* Begin work on worlds backend * Finish implementing get_profile_worlds and get_server_status (except pinning) * Create TS types and manually copy unparsed chat components * Clippy fix * Update types.d.ts * Initial worlds UI work * Fix api::get_profile_worlds to take in a relative path * sanitize & security update * Fix sanitizePotentialFileUrl * Fix sanitizePotentialFileUrl (for real) * Fix empty motd causing error * Finally actually fix world icons * Fix world icon not being visible on non-Windows * Use the correct generics to take in AppHandle * Implement start_join_singleplayer_world and start_join_server for modern versions * Don't error if server has no cached icon * Migrate to own server pinging * Ignore missing server hidden field and missing saves dir * Update world list frontend * More frontend work * Server status player sample can be absent * Fix refresh state * Add get_profile_protocol_version * Add protocol_version column to database * SQL INTEGER is i64 in sqlx * sqlx prepare * Cache protocol version in database * Continue worlds UI work * Fix motds being bold * Remove legacy pinging and add a 30-second timeout * Remove pinned for now and match world (and server) parsing closer to spec * Move type ServerStatus to worlds.ts * Implement add_server_to_profile * Fix pack_status being ignored when joining from launcher * Make World path field be relative * Implement rename_world and reset_world_icon * Clippy fix * Fix rename_world * UI enhancements * Implement backup_world, which returns the backup size in bytes * Clippy fix * Return index when adding servers to profile * Fix backup * Implement delete_world * Implement edit_server_in_profile and remove_server_from_profile * Clippy fix * Log server joins * Add edit and delete support * Fix ts errors * Fix minecraft font * Switch font out for non-monospaced. * Fix font proper * Some more world cleanup, handle play state, check quickplay compatibility * Clear the cached protocol version when a profile's game version is changed * Fix tint colors in navbar * Fix server protocol version pinging * UI fixes * Fix protocol version handler * Fix MOTD parsing * Add worlds_updated profile event * fix pkg * Functional home screen with worlds * lint * Fix incorrect folder creation * Make items clickable * Add locked field to SingleplayerWorld indicating whether the world is locked by the game * Implement locking frontend * Fix locking condition * Split worlds_updated profile event into servers_updated and world_updated * Fix compile error * Use port from resolve SRV record * Fix serialization of ProfilePayload and ProfilePayloadType * Individual singleplayer world refreshing * Log when worlds are perceived to be updated * Push logging + total refresh lock * Unlisten fixes * Highlight current world when clicked * Launcher logs refactor (#3444) * Switch live log to use STDOUT * fix clippy, legacy logs support * Fix lint * Handle non-XML log messages in XML logging, and don't escape log messages into XML --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> * Update incompatibility text * Home page fixes, and unlock after close * Remove logging * Add join log database migration * Switch server join timing to being in the database instead of in a separate log file * Create optimized get_recent_worlds function that takes in a limit * Update dependencies and fix Cargo.lock * temp disable overflow menus * revert home page changes * Enable overflow menus again * Remove list * Revert * Push dev tools * Remove default filter * Disable debug renderer * Fix random app errors * Refactor * Fix missing computed import * Fix light mode issues * Fix TS errors * Lint * Fix bad link in change modpack version modal * fix lint * fix intl --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
62 lines
1.6 KiB
Vue
62 lines
1.6 KiB
Vue
<template>
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<div class="smart-clickable" :class="{ 'smart-clickable--has-clickable': !!$slots.clickable }">
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<slot name="clickable" />
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<div v-bind="$attrs" class="smart-clickable__contents pointer-events-none">
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<slot />
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</div>
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</div>
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</template>
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<script setup lang="ts">
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defineOptions({
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inheritAttrs: false,
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})
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</script>
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<style scoped lang="scss">
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.smart-clickable {
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display: grid;
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> * {
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grid-area: 1 / 1;
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}
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.smart-clickable__contents {
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// Utility classes for contents
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:deep(.smart-clickable\:allow-pointer-events) {
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pointer-events: all;
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}
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}
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}
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// Only apply effects when a clickable is present
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.smart-clickable.smart-clickable--has-clickable {
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// Setup base styles for contents
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.smart-clickable__contents {
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transition: scale 0.125s ease-out;
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// Why? I don't know. It forces the SVGs to render differently, which fixes some shift on hover otherwise.
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//filter: brightness(1.00001);
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}
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// When clickable is being hovered or focus-visible, give contents an effect
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&:has(> *:first-child:hover, > *:first-child:focus-visible) .smart-clickable__contents {
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filter: var(--hover-filter-weak);
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// Utility classes for contents
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:deep(.smart-clickable\:underline-on-hover) {
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text-decoration: underline;
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}
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// Utility classes for contents
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:deep(.smart-clickable\:highlight-on-hover) {
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filter: brightness(var(--hover-brightness, 1.25));
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}
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}
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// When clickable is being clicked, give contents an effect
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&:has(> *:first-child:active) .smart-clickable__contents {
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scale: 0.97;
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}
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}
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</style>
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