Leo Chen 13187de97d
Rustic cleanups, dedups and making the code less hard to read in general (#251)
* typos :help_me:

* (part 1/?) massive cleanup to make the code more Rust-ic and cut down heap allocations.

* (part 2/?) massive cleanup to make the code more Rust-ic and cut down heap allocations.

* (part 3/?) cut down some pretty major heap allocations here - more Bytes and BytesMuts, less Vec<u8>s

also I don't really understand why you need to `to_vec` when you don't really use it again afterwards

* (part 4/?) deduplicate error handling in backblaze logic

* (part 5/?) fixes, cleanups, refactors, and reformatting

* (part 6/?) cleanups and refactors

* remove loads of `as_str` in types that already are `Display`

* Revert "remove loads of `as_str` in types that already are `Display`"

This reverts commit 4f974310cfb167ceba03001d81388db4f0fbb509.

* reformat and move routes util to the util module

* use streams

* Run prepare + formatting issues

Co-authored-by: Jai A <jaiagr+gpg@pm.me>
Co-authored-by: Geometrically <18202329+Geometrically@users.noreply.github.com>
2021-10-11 20:26:59 -07:00

130 lines
3.9 KiB
Rust

use crate::models::projects::{GameVersion, Loader};
use crate::validate::fabric::FabricValidator;
use crate::validate::forge::{ForgeValidator, LegacyForgeValidator};
use crate::validate::pack::PackValidator;
use chrono::{DateTime, Utc};
use std::io::Cursor;
use thiserror::Error;
use zip::ZipArchive;
mod fabric;
mod forge;
mod pack;
#[derive(Error, Debug)]
pub enum ValidationError {
#[error("Unable to read Zip Archive: {0}")]
ZipError(#[from] zip::result::ZipError),
#[error("IO Error: {0}")]
IoError(#[from] std::io::Error),
#[error("Error while validating JSON: {0}")]
SerdeError(#[from] serde_json::Error),
#[error("Invalid Input: {0}")]
InvalidInputError(std::borrow::Cow<'static, str>),
}
#[derive(Eq, PartialEq)]
pub enum ValidationResult {
/// File should be marked as primary
Pass,
/// File should not be marked primary, the reason for which is inside the String
Warning(&'static str),
}
pub enum SupportedGameVersions {
All,
PastDate(DateTime<Utc>),
Range(DateTime<Utc>, DateTime<Utc>),
Custom(Vec<GameVersion>),
}
pub trait Validator: Sync {
fn get_file_extensions(&self) -> &[&str];
fn get_project_types(&self) -> &[&str];
fn get_supported_loaders(&self) -> &[&str];
fn get_supported_game_versions(&self) -> SupportedGameVersions;
fn validate(
&self,
archive: &mut ZipArchive<Cursor<&[u8]>>,
) -> Result<ValidationResult, ValidationError>;
}
static VALIDATORS: [&dyn Validator; 4] = [
&PackValidator,
&FabricValidator,
&ForgeValidator,
&LegacyForgeValidator,
];
/// The return value is whether this file should be marked as primary or not, based on the analysis of the file
pub fn validate_file(
data: &[u8],
file_extension: &str,
project_type: &str,
loaders: Vec<Loader>,
game_versions: Vec<GameVersion>,
all_game_versions: &[crate::database::models::categories::GameVersion],
) -> Result<ValidationResult, ValidationError> {
let reader = std::io::Cursor::new(data);
let mut zip = zip::ZipArchive::new(reader)?;
let mut visited = false;
for validator in &VALIDATORS {
if validator.get_project_types().contains(&project_type)
&& loaders
.iter()
.any(|x| validator.get_supported_loaders().contains(&&*x.0))
&& game_version_supported(
&game_versions,
all_game_versions,
validator.get_supported_game_versions(),
)
{
if validator.get_file_extensions().contains(&file_extension) {
return validator.validate(&mut zip);
} else {
visited = true;
}
}
}
if visited {
Err(ValidationError::InvalidInputError(
format!(
"File extension {} is invalid for input file",
file_extension
)
.into(),
))
} else {
Ok(ValidationResult::Pass)
}
}
fn game_version_supported(
game_versions: &[GameVersion],
all_game_versions: &[crate::database::models::categories::GameVersion],
supported_game_versions: SupportedGameVersions,
) -> bool {
match supported_game_versions {
SupportedGameVersions::All => true,
SupportedGameVersions::PastDate(date) => game_versions.iter().any(|x| {
all_game_versions
.iter()
.find(|y| y.version == x.0)
.map(|x| x.date > date)
.unwrap_or(false)
}),
SupportedGameVersions::Range(before, after) => game_versions.iter().any(|x| {
all_game_versions
.iter()
.find(|y| y.version == x.0)
.map(|x| x.date > before && x.date < after)
.unwrap_or(false)
}),
SupportedGameVersions::Custom(versions) => {
versions.iter().any(|x| game_versions.contains(x))
}
}
}