Modrinth/packages/ui/src/components/modal/ConfirmModal.vue
Prospector ff4c7f47b2
Direct World Joining (#3457)
* Begin work on worlds backend

* Finish implementing get_profile_worlds and get_server_status (except pinning)

* Create TS types and manually copy unparsed chat components

* Clippy fix

* Update types.d.ts

* Initial worlds UI work

* Fix api::get_profile_worlds to take in a relative path

* sanitize & security update

* Fix sanitizePotentialFileUrl

* Fix sanitizePotentialFileUrl (for real)

* Fix empty motd causing error

* Finally actually fix world icons

* Fix world icon not being visible on non-Windows

* Use the correct generics to take in AppHandle

* Implement start_join_singleplayer_world and start_join_server for modern versions

* Don't error if server has no cached icon

* Migrate to own server pinging

* Ignore missing server hidden field and missing saves dir

* Update world list frontend

* More frontend work

* Server status player sample can be absent

* Fix refresh state

* Add get_profile_protocol_version

* Add protocol_version column to database

* SQL INTEGER is i64 in sqlx

* sqlx prepare

* Cache protocol version in database

* Continue worlds UI work

* Fix motds being bold

* Remove legacy pinging and add a 30-second timeout

* Remove pinned for now and match world (and server) parsing closer to spec

* Move type ServerStatus to worlds.ts

* Implement add_server_to_profile

* Fix pack_status being ignored when joining from launcher

* Make World path field be relative

* Implement rename_world and reset_world_icon

* Clippy fix

* Fix rename_world

* UI enhancements

* Implement backup_world, which returns the backup size in bytes

* Clippy fix

* Return index when adding servers to profile

* Fix backup

* Implement delete_world

* Implement edit_server_in_profile and remove_server_from_profile

* Clippy fix

* Log server joins

* Add edit and delete support

* Fix ts errors

* Fix minecraft font

* Switch font out for non-monospaced.

* Fix font proper

* Some more world cleanup, handle play state, check quickplay compatibility

* Clear the cached protocol version when a profile's game version is changed

* Fix tint colors in navbar

* Fix server protocol version pinging

* UI fixes

* Fix protocol version handler

* Fix MOTD parsing

* Add worlds_updated profile event

* fix pkg

* Functional home screen with worlds

* lint

* Fix incorrect folder creation

* Make items clickable

* Add locked field to SingleplayerWorld indicating whether the world is locked by the game

* Implement locking frontend

* Fix locking condition

* Split worlds_updated profile event into servers_updated and world_updated

* Fix compile error

* Use port from resolve SRV record

* Fix serialization of ProfilePayload and ProfilePayloadType

* Individual singleplayer world refreshing

* Log when worlds are perceived to be updated

* Push logging + total refresh lock

* Unlisten fixes

* Highlight current world when clicked

* Launcher logs refactor (#3444)

* Switch live log to use STDOUT

* fix clippy, legacy logs support

* Fix lint

* Handle non-XML log messages in XML logging, and don't escape log messages into XML

---------

Co-authored-by: Josiah Glosson <soujournme@gmail.com>

* Update incompatibility text

* Home page fixes, and unlock after close

* Remove logging

* Add join log database migration

* Switch server join timing to being in the database instead of in a separate log file

* Create optimized get_recent_worlds function that takes in a limit

* Update dependencies and fix Cargo.lock

* temp disable overflow menus

* revert home page changes

* Enable overflow menus again

* Remove list

* Revert

* Push dev tools

* Remove default filter

* Disable debug renderer

* Fix random app errors

* Refactor

* Fix missing computed import

* Fix light mode issues

* Fix TS errors

* Lint

* Fix bad link in change modpack version modal

* fix lint

* fix intl

---------

Co-authored-by: Josiah Glosson <soujournme@gmail.com>
Co-authored-by: Jai A <jaiagr+gpg@pm.me>
Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
2025-04-26 18:09:58 -07:00

129 lines
2.8 KiB
Vue

<template>
<NewModal ref="modal" :noblur="noblur" :danger="danger" :on-hide="onHide">
<template #title>
<slot name="title">
<span class="font-extrabold text-contrast text-lg">{{ title }}</span>
</slot>
</template>
<div class="flex flex-col gap-4">
<template v-if="description">
<div
v-if="markdown"
class="markdown-body max-w-[35rem]"
v-html="renderString(description)"
/>
<p v-else class="max-w-[35rem] m-0">
{{ description }}
</p>
</template>
<slot />
<label v-if="hasToType" for="confirmation">
<span>
To confirm you want to proceed, type
<span class="italic font-bold">{{ confirmationText }}</span> below:
</span>
</label>
<input
v-if="hasToType"
id="confirmation"
v-model="confirmation_typed"
type="text"
placeholder="Type here..."
class="max-w-[20rem]"
/>
<div class="flex gap-2">
<ButtonStyled :color="danger ? 'red' : 'brand'">
<button :disabled="action_disabled" @click="proceed">
<component :is="proceedIcon" />
{{ proceedLabel }}
</button>
</ButtonStyled>
<ButtonStyled>
<button @click="modal.hide()">
<XIcon />
Cancel
</button>
</ButtonStyled>
</div>
</div>
</NewModal>
</template>
<script setup>
import { renderString } from '@modrinth/utils'
import { ref, computed } from 'vue'
import { TrashIcon, XIcon } from '@modrinth/assets'
import NewModal from './NewModal.vue'
import ButtonStyled from '../base/ButtonStyled.vue'
const props = defineProps({
confirmationText: {
type: String,
default: '',
},
hasToType: {
type: Boolean,
default: false,
},
title: {
type: String,
default: 'No title defined',
required: true,
},
description: {
type: String,
default: undefined,
required: false,
},
proceedIcon: {
type: Object,
default: TrashIcon,
},
proceedLabel: {
type: String,
default: 'Proceed',
},
noblur: {
type: Boolean,
default: false,
},
danger: {
type: Boolean,
default: true,
},
onHide: {
type: Function,
default() {
return () => {}
},
},
markdown: {
type: Boolean,
default: true,
},
})
const emit = defineEmits(['proceed'])
const modal = ref(null)
const confirmation_typed = ref('')
const action_disabled = computed(
() =>
props.hasToType &&
confirmation_typed.value.toLowerCase() !== props.confirmationText.toLowerCase(),
)
function proceed() {
modal.value.hide()
confirmation_typed.value = ''
emit('proceed')
}
function show() {
modal.value.show()
}
defineExpose({ show })
</script>