* Begin work on worlds backend * Finish implementing get_profile_worlds and get_server_status (except pinning) * Create TS types and manually copy unparsed chat components * Clippy fix * Update types.d.ts * Initial worlds UI work * Fix api::get_profile_worlds to take in a relative path * sanitize & security update * Fix sanitizePotentialFileUrl * Fix sanitizePotentialFileUrl (for real) * Fix empty motd causing error * Finally actually fix world icons * Fix world icon not being visible on non-Windows * Use the correct generics to take in AppHandle * Implement start_join_singleplayer_world and start_join_server for modern versions * Don't error if server has no cached icon * Migrate to own server pinging * Ignore missing server hidden field and missing saves dir * Update world list frontend * More frontend work * Server status player sample can be absent * Fix refresh state * Add get_profile_protocol_version * Add protocol_version column to database * SQL INTEGER is i64 in sqlx * sqlx prepare * Cache protocol version in database * Continue worlds UI work * Fix motds being bold * Remove legacy pinging and add a 30-second timeout * Remove pinned for now and match world (and server) parsing closer to spec * Move type ServerStatus to worlds.ts * Implement add_server_to_profile * Fix pack_status being ignored when joining from launcher * Make World path field be relative * Implement rename_world and reset_world_icon * Clippy fix * Fix rename_world * UI enhancements * Implement backup_world, which returns the backup size in bytes * Clippy fix * Return index when adding servers to profile * Fix backup * Implement delete_world * Implement edit_server_in_profile and remove_server_from_profile * Clippy fix * Log server joins * Add edit and delete support * Fix ts errors * Fix minecraft font * Switch font out for non-monospaced. * Fix font proper * Some more world cleanup, handle play state, check quickplay compatibility * Clear the cached protocol version when a profile's game version is changed * Fix tint colors in navbar * Fix server protocol version pinging * UI fixes * Fix protocol version handler * Fix MOTD parsing * Add worlds_updated profile event * fix pkg * Functional home screen with worlds * lint * Fix incorrect folder creation * Make items clickable * Add locked field to SingleplayerWorld indicating whether the world is locked by the game * Implement locking frontend * Fix locking condition * Split worlds_updated profile event into servers_updated and world_updated * Fix compile error * Use port from resolve SRV record * Fix serialization of ProfilePayload and ProfilePayloadType * Individual singleplayer world refreshing * Log when worlds are perceived to be updated * Push logging + total refresh lock * Unlisten fixes * Highlight current world when clicked * Launcher logs refactor (#3444) * Switch live log to use STDOUT * fix clippy, legacy logs support * Fix lint * Handle non-XML log messages in XML logging, and don't escape log messages into XML --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> * Update incompatibility text * Home page fixes, and unlock after close * Remove logging * Add join log database migration * Switch server join timing to being in the database instead of in a separate log file * Create optimized get_recent_worlds function that takes in a limit * Update dependencies and fix Cargo.lock * temp disable overflow menus * revert home page changes * Enable overflow menus again * Remove list * Revert * Push dev tools * Remove default filter * Disable debug renderer * Fix random app errors * Refactor * Fix missing computed import * Fix light mode issues * Fix TS errors * Lint * Fix bad link in change modpack version modal * fix lint * fix intl --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
209 lines
6.2 KiB
Rust
209 lines
6.2 KiB
Rust
//! Theseus profile management interface
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use crate::launcher::get_loader_version_from_profile;
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use crate::settings::Hooks;
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use crate::state::{LinkedData, ProfileInstallStage};
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use crate::util::io::{self, canonicalize};
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use crate::{
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event::{emit::emit_profile, ProfilePayloadType},
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prelude::ModLoader,
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};
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use crate::{pack, profile, ErrorKind};
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pub use crate::{state::Profile, State};
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use chrono::Utc;
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use std::path::PathBuf;
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use tracing::{info, trace};
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// Creates a profile of a given name and adds it to the in-memory state
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// Returns relative filepath as ProfilePathId which can be used to access it in the State
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#[tracing::instrument]
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#[allow(clippy::too_many_arguments)]
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pub async fn profile_create(
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name: String, // the name of the profile, and relative path
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game_version: String, // the game version of the profile
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modloader: ModLoader, // the modloader to use
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loader_version: Option<String>, // the modloader version to use, set to "latest", "stable", or the ID of your chosen loader. defaults to latest
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icon_path: Option<String>, // the icon for the profile
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linked_data: Option<LinkedData>, // the linked project ID (mainly for modpacks)- used for updating
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skip_install_profile: Option<bool>,
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) -> crate::Result<String> {
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trace!("Creating new profile. {}", name);
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let state = State::get().await?;
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let mut path = profile::sanitize_profile_name(&name);
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let mut full_path = state.directories.profiles_dir().join(&path);
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if full_path.exists() {
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let mut new_path;
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let mut new_full_path;
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let mut which = 1;
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loop {
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new_path = format!("{path} ({which})");
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new_full_path = state.directories.profiles_dir().join(&new_path);
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if !new_full_path.exists() {
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break;
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}
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which += 1;
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}
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tracing::debug!(
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"Folder collision: {}, renaming to: {}",
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full_path.display(),
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new_full_path.display()
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);
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path = new_path;
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full_path = new_full_path;
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}
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io::create_dir_all(&full_path).await?;
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info!(
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"Creating profile at path {}",
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&canonicalize(&full_path)?.display()
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);
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let loader = if modloader != ModLoader::Vanilla {
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get_loader_version_from_profile(
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&game_version,
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modloader,
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loader_version.as_deref(),
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)
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.await?
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} else {
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None
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};
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let mut profile = Profile {
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path: path.clone(),
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install_stage: ProfileInstallStage::NotInstalled,
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name,
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icon_path: None,
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game_version,
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protocol_version: None,
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loader: modloader,
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loader_version: loader.map(|x| x.id),
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groups: Vec::new(),
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linked_data,
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created: Utc::now(),
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modified: Utc::now(),
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last_played: None,
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submitted_time_played: 0,
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recent_time_played: 0,
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java_path: None,
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extra_launch_args: None,
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custom_env_vars: None,
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memory: None,
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force_fullscreen: None,
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game_resolution: None,
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hooks: Hooks {
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pre_launch: None,
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wrapper: None,
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post_exit: None,
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},
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};
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let result = async {
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if let Some(ref icon) = icon_path {
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let bytes =
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io::read(state.directories.caches_dir().join(icon)).await?;
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profile
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.set_icon(
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&state.directories.caches_dir(),
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&state.io_semaphore,
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bytes::Bytes::from(bytes),
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icon,
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)
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.await?;
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}
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crate::state::fs_watcher::watch_profile(
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&profile.path,
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&state.file_watcher,
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&state.directories,
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)
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.await;
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profile.upsert(&state.pool).await?;
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emit_profile(&profile.path, ProfilePayloadType::Created).await?;
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if !skip_install_profile.unwrap_or(false) {
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crate::launcher::install_minecraft(&profile, None, false).await?;
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}
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Ok(profile.path)
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}
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.await;
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match result {
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Ok(profile) => Ok(profile),
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Err(err) => {
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let _ = profile::remove(&path).await;
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Err(err)
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}
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}
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}
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pub async fn profile_create_from_duplicate(
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copy_from: &str,
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) -> crate::Result<String> {
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// Original profile
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let profile = profile::get(copy_from).await?.ok_or_else(|| {
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ErrorKind::UnmanagedProfileError(copy_from.to_string())
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})?;
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let profile_path_id = profile_create(
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profile.name.clone(),
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profile.game_version.clone(),
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profile.loader,
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profile.loader_version.clone(),
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profile.icon_path.clone(),
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profile.linked_data.clone(),
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Some(true),
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)
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.await?;
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// Copy it over using the import system (essentially importing from the same profile)
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let state = State::get().await?;
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let bar = pack::import::copy_dotminecraft(
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&profile_path_id,
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profile::get_full_path(copy_from).await?,
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&state.io_semaphore,
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None,
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)
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.await?;
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let duplicated_profile =
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profile::get(&profile_path_id).await?.ok_or_else(|| {
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ErrorKind::UnmanagedProfileError(profile_path_id.to_string())
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})?;
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crate::launcher::install_minecraft(&duplicated_profile, Some(bar), false)
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.await?;
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// emit profile edited
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emit_profile(&profile.path, ProfilePayloadType::Edited).await?;
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Ok(profile_path_id)
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}
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#[derive(thiserror::Error, Debug)]
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pub enum ProfileCreationError {
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#[error("Profile .json exists: {0}")]
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ProfileExistsError(PathBuf),
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#[error("Modloader {0} unsupported for Minecraft version {1}")]
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ModloaderUnsupported(String, String),
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#[error("Invalid version {0} for modloader {1}")]
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InvalidVersionModloader(String, String),
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#[error("Could not get manifest for loader {0}. This is a bug in the GUI")]
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NoManifest(String),
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#[error("Could not get State.")]
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NoState,
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#[error("Attempted to create project in something other than a folder.")]
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NotFolder,
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#[error("You are trying to create a profile in a non-empty directory")]
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NotEmptyFolder,
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#[error("IO error: {0}")]
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IOError(#[from] std::io::Error),
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}
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