Modrinth/packages/utils/three/skin-rendering.ts
IMB11 cb72d2ac80
Skins improvements/fixes (#3943)
* feat: only initialize batch renderer if needed & head storage

* feat: support webp storage of skin renders if supported (falls back to png if not)

* fix: performance improvements with cache loading+saving

* fix: mirrored skins + remove cape model for embedded cape

* feat: antialiasing

* fix: leg jumping & store fbx's for reference

* fix: lint issues

* fix: lint issues

* feat: tweaks to radial spotlight

* fix: app nav btn colors
2025-07-09 21:41:36 +00:00

178 lines
4.9 KiB
TypeScript

import * as THREE from 'three'
import type { GLTF } from 'three/examples/jsm/loaders/GLTFLoader.js'
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'
export interface SkinRendererConfig {
textureColorSpace?: THREE.ColorSpace
textureFlipY?: boolean
textureMagFilter?: THREE.MagnificationTextureFilter
textureMinFilter?: THREE.MinificationTextureFilter
}
const modelCache: Map<string, GLTF> = new Map()
const textureCache: Map<string, THREE.Texture> = new Map()
export async function loadModel(modelUrl: string): Promise<GLTF> {
if (modelCache.has(modelUrl)) {
return modelCache.get(modelUrl)!
}
const loader = new GLTFLoader()
return new Promise<GLTF>((resolve, reject) => {
loader.load(
modelUrl,
(gltf) => {
modelCache.set(modelUrl, gltf)
resolve(gltf)
},
undefined,
reject,
)
})
}
export async function loadTexture(
textureUrl: string,
config: SkinRendererConfig = {},
): Promise<THREE.Texture> {
const cacheKey = `${textureUrl}_${JSON.stringify(config)}`
if (textureCache.has(cacheKey)) {
return textureCache.get(cacheKey)!
}
return new Promise<THREE.Texture>((resolve) => {
const textureLoader = new THREE.TextureLoader()
textureLoader.load(textureUrl, (texture) => {
texture.colorSpace = config.textureColorSpace ?? THREE.SRGBColorSpace
texture.flipY = config.textureFlipY ?? false
texture.magFilter = config.textureMagFilter ?? THREE.NearestFilter
texture.minFilter = config.textureMinFilter ?? THREE.NearestFilter
textureCache.set(cacheKey, texture)
resolve(texture)
})
})
}
export function applyTexture(model: THREE.Object3D, texture: THREE.Texture): void {
model.traverse((child) => {
if ((child as THREE.Mesh).isMesh) {
const mesh = child as THREE.Mesh
const materials = Array.isArray(mesh.material) ? mesh.material : [mesh.material]
materials.forEach((mat: THREE.Material) => {
if (mat instanceof THREE.MeshStandardMaterial) {
if (mat.name !== 'cape') {
mat.map = texture
mat.metalness = 0
mat.color.set(0xffffff)
mat.toneMapped = false
mat.flatShading = true
mat.roughness = 1
mat.needsUpdate = true
mat.depthTest = true
mat.side = THREE.DoubleSide
mat.alphaTest = 0.1
mat.depthWrite = true
}
}
})
}
})
}
export function applyCapeTexture(
model: THREE.Object3D,
texture: THREE.Texture | null,
transparentTexture?: THREE.Texture,
): void {
model.traverse((child) => {
if ((child as THREE.Mesh).isMesh) {
const mesh = child as THREE.Mesh
const materials = Array.isArray(mesh.material) ? mesh.material : [mesh.material]
materials.forEach((mat: THREE.Material) => {
if (mat instanceof THREE.MeshStandardMaterial) {
if (mat.name === 'cape') {
mat.map = texture || transparentTexture || null
mat.transparent = !texture || transparentTexture ? true : false
mat.metalness = 0
mat.color.set(0xffffff)
mat.toneMapped = false
mat.flatShading = true
mat.roughness = 1
mat.needsUpdate = true
mat.depthTest = true
mat.depthWrite = true
mat.side = THREE.DoubleSide
mat.alphaTest = 0.1
mat.visible = !!texture
}
}
})
}
})
}
export function findBodyNode(model: THREE.Object3D): THREE.Object3D | null {
let bodyNode: THREE.Object3D | null = null
model.traverse((node) => {
if (node.name === 'Body') {
bodyNode = node
}
})
return bodyNode
}
export function createTransparentTexture(): THREE.Texture {
const canvas = document.createElement('canvas')
canvas.width = canvas.height = 1
const ctx = canvas.getContext('2d') as CanvasRenderingContext2D
ctx.clearRect(0, 0, 1, 1)
const texture = new THREE.CanvasTexture(canvas)
texture.needsUpdate = true
texture.colorSpace = THREE.SRGBColorSpace
texture.flipY = false
texture.magFilter = THREE.NearestFilter
texture.minFilter = THREE.NearestFilter
return texture
}
export async function setupSkinModel(
modelUrl: string,
textureUrl: string,
capeTextureUrl?: string,
config: SkinRendererConfig = {},
): Promise<{
model: THREE.Object3D
bodyNode: THREE.Object3D | null
}> {
const [gltf, texture] = await Promise.all([loadModel(modelUrl), loadTexture(textureUrl, config)])
const model = gltf.scene.clone()
applyTexture(model, texture)
if (capeTextureUrl) {
const capeTexture = await loadTexture(capeTextureUrl, config)
applyCapeTexture(model, capeTexture)
}
const bodyNode = findBodyNode(model)
return { model, bodyNode }
}
export function disposeCaches(): void {
Array.from(textureCache.values()).forEach((texture) => {
texture.dispose()
})
textureCache.clear()
modelCache.clear()
}