Fix event targetting bugs by using paint layers in GetFrameForPoint, testing for visibility, and trying GetFrameForPoint on additional views if one fails. r=joki@netscape.com(, hyatt@netscape.com) b=12232,20051,21304,24474,26785, and remaining issues from 23161.
git-svn-id: svn://10.0.0.236/trunk@63689 18797224-902f-48f8-a5cc-f745e15eee43
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@@ -55,6 +55,10 @@ public:
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NS_IMETHOD SetInitialChildList(nsIPresContext* aPresContext,
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nsIAtom* aListName,
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nsIFrame* aChildList);
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NS_IMETHOD GetFrameForPoint(nsIPresContext* aPresContext,
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const nsPoint& aPoint,
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nsFramePaintLayer aWhichLayer,
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nsIFrame** aFrame);
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NS_IMETHOD AppendFrames(nsIPresContext* aPresContext,
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nsIPresShell& aPresShell,
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nsIAtom* aListName,
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@@ -161,6 +165,16 @@ ViewportFrame::SetInitialChildList(nsIPresContext* aPresContext,
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return rv;
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}
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NS_IMETHODIMP
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ViewportFrame::GetFrameForPoint(nsIPresContext* aPresContext,
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const nsPoint& aPoint,
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nsFramePaintLayer aWhichLayer,
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nsIFrame** aFrame)
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{
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// this should act like a block, so we need to override
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return GetFrameForPointUsing(aPresContext, aPoint, nsnull, aWhichLayer, (aWhichLayer == NS_FRAME_PAINT_LAYER_BACKGROUND), aFrame);
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}
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NS_IMETHODIMP
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ViewportFrame::AppendFrames(nsIPresContext* aPresContext,
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nsIPresShell& aPresShell,
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