* Begin work on worlds backend * Finish implementing get_profile_worlds and get_server_status (except pinning) * Create TS types and manually copy unparsed chat components * Clippy fix * Update types.d.ts * Initial worlds UI work * Fix api::get_profile_worlds to take in a relative path * sanitize & security update * Fix sanitizePotentialFileUrl * Fix sanitizePotentialFileUrl (for real) * Fix empty motd causing error * Finally actually fix world icons * Fix world icon not being visible on non-Windows * Use the correct generics to take in AppHandle * Implement start_join_singleplayer_world and start_join_server for modern versions * Don't error if server has no cached icon * Migrate to own server pinging * Ignore missing server hidden field and missing saves dir * Update world list frontend * More frontend work * Server status player sample can be absent * Fix refresh state * Add get_profile_protocol_version * Add protocol_version column to database * SQL INTEGER is i64 in sqlx * sqlx prepare * Cache protocol version in database * Continue worlds UI work * Fix motds being bold * Remove legacy pinging and add a 30-second timeout * Remove pinned for now and match world (and server) parsing closer to spec * Move type ServerStatus to worlds.ts * Implement add_server_to_profile * Fix pack_status being ignored when joining from launcher * Make World path field be relative * Implement rename_world and reset_world_icon * Clippy fix * Fix rename_world * UI enhancements * Implement backup_world, which returns the backup size in bytes * Clippy fix * Return index when adding servers to profile * Fix backup * Implement delete_world * Implement edit_server_in_profile and remove_server_from_profile * Clippy fix * Log server joins * Add edit and delete support * Fix ts errors * Fix minecraft font * Switch font out for non-monospaced. * Fix font proper * Some more world cleanup, handle play state, check quickplay compatibility * Clear the cached protocol version when a profile's game version is changed * Fix tint colors in navbar * Fix server protocol version pinging * UI fixes * Fix protocol version handler * Fix MOTD parsing * Add worlds_updated profile event * fix pkg * Functional home screen with worlds * lint * Fix incorrect folder creation * Make items clickable * Add locked field to SingleplayerWorld indicating whether the world is locked by the game * Implement locking frontend * Fix locking condition * Split worlds_updated profile event into servers_updated and world_updated * Fix compile error * Use port from resolve SRV record * Fix serialization of ProfilePayload and ProfilePayloadType * Individual singleplayer world refreshing * Log when worlds are perceived to be updated * Push logging + total refresh lock * Unlisten fixes * Highlight current world when clicked * Launcher logs refactor (#3444) * Switch live log to use STDOUT * fix clippy, legacy logs support * Fix lint * Handle non-XML log messages in XML logging, and don't escape log messages into XML --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> * Update incompatibility text * Home page fixes, and unlock after close * Remove logging * Add join log database migration * Switch server join timing to being in the database instead of in a separate log file * Create optimized get_recent_worlds function that takes in a limit * Update dependencies and fix Cargo.lock * temp disable overflow menus * revert home page changes * Enable overflow menus again * Remove list * Revert * Push dev tools * Remove default filter * Disable debug renderer * Fix random app errors * Refactor * Fix missing computed import * Fix light mode issues * Fix TS errors * Lint * Fix bad link in change modpack version modal * fix lint * fix intl --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
428 lines
14 KiB
Rust
428 lines
14 KiB
Rust
//! Downloader for Minecraft data
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use crate::launcher::parse_rules;
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use crate::profile::QuickPlayType;
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use crate::{
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event::{
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emit::{emit_loading, loading_try_for_each_concurrent},
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LoadingBarId,
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},
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state::State,
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util::{fetch::*, io, platform::OsExt},
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};
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use daedalus::minecraft::{LoggingConfiguration, LoggingSide};
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use daedalus::{
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self as d,
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minecraft::{
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Asset, AssetsIndex, Library, Os, Version as GameVersion,
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VersionInfo as GameVersionInfo,
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},
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modded::LoaderVersion,
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};
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use futures::prelude::*;
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use reqwest::Method;
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use tokio::sync::OnceCell;
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#[tracing::instrument(skip(st, version))]
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pub async fn download_minecraft(
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st: &State,
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version: &GameVersionInfo,
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loading_bar: &LoadingBarId,
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java_arch: &str,
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force: bool,
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minecraft_updated: bool,
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) -> crate::Result<()> {
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tracing::info!("Downloading Minecraft version {}", version.id);
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// 5
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let assets_index =
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download_assets_index(st, version, Some(loading_bar), force).await?;
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let amount = if version
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.processors
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.as_ref()
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.map(|x| !x.is_empty())
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.unwrap_or(false)
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{
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25.0
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} else {
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40.0
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};
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tokio::try_join! {
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// Total loading sums to 90/60
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download_client(st, version, Some(loading_bar), force), // 9
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download_log_config(st, version, Some(loading_bar), force),
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download_assets(st, version.assets == "legacy", &assets_index, Some(loading_bar), amount, force), // 40
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download_libraries(st, version.libraries.as_slice(), &version.id, Some(loading_bar), amount, java_arch, force, minecraft_updated) // 40
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}?;
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tracing::info!("Done downloading Minecraft!");
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Ok(())
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}
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#[tracing::instrument(skip_all, fields(version = version.id.as_str(), loader = ?loader))]
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pub async fn download_version_info(
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st: &State,
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version: &GameVersion,
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loader: Option<&LoaderVersion>,
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force: Option<bool>,
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loading_bar: Option<&LoadingBarId>,
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) -> crate::Result<GameVersionInfo> {
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let version_id = loader
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.map_or(version.id.clone(), |it| format!("{}-{}", version.id, it.id));
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tracing::debug!("Loading version info for Minecraft {version_id}");
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let path = st
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.directories
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.version_dir(&version_id)
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.join(format!("{version_id}.json"));
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let res = if path.exists() && !force.unwrap_or(false) {
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io::read(path)
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.err_into::<crate::Error>()
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.await
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.and_then(|ref it| Ok(serde_json::from_slice(it)?))
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} else {
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tracing::info!(
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"Downloading version info for version {} from {}",
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&version.id,
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version.url
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);
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let mut info = fetch_json(
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Method::GET,
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&version.url,
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None,
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None,
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&st.api_semaphore,
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&st.pool,
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)
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.await?;
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if let Some(loader) = loader {
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let partial: d::modded::PartialVersionInfo = fetch_json(
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Method::GET,
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&loader.url,
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None,
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None,
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&st.api_semaphore,
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&st.pool,
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)
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.await?;
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info = d::modded::merge_partial_version(partial, info);
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}
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info.id.clone_from(&version_id);
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write(&path, &serde_json::to_vec(&info)?, &st.io_semaphore).await?;
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Ok(info)
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}?;
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if let Some(loading_bar) = loading_bar {
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emit_loading(loading_bar, 5.0, None)?;
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}
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tracing::debug!("Loaded version info for Minecraft {version_id}");
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Ok(res)
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}
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#[tracing::instrument(skip_all)]
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pub async fn download_client(
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st: &State,
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version_info: &GameVersionInfo,
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loading_bar: Option<&LoadingBarId>,
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force: bool,
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) -> crate::Result<()> {
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let version = &version_info.id;
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tracing::debug!("Locating client for version {version}");
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let client_download = version_info
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.downloads
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.get(&d::minecraft::DownloadType::Client)
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.ok_or(
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crate::ErrorKind::LauncherError(format!(
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"No client downloads exist for version {version}"
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))
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.as_error(),
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)?;
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let path = st
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.directories
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.version_dir(version)
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.join(format!("{version}.jar"));
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if !path.exists() || force {
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let bytes = fetch(
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&client_download.url,
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Some(&client_download.sha1),
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&st.fetch_semaphore,
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&st.pool,
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)
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.await?;
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write(&path, &bytes, &st.io_semaphore).await?;
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tracing::trace!("Fetched client version {version}");
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}
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if let Some(loading_bar) = loading_bar {
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emit_loading(loading_bar, 9.0, None)?;
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}
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tracing::debug!("Client loaded for version {version}!");
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Ok(())
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}
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#[tracing::instrument(skip_all)]
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pub async fn download_assets_index(
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st: &State,
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version: &GameVersionInfo,
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loading_bar: Option<&LoadingBarId>,
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force: bool,
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) -> crate::Result<AssetsIndex> {
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tracing::debug!("Loading assets index");
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let path = st
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.directories
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.assets_index_dir()
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.join(format!("{}.json", &version.asset_index.id));
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let res = if path.exists() && !force {
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io::read(path)
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.err_into::<crate::Error>()
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.await
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.and_then(|ref it| Ok(serde_json::from_slice(it)?))
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} else {
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let index = fetch_json(
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Method::GET,
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&version.asset_index.url,
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None,
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None,
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&st.fetch_semaphore,
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&st.pool,
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)
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.await?;
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write(&path, &serde_json::to_vec(&index)?, &st.io_semaphore).await?;
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tracing::info!("Fetched assets index");
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Ok(index)
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}?;
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if let Some(loading_bar) = loading_bar {
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emit_loading(loading_bar, 5.0, None)?;
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}
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tracing::debug!("Assets index successfully loaded!");
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Ok(res)
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}
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#[tracing::instrument(skip(st, index))]
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pub async fn download_assets(
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st: &State,
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with_legacy: bool,
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index: &AssetsIndex,
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loading_bar: Option<&LoadingBarId>,
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loading_amount: f64,
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force: bool,
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) -> crate::Result<()> {
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tracing::debug!("Loading assets");
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let num_futs = index.objects.len();
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let assets = stream::iter(index.objects.iter())
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.map(Ok::<(&String, &Asset), crate::Error>);
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loading_try_for_each_concurrent(assets,
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None,
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loading_bar,
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loading_amount,
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num_futs,
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None,
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|(name, asset)| async move {
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let hash = &asset.hash;
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let resource_path = st.directories.object_dir(hash);
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let url = format!(
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"https://resources.download.minecraft.net/{sub_hash}/{hash}",
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sub_hash = &hash[..2]
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);
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let fetch_cell = OnceCell::<bytes::Bytes>::new();
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tokio::try_join! {
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async {
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if !resource_path.exists() || force {
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let resource = fetch_cell
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.get_or_try_init(|| fetch(&url, Some(hash), &st.fetch_semaphore, &st.pool))
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.await?;
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write(&resource_path, resource, &st.io_semaphore).await?;
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tracing::trace!("Fetched asset with hash {hash}");
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}
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Ok::<_, crate::Error>(())
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},
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async {
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let resource_path = st.directories.legacy_assets_dir().join(
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name.replace('/', &String::from(std::path::MAIN_SEPARATOR))
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);
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if with_legacy && !resource_path.exists() || force {
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let resource = fetch_cell
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.get_or_try_init(|| fetch(&url, Some(hash), &st.fetch_semaphore, &st.pool))
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.await?;
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write(&resource_path, resource, &st.io_semaphore).await?;
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tracing::trace!("Fetched legacy asset with hash {hash}");
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}
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Ok::<_, crate::Error>(())
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},
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}?;
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tracing::trace!("Loaded asset with hash {hash}");
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Ok(())
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}).await?;
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tracing::debug!("Done loading assets!");
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Ok(())
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}
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#[tracing::instrument(skip(st, libraries))]
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#[allow(clippy::too_many_arguments)]
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pub async fn download_libraries(
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st: &State,
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libraries: &[Library],
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version: &str,
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loading_bar: Option<&LoadingBarId>,
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loading_amount: f64,
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java_arch: &str,
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force: bool,
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minecraft_updated: bool,
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) -> crate::Result<()> {
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tracing::debug!("Loading libraries");
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tokio::try_join! {
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io::create_dir_all(st.directories.libraries_dir()),
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io::create_dir_all(st.directories.version_natives_dir(version))
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}?;
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let num_files = libraries.len();
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loading_try_for_each_concurrent(
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stream::iter(libraries.iter())
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.map(Ok::<&Library, crate::Error>), None, loading_bar,loading_amount,num_files, None,|library| async move {
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if let Some(rules) = &library.rules {
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if !parse_rules(rules, java_arch, &QuickPlayType::None, minecraft_updated) {
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tracing::trace!("Skipped library {}", &library.name);
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return Ok(());
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}
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}
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if !library.downloadable {
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tracing::trace!("Skipped non-downloadable library {}", &library.name);
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return Ok(());
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}
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tokio::try_join! {
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async {
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let artifact_path = d::get_path_from_artifact(&library.name)?;
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let path = st.directories.libraries_dir().join(&artifact_path);
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if path.exists() && !force {
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return Ok(());
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}
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if let Some(d::minecraft::LibraryDownloads { artifact: Some(ref artifact), ..}) = library.downloads {
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if !artifact.url.is_empty(){
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let bytes = fetch(&artifact.url, Some(&artifact.sha1), &st.fetch_semaphore, &st.pool)
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.await?;
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write(&path, &bytes, &st.io_semaphore).await?;
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tracing::trace!("Fetched library {} to path {:?}", &library.name, &path);
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return Ok::<_, crate::Error>(());
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}
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}
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let url = [
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library
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.url
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.as_deref()
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.unwrap_or("https://libraries.minecraft.net/"),
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&artifact_path
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].concat();
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let bytes = fetch(&url, None, &st.fetch_semaphore, &st.pool).await?;
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write(&path, &bytes, &st.io_semaphore).await?;
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tracing::trace!("Fetched library {} to path {:?}", &library.name, &path);
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Ok::<_, crate::Error>(())
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},
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async {
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// HACK: pseudo try block using or else
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if let Some((os_key, classifiers)) = None.or_else(|| Some((
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library
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.natives
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.as_ref()?
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.get(&Os::native_arch(java_arch))?,
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library
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.downloads
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.as_ref()?
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.classifiers
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.as_ref()?
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))) {
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let parsed_key = os_key.replace(
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"${arch}",
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crate::util::platform::ARCH_WIDTH,
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);
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if let Some(native) = classifiers.get(&parsed_key) {
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let data = fetch(&native.url, Some(&native.sha1), &st.fetch_semaphore, &st.pool).await?;
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let reader = std::io::Cursor::new(&data);
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if let Ok(mut archive) = zip::ZipArchive::new(reader) {
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match archive.extract(st.directories.version_natives_dir(version)) {
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Ok(_) => tracing::debug!("Fetched native {}", &library.name),
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Err(err) => tracing::error!("Failed extracting native {}. err: {}", &library.name, err)
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}
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} else {
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tracing::error!("Failed extracting native {}", &library.name)
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}
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}
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}
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Ok(())
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}
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}?;
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tracing::debug!("Loaded library {}", library.name);
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Ok(())
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}
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).await?;
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tracing::debug!("Done loading libraries!");
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Ok(())
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}
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#[tracing::instrument(skip_all)]
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pub async fn download_log_config(
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st: &State,
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version_info: &GameVersionInfo,
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loading_bar: Option<&LoadingBarId>,
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force: bool,
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) -> crate::Result<()> {
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let log_download = version_info
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.logging
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.as_ref()
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.and_then(|x| x.get(&LoggingSide::Client));
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let Some(LoggingConfiguration::Log4j2Xml {
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file: log_download, ..
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}) = log_download
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else {
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if let Some(loading_bar) = loading_bar {
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emit_loading(loading_bar, 1.0, None)?;
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}
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return Ok(());
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};
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let path = st.directories.log_configs_dir().join(&log_download.id);
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if !path.exists() || force {
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let bytes = fetch(
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&log_download.url,
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Some(&log_download.sha1),
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&st.fetch_semaphore,
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&st.pool,
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)
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.await?;
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write(&path, &bytes, &st.io_semaphore).await?;
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tracing::trace!("Fetched log config {}", log_download.id);
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}
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if let Some(loading_bar) = loading_bar {
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emit_loading(loading_bar, 1.0, None)?;
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}
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tracing::debug!("Log config {} loaded", log_download.id);
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Ok(())
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}
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