Co-authored-by: Prospector <prospectordev@gmail.com>
2025-07-02 20:32:15 +00:00
Emma Alexia
3a10e63756
Add blog post: Pride Month 2025 campaign (#3879)
* Add blog post: Pride Month 2025 campaign

* fix lint maybe

* Revert changes to other stuff

* run fix

* use local links

* re-run fix

---------

Co-authored-by: Prospector <prospectordev@gmail.com>
2025-07-02 01:26:49 +00:00
Josiah Glosson
3233e7fc54
Fix old Minecraft versions not having playtime resolved for servers (#3871)
* Fix old Minecraft versions not having playtime resolved for servers

* Revert and clean up get_server_worlds_in_profile a bit

* Add a semaphore to resolve_server_address in general to apply to all DNS queries

* Remove unused tokio-stream dependency from theseus
2025-06-30 22:36:38 +00:00
Alejandro González
03192c1dfd
fix(app-lib): do not softlock tauri dev when a Gradle build is invoked (#3847)
An unforeseen consequence of PR #3833 landing was that `tauri dev`
stopped working reliably, getting softlocked when the `app-lib` crate
build script actually needed to build Java scripts: Gradle always
modifies a few files under the `.gradle` directory when run, which get
picked up by Tauri as source code changes that should trigger a rebuild,
but such rebuild triggers Gradle to run and modify those files again ad
infinitum.

This change fixes that by adding such a directory to a documented Tauri
exclusion file, restoring such functionality back.
2025-06-26 21:46:46 +00:00
Josiah Glosson
a1ccbc5757
Update Java to 11 with --release 8 (#3846) 2025-06-26 18:38:58 +00:00
Josiah Glosson
47af459f24
Migrate Java code to Gradle (#3833)
* Create get_resource_file macro to get an embedded resource

If the tauri feature is enabled, the resource will be loaded from Tauri resources.
If the tauri feature is disabled, the resource will be extracted to a temp directory.

* Wrap process execution to inject system properties through stdin

* Pass the time values as ISO 8601 datetimes

* Remove entirely internal modrinth.process.uuid

* Redo Java version checking somewhat and fix a few bugs with it

* Fix game launch with early access versions of Java

* Format Java code

* Use Gradle to build Java code

* Make Gradle build reproducible

* Fix constant rebuilds

* Get rid of unnecessary rebuilds

* Fix modrinth.profile.modified being the same as modrinth.profile.created

* Make javac use all lints and treat them as errors

* Force Gradle color output

* Add Java formatting config

* Make gradlew executable

* Revert to manually extracting class files

* Switch to using update resource macro

* fix: make `app-lib` build again

---------

Co-authored-by: Alejandro González <me@alegon.dev>
2025-06-26 14:56:35 +00:00
Josiah Glosson
f10e0f2bf1
Pass system properties into Minecraft (+ some launch code cleanup) (#3822)
* Create get_resource_file macro to get an embedded resource

If the tauri feature is enabled, the resource will be loaded from Tauri resources.
If the tauri feature is disabled, the resource will be extracted to a temp directory.

* Wrap process execution to inject system properties through stdin

* Pass the time values as ISO 8601 datetimes

* Remove entirely internal modrinth.process.uuid

* Redo Java version checking somewhat and fix a few bugs with it

* Fix game launch with early access versions of Java

* Format Java code

* Fix modrinth.profile.modified being the same as modrinth.profile.created

* Revert to manually extracting class files
2025-06-26 13:23:14 +00:00
Josiah Glosson
ba4fecb0cb
Fix direct lint of packages/app-lib (#3808)
* Fix theseus lint by adding "unstable" feature to Tauri

* Remove "unstable" feature from tauri in apps/app
2025-06-18 20:49:23 +00:00
Alejandro González
f84f8c1c2b
chore(clippy): enable and fix many stricter lints (#3783)
* chore(clippy): enable and fix many stricter lints

These ensure that the codebase uses more idiomatic, performant, and
concise language constructions.

* chore: make non-Clippy compiler warnings also deny by default
2025-06-14 00:10:12 +00:00
Alejandro González
301967d204
refactor: inherit Clippy lint config and Rust edition from workspace (#3782)
* refactor: inherit Clippy lint config and Rust edition from workspace

This also ensures developers running `clippy lint` locally get the same
lints as during CI, especially when the Rust toolchain version is fixed
through a `rust-toolchain.toml` file.

* chore(clippy.toml): bump MSRV to 1.87
2025-06-13 23:16:48 +00:00
Alejandro González
8a26011e76
fix(app): make per-instance launch hooks clearable (#3757)
* fix(app): make per-instance launch hooks clearable

* chore(apps/app-frontend): fix Prettier lints
2025-06-13 20:53:47 +00:00
Alejandro González
d4de1dc9a1
fix(app): make instances with non-UTF8 text file encodings launcheable and importable (#3721)
Previous to these changes, the app always assumed that Minecraft and
other launchers always use UTF-8, which is not necessarily always true.
2025-06-13 20:52:57 +00:00
Alejandro González
4e3bd4e282
enh(ci): optimize Turbo CI check workflow, track Rust and Node toolchain versions in well-known files (#3776)
* enh(ci): optimize Turbo CI check workflow, track Rust and Node toolchain versions in well-known files

* fix(ci): build `sqlx-cli` with `rustls` to fix Postgres TLS failures
2025-06-12 16:47:28 -07:00
Alejandro González
a9cfc37aac
Some small Labrinth refactors and fixes (#3698)
* chore(labrinth): fix typos, simplify out `remove_duplicates` func

* fix(labrinth): implement `capitalize_first` so that it can't panic on wide chars

* chore(labrinth): refactor out unneeded clone highlighted by nightly Clippy lints

* chore(labrinth): simplify `capitalize_first` implementation

* fix(labrinth): preserve ordering when deduplicating project field values

This addresses an unintended behavior change on
157647faf2778c74096e624aeef9cdb79539489c.

* fix(labrinth/tests): make `index_swaps` test run successfully

I wonder why we don't run these more often...

* refactor: rename `.env.example` files to `.env.local`, make local envs more consistent between frontend and backend

* chore(labrinth/.env.local): proper email verif. and password reset paths
2025-05-29 20:51:30 +00:00
Josiah Glosson
9e527ff141
Labrinth ID cleanup (#3681)
* Put all ID types in the labrinth::models::ids, and reduce code duplication with them

* Rewrite labrinth::database::models::ids and rename most DB interface ID structs to be prefixed with DB

* Run sqlx prepare

---------

Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
2025-05-22 08:34:36 +00:00
Alejandro González
f19643095e
Inherit dependencies from workspace manifest, and optimize some out (#3655)
* chore: inherit dependencies from workspace, optimize some deps out

* Update bitflags from 2.9.0 to 2.9.1

* Fix temp directory leak in check_java_at_filepath

* Fix build

* Fix lint

* chore(app-lib): refactor overkill `futures` executor usage to Tokio MPSC

* chore: fix Clippy lint

* tweak: optimize out dependency on OpenSSL source build

Contrary to what I expected before, this was caused due to the Tauri
updater plugin using a different TLS stack than everything else.

* chore(labrinth): drop now unused dependency

* Update zip because 2.6.1 got yanked

* Downgrade weezl to 0.1.8

* Mention that p256 is also a blocker for rand 0.9

* chore: sidestep GitHub review requirements

* chore: sidestep GitHub review requirements (2)

* chore: sidestep GitHub review requirements (3)

---------

Co-authored-by: Josiah Glosson <soujournme@gmail.com>
2025-05-15 20:47:29 +00:00
Josiah Glosson
62de07e4e6
Version updates (#3626)
* Update some Labrinth dependencies

* Update some Labrinth dependencies

* Update some Labrinth dependencies

* Update zip in Labrinth

* Update itertools in Labrinth

* Update validator in labrinth

* Update thiserror in labrinth

* Update rust_decimal, redis, and deadpool-redis in labrinth

* Update totp-rs and spdx in labrinth

* Update maxminddb and tar in labrinth

* Update sentry and sentry-actix in labrinth

* Update image in labrinth

* Update lettre in labrinth

* Update derive-new and rust_iso3166 in labrinth

* Update async-stripe and json-patch in labrinth

* Update clap and iana-time-zone in labrinth

* Update labrinth to Rust 2024

* Cargo fmt

* Just do a full cargo update

* Update daedelus to Rust 2024

* Update daedelus_client to Rust 2024

* Set the formatting edition to 2024

* Fix formatting

IntelliJ messed up my formatting
2025-05-09 12:27:55 +00:00
Josiah Glosson
2d5d2d5df8
Fix to attached world data (#3618)
* Add AttachedWorldData::remove_for_world

* Box the S3 error for daedelus_client ErrorKind::S3

* Delete attached world data on world deletion
2025-05-06 15:06:46 +00:00
Erb3
f932ce7706
chore: move to .env.example (#3592)
* chore: move to .env.example

* docs: meniton copying .env.example

* chore: app-lib env example

Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>

Signed-off-by: Erb3 <49862976+Erb3@users.noreply.github.com>

---------

Signed-off-by: Erb3 <49862976+Erb3@users.noreply.github.com>
2025-05-02 14:20:40 +00:00
Josiah Glosson
de3019e92b
Theseus build updates (#3588)
* Add launcher_feature_version to Profile

* Misc fixes

- Add typing to theme and settings stuff
- Push instance route on creation from installing a modpack
- Fixed servers not reloading properly when first added

* Make old instances scan the logs folder for joined servers on launcher startup

* Create AttachedWorldData

* Change AttachedWorldData interface

* Rename WorldType::World to WorldType::Singleplayer

* Implement world display status system

* Fix Minecraft font

* Fix set_world_display_status Tauri error

* Add 'Play instance' option

* Add option to disable worlds showing in Home

* Fixes

- Fix available server filter only showing if there are some available
- Fixed server and singleplayer filters sometimes showing when there are only servers or singleplayer worlds
- Fixed new worlds not being automatically added when detected
- Rephrased Jump back into worlds option description

* Fixed sometimes more than 6 items showing up in Jump back in

* Fix servers.dat issue with instances you haven't played before

* Update a bunch of app dependencies in non-breaking ways

* Update dependencies in app-lib that had breaking updates

* Update dependencies in app that had breaking updates

* Fix too large of bulk requests being made, limit max to 800 #3430

* Also update tauri-plugin-opener

* Update app-lib to Rust 2024

* Non-breaking updates in ariadne

* Breaking updates in ariadne

* Ariadne Rust 2024

* Add hiding from home page, add types to Mods.vue

* Make recent worlds go into grid when display is huge

* Fix lint

* Remove redundant media query

* Fix protocol version on home page, and home page being blocked by pinging servers

* Clippy fix in app-lib

* Clippy fix in app

* Clippy fix

* More Clippy fixes

* Fix Prettier lints

* Undo `from_string` changes

* Update macos dependencies

* Apply updates to app-playground as well

* Update Wry + Tauri

* Update sysinfo

* Update theseus_gui to Rust 2024

* Downgrade rand in ariadne to fix labrinth

Labrinth can't use rand 0.9 due to argon2

* Cargo format

---------

Signed-off-by: Josiah Glosson <soujournme@gmail.com>
Co-authored-by: Prospector <prospectordev@gmail.com>
Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com>
Co-authored-by: Alejandro González <me@alegon.dev>
2025-05-02 09:51:17 +00:00
Prospector
4180544e0a Bump version 2025-05-01 17:49:31 -07:00
Prospector
3dad6b317f
MR App 0.9.5 - Big bugfix update (#3585)
* Add launcher_feature_version to Profile

* Misc fixes

- Add typing to theme and settings stuff
- Push instance route on creation from installing a modpack
- Fixed servers not reloading properly when first added

* Make old instances scan the logs folder for joined servers on launcher startup

* Create AttachedWorldData

* Change AttachedWorldData interface

* Rename WorldType::World to WorldType::Singleplayer

* Implement world display status system

* Fix Minecraft font

* Fix set_world_display_status Tauri error

* Add 'Play instance' option

* Add option to disable worlds showing in Home

* Fixes

- Fix available server filter only showing if there are some available
- Fixed server and singleplayer filters sometimes showing when there are only servers or singleplayer worlds
- Fixed new worlds not being automatically added when detected
- Rephrased Jump back into worlds option description

* Fixed sometimes more than 6 items showing up in Jump back in

* Fix servers.dat issue with instances you haven't played before

* Fix too large of bulk requests being made, limit max to 800 #3430

* Add hiding from home page, add types to Mods.vue

* Make recent worlds go into grid when display is huge

* Fix lint

* Remove redundant media query

* Fix protocol version on home page, and home page being blocked by pinging servers

* Clippy fix

* More Clippy fixes

* Fix Prettier lints

* Undo `from_string` changes

---------

Co-authored-by: Josiah Glosson <soujournme@gmail.com>
Co-authored-by: Alejandro González <me@alegon.dev>
2025-05-01 16:13:13 -07:00
Jai A
9e9fb0a9fc
Bump app version + update posthog URL 2025-04-26 18:14:17 -07:00
Prospector
ff4c7f47b2
Direct World Joining (#3457)
* Begin work on worlds backend

* Finish implementing get_profile_worlds and get_server_status (except pinning)

* Create TS types and manually copy unparsed chat components

* Clippy fix

* Update types.d.ts

* Initial worlds UI work

* Fix api::get_profile_worlds to take in a relative path

* sanitize & security update

* Fix sanitizePotentialFileUrl

* Fix sanitizePotentialFileUrl (for real)

* Fix empty motd causing error

* Finally actually fix world icons

* Fix world icon not being visible on non-Windows

* Use the correct generics to take in AppHandle

* Implement start_join_singleplayer_world and start_join_server for modern versions

* Don't error if server has no cached icon

* Migrate to own server pinging

* Ignore missing server hidden field and missing saves dir

* Update world list frontend

* More frontend work

* Server status player sample can be absent

* Fix refresh state

* Add get_profile_protocol_version

* Add protocol_version column to database

* SQL INTEGER is i64 in sqlx

* sqlx prepare

* Cache protocol version in database

* Continue worlds UI work

* Fix motds being bold

* Remove legacy pinging and add a 30-second timeout

* Remove pinned for now and match world (and server) parsing closer to spec

* Move type ServerStatus to worlds.ts

* Implement add_server_to_profile

* Fix pack_status being ignored when joining from launcher

* Make World path field be relative

* Implement rename_world and reset_world_icon

* Clippy fix

* Fix rename_world

* UI enhancements

* Implement backup_world, which returns the backup size in bytes

* Clippy fix

* Return index when adding servers to profile

* Fix backup

* Implement delete_world

* Implement edit_server_in_profile and remove_server_from_profile

* Clippy fix

* Log server joins

* Add edit and delete support

* Fix ts errors

* Fix minecraft font

* Switch font out for non-monospaced.

* Fix font proper

* Some more world cleanup, handle play state, check quickplay compatibility

* Clear the cached protocol version when a profile's game version is changed

* Fix tint colors in navbar

* Fix server protocol version pinging

* UI fixes

* Fix protocol version handler

* Fix MOTD parsing

* Add worlds_updated profile event

* fix pkg

* Functional home screen with worlds

* lint

* Fix incorrect folder creation

* Make items clickable

* Add locked field to SingleplayerWorld indicating whether the world is locked by the game

* Implement locking frontend

* Fix locking condition

* Split worlds_updated profile event into servers_updated and world_updated

* Fix compile error

* Use port from resolve SRV record

* Fix serialization of ProfilePayload and ProfilePayloadType

* Individual singleplayer world refreshing

* Log when worlds are perceived to be updated

* Push logging + total refresh lock

* Unlisten fixes

* Highlight current world when clicked

* Launcher logs refactor (#3444)

* Switch live log to use STDOUT

* fix clippy, legacy logs support

* Fix lint

* Handle non-XML log messages in XML logging, and don't escape log messages into XML

---------

Co-authored-by: Josiah Glosson <soujournme@gmail.com>

* Update incompatibility text

* Home page fixes, and unlock after close

* Remove logging

* Add join log database migration

* Switch server join timing to being in the database instead of in a separate log file

* Create optimized get_recent_worlds function that takes in a limit

* Update dependencies and fix Cargo.lock

* temp disable overflow menus

* revert home page changes

* Enable overflow menus again

* Remove list

* Revert

* Push dev tools

* Remove default filter

* Disable debug renderer

* Fix random app errors

* Refactor

* Fix missing computed import

* Fix light mode issues

* Fix TS errors

* Lint

* Fix bad link in change modpack version modal

* fix lint

* fix intl

---------

Co-authored-by: Josiah Glosson <soujournme@gmail.com>
Co-authored-by: Jai A <jaiagr+gpg@pm.me>
Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
2025-04-26 18:09:58 -07:00
Alejandro González
487bdd1e48
chore: remove unused Rust dependencies (#3492) 2025-04-12 15:42:45 +00:00
Alejandro González
e008b657a5
Fix Clippy lints (#3494)
* chore: fix some Clippy lints

* chore(labrinth): more Clippy fixes
2025-04-12 13:45:17 +00:00
Josiah Glosson
99cd96faa8
Use the log config from the Vanilla client.json (#3411)
* Use the log config from the Vanilla client.json

* Remove debug message

---------

Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
2025-03-20 13:42:37 -07:00
Jai Agrawal
19787a3f51
Subpackage common -> ariadne (#3323)
* Subpackage common -> ariadne

* add common

* Remove build

* only build labrinth

* common

* set sqlx offline

* copy dirs

* Fix build
2025-03-01 20:53:43 -08:00
Josiah Glosson
650ab71a83
Commonized networking (#3310)
* Fix not being able to connect to local friends socket

* Start basic work on tunneling protocol and move some code into a common crate

* Commonize message serialization logic

* Serialize Base62Ids as u64 when human-readability is not required

* Move ActiveSockets tuple into struct

* Make CI run when rust-common is updated

CI is currently broken for labrinth, however

* Fix theseus-release.yml to reference itself correctly

* Implement Labrinth side of tunneling

* Implement non-friend part of theseus tunneling

* Implement client-side except for socket loop

* Implement the socket loop

Doesn't work though. Debugging time!

* Fix config.rs

* Fix deadlock in labrinth socket handling

* Update dockerfile

* switch to workspace prepare at root level

* Wait for connection before tunneling in playground

* Move rust-common into labrinth

* Remove rust-common references from Actions

* Revert "Update dockerfile"

This reverts commit 3caad59bb474ce425d0b8928d7cee7ae1a5011bd.

* Fix Docker build

* Rebuild Theseus if common code changes

* Allow multiple connections from the same user

* Fix test building

* Move FriendSocketListening and FriendSocketStoppedListening to non-panicking TODO for now

* Make message_serialization macro take varargs for binary messages

* Improve syntax of message_serialization macro

* Remove the ability to connect to a virtual socket, and disable the ability to listen on one

* Allow the app to compile without running labrinth

* Clippy fix

* Update Rust and Clippy fix again

---------

Co-authored-by: Jai A <jaiagr+gpg@pm.me>
2025-02-28 10:52:47 -08:00
Josiah Glosson
a74b2da147
Change app-lib io::rename to io::rename_or_move (#3251)
Also add io::is_same_disk and io::create_dir

Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com>
Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
2025-02-24 19:00:17 -08:00
Jai A
5bc63a5ad3
Ads window system blocker 2025-02-06 10:02:44 -08:00
Josiah Glosson
0d7934e3b8
Fix importing newer Prism instances (#3129)
* Fix importing newer Prism instances and clean up import code a bit

* cargo fmt

---------

Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
2025-01-15 15:34:21 -08:00
Josiah Glosson
227386bb0d
Fix forever installing (#3135)
* Rough draft for fix for Mojang servers being down causing infinite installation

* Add "pack installed" install step

* Allow repairing an instance from Library to recover pack contents

* Allow repair from instance page

* Deduplicate repair code

* Fix lint

* Fix lint (for real this time)

---------

Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
2025-01-11 15:27:47 -08:00
jebibot
c52d5e9a74
feat(app): update profile every time token is refreshed (#2328)
Co-authored-by: Geometrically <18202329+Geometrically@users.noreply.github.com>
Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com>
2025-01-09 13:37:42 -08:00
Josiah Glosson
01fe08f079
Make the update checker work for non-mods (#3088)
* Fix https://github.com/modrinth/code/issues/1057

* Make sure mods use the installed loader

* Switch &PathBuf to &Path

* Clippy fix

* Deduplicate some code

---------

Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
2024-12-28 20:23:27 -07:00
Jai A
81ec068747
Mute audio via wry + v0.9.2 2024-12-25 14:41:28 -07:00
Jai A
4a031f7bbd
v0.9.1 fixes 2024-12-24 22:30:10 -07:00
Geometrically
9952c3a0c1
0.9.0 release (app) (#3056)
* Debug app

* Bump version, final fixes
2024-12-23 13:38:52 -07:00
Geometrically
cae6f12ea0
More app fixes 0.9.0 (#3054)
* initial set of fixes (toggle sidebar, profile pagination)

* more fixes, bump version

* fix lint:

* fix quick switcher ordering
2024-12-22 20:03:58 -07:00