* typos :help_me: * (part 1/?) massive cleanup to make the code more Rust-ic and cut down heap allocations. * (part 2/?) massive cleanup to make the code more Rust-ic and cut down heap allocations. * (part 3/?) cut down some pretty major heap allocations here - more Bytes and BytesMuts, less Vec<u8>s also I don't really understand why you need to `to_vec` when you don't really use it again afterwards * (part 4/?) deduplicate error handling in backblaze logic * (part 5/?) fixes, cleanups, refactors, and reformatting * (part 6/?) cleanups and refactors * remove loads of `as_str` in types that already are `Display` * Revert "remove loads of `as_str` in types that already are `Display`" This reverts commit 4f974310cfb167ceba03001d81388db4f0fbb509. * reformat and move routes util to the util module * use streams * Run prepare + formatting issues Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: Geometrically <18202329+Geometrically@users.noreply.github.com>
83 lines
2.2 KiB
Rust
83 lines
2.2 KiB
Rust
use crate::validate::{SupportedGameVersions, ValidationError, ValidationResult};
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use serde::{Deserialize, Serialize};
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use std::io::{Cursor, Read};
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use zip::ZipArchive;
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#[derive(Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct PackFormat<'a> {
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pub game: &'a str,
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pub format_version: i32,
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pub version_id: &'a str,
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pub name: &'a str,
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pub summary: Option<&'a str>,
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pub dependencies: std::collections::HashMap<PackDependency, &'a str>,
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}
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#[derive(Serialize, Deserialize, Clone, Hash, PartialEq, Eq)]
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#[serde(rename_all = "kebab-case")]
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pub enum PackDependency {
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Forge,
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FabricLoader,
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Minecraft,
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}
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impl std::fmt::Display for PackDependency {
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fn fmt(&self, fmt: &mut std::fmt::Formatter) -> std::fmt::Result {
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fmt.write_str(self.as_str())
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}
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}
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impl PackDependency {
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// These are constant, so this can remove unnecessary allocations (`to_string`)
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pub fn as_str(&self) -> &'static str {
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match self {
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PackDependency::Forge => "forge",
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PackDependency::FabricLoader => "fabric-loader",
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PackDependency::Minecraft => "minecraft",
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}
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}
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}
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pub struct PackValidator;
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impl super::Validator for PackValidator {
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fn get_file_extensions(&self) -> &[&str] {
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&["zip"]
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}
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fn get_project_types(&self) -> &[&str] {
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&["modpack"]
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}
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fn get_supported_loaders(&self) -> &[&str] {
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&["forge", "fabric"]
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}
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fn get_supported_game_versions(&self) -> SupportedGameVersions {
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SupportedGameVersions::All
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}
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fn validate(
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&self,
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archive: &mut ZipArchive<Cursor<&[u8]>>,
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) -> Result<ValidationResult, ValidationError> {
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let mut file = archive
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.by_name("index.json")
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.map_err(|_| ValidationError::InvalidInputError("Pack manifest is missing.".into()))?;
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let mut contents = String::new();
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file.read_to_string(&mut contents)?;
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let pack: PackFormat = serde_json::from_str(&contents)?;
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if pack.game != "minecraft" {
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return Err(ValidationError::InvalidInputError(
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format!("Game {0} does not exist!", pack.game).into(),
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));
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}
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Ok(ValidationResult::Pass)
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}
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}
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