Alejandro González 32793c50e1
feat(app): better external browser Modrinth login flow (#4033)
* fix(app-frontend): do not emit exceptions when no loaders are available

* refactor(app): simplify Microsoft login code without functional changes

* feat(app): external browser auth flow for Modrinth account login

* chore: address Clippy lint

* chore(app/oauth_utils): simplify `handle_reply` error handling according to review

* chore(app-lib): simplify `Url` usage out of MC auth module
2025-07-22 22:55:18 +00:00

59 lines
1.7 KiB
Rust

#![cfg_attr(
all(not(debug_assertions), target_os = "windows"),
windows_subsystem = "windows"
)]
use enumset::EnumSet;
use theseus::prelude::*;
use theseus::worlds::get_recent_worlds;
// A simple Rust implementation of the authentication run
// 1) call the authenticate_begin_flow() function to get the URL to open (like you would in the frontend)
// 2) open the URL in a browser
// 3) call the authenticate_await_complete_flow() function to get the credentials (like you would in the frontend)
pub async fn authenticate_run() -> theseus::Result<Credentials> {
println!("A browser window will now open, follow the login flow there.");
let login = minecraft_auth::begin_login().await?;
println!("Open URL {} in a browser", login.auth_request_uri.as_str());
println!("Please enter URL code: ");
let mut input = String::new();
std::io::stdin()
.read_line(&mut input)
.expect("error: unable to read user input");
println!("You entered: {}", input.trim());
let credentials = minecraft_auth::finish_login(&input, login).await?;
println!(
"Logged in user {}.",
credentials.maybe_online_profile().await.name
);
Ok(credentials)
}
#[tokio::main]
async fn main() -> theseus::Result<()> {
println!("Starting.");
let _log_guard = theseus::start_logger();
// Initialize state
State::init().await?;
let worlds = get_recent_worlds(4, EnumSet::all()).await?;
for world in worlds {
println!(
"World: {:?}/{:?} played at {:?}: {:#?}",
world.profile,
world.world.name,
world.world.last_played,
world.world.details
);
}
Ok(())
}