IMB11 f95d0d78f2
feat(app): skins frontend (#3657)
* chore: typo fix and formatting tidyups

* refactor(theseus): extend auth subsystem to fetch complete user profiles

* chore: fix new `prettier` lints

* chore: document differences between similar `Credentials` methods

* chore: remove dead `profile_run_credentials` plugin command

* feat(app): skin selector backend

* enh(app/skin-selector): better DB intension through deferred FKs, further PNG validations

* chore: fix comment typo spotted by Copilot

* fix: less racy auth token refresh logic

This may help with issues reported by users where the access token is
invalid and can't be used to join servers over long periods of time.

* tweak(app-lib): improve consistency of skin field serialization case

* fix(app-lib/minecraft_skins): fix custom skin removal from DB not working

* Begin skins frontend

* Cape preview

* feat: start on SkinPreviewRenderer

* feat: setting for nametag

* feat: hide nametag setting (sql)

* fix: positioning of meshes

* fix: lighting

* fix: allow dragging off-bounds

* fix: better color mapping

* feat: hide nametag setting (impl)

* feat: Start on edit modal + cape button cleanup + renderer fixes

* feat: Finish new skin modal

* feat: finish cape modal

* feat: skin rendering on load

* fix: logic for Skins.vue

* fix: types

* fix: types (for modal + renderer)

* feat: Editing?

* fix: renderer not updating variant

* fix: mojang username not modrinth username

* feat: batched skin rendering - remove vzge references (apart from capes, wip)

* feat: fix sizing on SkinButton and SkinLikeButton, also implement bust positioning

* feat: capes in preview renderer & baked renders

* fix: lint fixes

* refactor: Start on cleanup and polish

* fix: hide error notification when logged out

* revert: .gltf formatting

* chore(app-frontend): fix typos

* fix(app-lib): delay account skin data deletion to next reboot

This gives users an opportunity to not unexpectedly lose skin data in
case they log off on accident.

* fix: login button & provide/inject AccountsCard

* polish: skin buttons

* fix: imports

* polish: use figma values

* polish: tweak underneath shadow

* polish: cursor grab

* polish: remove green bg from CapeLikeTextButton when selected.

* polish: modal tweaks

* polish: grid tweaks + start on upload skin modal

* polish: drag and drop file flow

* polish: button positioning in SkinButton

* fix: lint issues

* polish: deduplicate model+cape stuff and fix layout

* fix: lint issues

* fix: camel case requirement for make-default

* polish: use indexed db to persist skin previews

* fix: lint issues

* polish: add skin icon sizing

* polish: theme fixes

* feat: animation system for skin preview renderer

* feat(app/minecraft_skins): save current custom external skin when equipping skins

* fix: cape button & dynamic nametag sizing

* feat(theseus): add `normalize_skin_texture` Tauri command

This command lets the app frontend opt in to normalizing the texture of
any skin, which may be in either the legacy 64x32 or newer 64x64 format,
to the newer 64x64 format for display purposes.

* chore: Rust build fixes

* feat: start impl of skin normalization on frontend

* feat(theseus): change parameter type of `normalize_skin_texture` Tauri command

* fix: normalization

* fix(theseus): make new `normalize_skin_texture` command usable

* feat: finish normalization impl

* fix: vueuse issue

* fix: use optimistic approach when changing skins/capes.

* fix: nametag cleanup + scroll fix

* fix: edit modal computedAsync not fast enough for skin preview renderer

* feat: classic player model animations

* chore: fix new Clippy lint

* fix(app-lib): actually delete custom skins with no cape overrides

* fix(app-lib): handle repeated addition of the same skin properly

* refactor(app-lib): simplify DB connection logic a little

* fix: various improvements

* feat: slim animations

* fix: z-fighting on models

* fix: shading + lighting improvements

* fix: shadows

* fix: polish

* fix: polish

* fix: accounts card not having the right head

* fix: lint issues

* fix: build issue

* feat: drag and drop func

* fix: temp disable drag and drop in the modal

* Revert "fix: temp disable drag and drop in the modal"

This reverts commit 33500c564e3f85e6c0a2e83dd9700deda892004d.

* fix: drag and drop working

* fix: lint

* fix: better media queries

* feat(app/skins): revert current custom external skin storing on equip

This reverts commit 0155262ddd081c8677654619a09e814088fdd8b0.

* regen pnpm lock

* pnpm fix

* Make default capes a little more clear

* Lint

---------

Co-authored-by: Alejandro González <me@alegon.dev>
Co-authored-by: Prospector <prospectordev@gmail.com>
2025-07-02 20:32:15 +00:00

378 lines
13 KiB
Vue

<script setup>
import {
CheckIcon,
DropdownIcon,
XIcon,
HammerIcon,
LogInIcon,
UpdatedIcon,
CopyIcon,
} from '@modrinth/assets'
import { ChatIcon } from '@/assets/icons'
import { ButtonStyled, Collapsible } from '@modrinth/ui'
import { ref, computed } from 'vue'
import { login as login_flow, set_default_user } from '@/helpers/auth.js'
import { handleError } from '@/store/notifications.js'
import { handleSevereError } from '@/store/error.js'
import { cancel_directory_change } from '@/helpers/settings.ts'
import { install } from '@/helpers/profile.js'
import { trackEvent } from '@/helpers/analytics'
import ModalWrapper from '@/components/ui/modal/ModalWrapper.vue'
const errorModal = ref()
const error = ref()
const closable = ref(true)
const errorCollapsed = ref(false)
const title = ref('An error occurred')
const errorType = ref('unknown')
const supportLink = ref('https://support.modrinth.com')
const metadata = ref({})
defineExpose({
async show(errorVal, context, canClose = true, source = null) {
closable.value = canClose
if (errorVal.message && errorVal.message.includes('Minecraft authentication error:')) {
title.value = 'Unable to sign in to Minecraft'
errorType.value = 'minecraft_auth'
supportLink.value =
'https://support.modrinth.com/en/articles/9038231-minecraft-sign-in-issues'
if (
errorVal.message.includes('existing connection was forcibly closed') ||
errorVal.message.includes('error sending request for url')
) {
metadata.value.network = true
}
if (errorVal.message.includes('because the target machine actively refused it')) {
metadata.value.hostsFile = true
}
} else if (errorVal.message && errorVal.message.includes('User is not logged in')) {
title.value = 'Sign in to Minecraft'
errorType.value = 'minecraft_sign_in'
supportLink.value = 'https://support.modrinth.com'
} else if (errorVal.message && errorVal.message.includes('Move directory error:')) {
title.value = 'Could not change app directory'
errorType.value = 'directory_move'
supportLink.value = 'https://support.modrinth.com'
if (errorVal.message.includes('directory is not writeable')) {
metadata.value.readOnly = true
}
if (errorVal.message.includes('Not enough space')) {
metadata.value.notEnoughSpace = true
}
} else if (errorVal.message && errorVal.message.includes('No loader version selected for')) {
title.value = 'No loader selected'
errorType.value = 'no_loader_version'
supportLink.value = 'https://support.modrinth.com'
metadata.value.profilePath = context.profilePath
} else if (source === 'state_init') {
title.value = 'Error initializing Modrinth App'
errorType.value = 'state_init'
supportLink.value = 'https://support.modrinth.com'
} else {
title.value = 'An error occurred'
errorType.value = 'unknown'
supportLink.value = 'https://support.modrinth.com'
metadata.value = {}
}
error.value = errorVal
errorModal.value.show()
},
})
const loadingMinecraft = ref(false)
async function loginMinecraft() {
try {
loadingMinecraft.value = true
const loggedIn = await login_flow()
if (loggedIn) {
await set_default_user(loggedIn.profile.id).catch(handleError)
}
await trackEvent('AccountLogIn', { source: 'ErrorModal' })
loadingMinecraft.value = false
errorModal.value.hide()
} catch (err) {
loadingMinecraft.value = false
handleSevereError(err)
}
}
async function cancelDirectoryChange() {
try {
await cancel_directory_change()
window.location.reload()
} catch (err) {
handleError(err)
}
}
function retryDirectoryChange() {
window.location.reload()
}
const loadingRepair = ref(false)
async function repairInstance() {
loadingRepair.value = true
try {
await install(metadata.value.profilePath, false)
errorModal.value.hide()
} catch (err) {
handleSevereError(err)
}
loadingRepair.value = false
}
const hasDebugInfo = computed(
() =>
errorType.value === 'directory_move' ||
errorType.value === 'minecraft_auth' ||
errorType.value === 'state_init' ||
errorType.value === 'no_loader_version',
)
const debugInfo = computed(() => error.value.message ?? error.value ?? 'No error message.')
const copied = ref(false)
async function copyToClipboard(text) {
await navigator.clipboard.writeText(text)
copied.value = true
setTimeout(() => {
copied.value = false
}, 3000)
}
</script>
<template>
<ModalWrapper ref="errorModal" :header="title" :closable="closable">
<div class="modal-body">
<div class="markdown-body">
<template v-if="errorType === 'minecraft_auth'">
<template v-if="metadata.network">
<h3>Network issues</h3>
<p>
It looks like there were issues with the Modrinth App connecting to Microsoft's
servers. This is often the result of a poor connection, so we recommend trying again
to see if it works. If issues continue to persist, follow the steps in
<a
href="https://support.modrinth.com/en/articles/9038231-minecraft-sign-in-issues#h_e71a5f805f"
>
our support article
</a>
to troubleshoot.
</p>
</template>
<template v-else-if="metadata.hostsFile">
<h3>Network issues</h3>
<p>
The Modrinth App tried to connect to Microsoft / Xbox / Minecraft services, but the
remote server rejected the connection. This may indicate that these services are
blocked by the hosts file. Please visit
<a
href="https://support.modrinth.com/en/articles/9038231-minecraft-sign-in-issues#h_d694a29256"
>
our support article
</a>
for steps on how to fix the issue.
</p>
</template>
<template v-else>
<h3>Try another Microsoft account</h3>
<p>
Double check you've signed in with the right account. You may own Minecraft on a
different Microsoft account.
</p>
<div class="cta-button">
<button class="btn btn-primary" :disabled="loadingMinecraft" @click="loginMinecraft">
<LogInIcon /> Try another account
</button>
</div>
<h3>Using PC Game Pass, coming from Bedrock, or just bought the game?</h3>
<p>
Try signing in with the
<a href="https://www.minecraft.net/en-us/download">official Minecraft Launcher</a>
first. Once you're done, come back here and sign in!
</p>
</template>
<div class="cta-button">
<button class="btn btn-primary" :disabled="loadingMinecraft" @click="loginMinecraft">
<LogInIcon /> Try signing in again
</button>
</div>
</template>
<template v-if="errorType === 'directory_move'">
<template v-if="metadata.readOnly">
<h3>Change directory permissions</h3>
<p>
It looks like the Modrinth App is unable to write to the directory you selected.
Please adjust the permissions of the directory and try again or cancel the directory
change.
</p>
</template>
<template v-else-if="metadata.notEnoughSpace">
<h3>Not enough space</h3>
<p>
It looks like there is not enough space on the disk containing the directory you
selected. Please free up some space and try again or cancel the directory change.
</p>
</template>
<template v-else>
<p>
The Modrinth App is unable to migrate to the new directory you selected. Please
contact support for help or cancel the directory change.
</p>
</template>
<div class="cta-button">
<button class="btn" @click="retryDirectoryChange">
<UpdatedIcon /> Retry directory change
</button>
<button class="btn btn-danger" @click="cancelDirectoryChange">
<XIcon /> Cancel directory change
</button>
</div>
</template>
<div v-else-if="errorType === 'minecraft_sign_in'">
<p>
To play this instance, you must sign in through Microsoft below. If you don't have a
Minecraft account, you can purchase the game on the
<a href="https://www.minecraft.net/en-us/store/minecraft-java-bedrock-edition-pc"
>Minecraft website</a
>.
</p>
<div class="cta-button">
<button class="btn btn-primary" :disabled="loadingMinecraft" @click="loginMinecraft">
<LogInIcon /> Sign in to Minecraft
</button>
</div>
</div>
<template v-else-if="errorType === 'state_init'">
<p>
Modrinth App failed to load correctly. This may be because of a corrupted file, or
because the app is missing crucial files.
</p>
<p>You may be able to fix it through one of the following ways:</p>
<ul>
<li>Ensuring you are connected to the internet, then try restarting the app.</li>
<li>Redownloading the app.</li>
</ul>
</template>
<template v-else-if="errorType === 'no_loader_version'">
<p>The Modrinth App failed to find the loader version for this instance.</p>
<p>To resolve this, you need to repair the instance. Click the button below to do so.</p>
<div class="cta-button">
<button class="btn btn-primary" :disabled="loadingRepair" @click="repairInstance">
<HammerIcon /> Repair instance
</button>
</div>
</template>
<template v-else>
{{ debugInfo }}
</template>
<template v-if="hasDebugInfo">
<hr />
<p>
If nothing is working and you need help, visit
<a :href="supportLink">our support page</a>
and start a chat using the widget in the bottom right and we will be more than happy to
assist! Make sure to provide the following debug information to the agent:
</p>
</template>
</div>
<div class="flex items-center gap-2">
<ButtonStyled>
<a :href="supportLink" @click="errorModal.hide()"><ChatIcon /> Get support</a>
</ButtonStyled>
<ButtonStyled v-if="closable">
<button @click="errorModal.hide()"><XIcon /> Close</button>
</ButtonStyled>
<ButtonStyled v-if="hasDebugInfo">
<button :disabled="copied" @click="copyToClipboard(debugInfo)">
<template v-if="copied"> <CheckIcon class="text-green" /> Copied! </template>
<template v-else> <CopyIcon /> Copy debug info </template>
</button>
</ButtonStyled>
</div>
<template v-if="hasDebugInfo">
<div class="bg-button-bg rounded-xl mt-2 overflow-clip">
<button
class="flex items-center justify-between w-full bg-transparent border-0 px-4 py-3 cursor-pointer"
@click="errorCollapsed = !errorCollapsed"
>
<span class="text-contrast font-extrabold m-0">Debug information:</span>
<DropdownIcon
class="h-5 w-5 text-secondary transition-transform"
:class="{ 'rotate-180': !errorCollapsed }"
/>
</button>
<Collapsible :collapsed="errorCollapsed">
<pre class="m-0 px-4 py-3 bg-bg rounded-none">{{ debugInfo }}</pre>
</Collapsible>
</div>
</template>
</div>
</ModalWrapper>
</template>
<style>
.light-mode {
--color-orange-bg: rgba(255, 163, 71, 0.2);
}
.dark-mode,
.oled-mode {
--color-orange-bg: rgba(224, 131, 37, 0.2);
}
</style>
<style scoped lang="scss">
.cta-button {
display: flex;
align-items: center;
justify-content: center;
padding: 0.5rem;
gap: 0.5rem;
}
.warning-banner {
display: flex;
flex-direction: column;
gap: 0.5rem;
padding: var(--gap-lg);
background-color: var(--color-orange-bg);
border: 2px solid var(--color-orange);
border-radius: var(--radius-md);
margin-bottom: 1rem;
}
.warning-banner__title {
display: flex;
align-items: center;
gap: 0.5rem;
font-weight: 700;
svg {
color: var(--color-orange);
height: 1.5rem;
width: 1.5rem;
}
}
.modal-body {
display: flex;
flex-direction: column;
gap: var(--gap-md);
}
.markdown-body {
overflow: auto;
}
</style>