Use the correct term "float" instead of "floater". b=218654 r+sr=bzbarsky

git-svn-id: svn://10.0.0.236/trunk@147924 18797224-902f-48f8-a5cc-f745e15eee43
This commit is contained in:
dbaron%dbaron.org
2003-10-13 21:51:02 +00:00
parent 925257fbb9
commit 33601224e0
62 changed files with 1737 additions and 1723 deletions

View File

@@ -363,7 +363,7 @@ nsHTMLButtonControlFrame::Paint(nsIPresContext* aPresContext,
#if 0 // old way
PaintChildren(aPresContext, aRenderingContext, aDirtyRect, NS_FRAME_PAINT_LAYER_BACKGROUND);
PaintChildren(aPresContext, aRenderingContext, aDirtyRect, NS_FRAME_PAINT_LAYER_FLOATERS);
PaintChildren(aPresContext, aRenderingContext, aDirtyRect, NS_FRAME_PAINT_LAYER_FLOATS);
PaintChildren(aPresContext, aRenderingContext, aDirtyRect, NS_FRAME_PAINT_LAYER_FOREGROUND);
#else // temporary
@@ -384,7 +384,7 @@ nsHTMLButtonControlFrame::Paint(nsIPresContext* aPresContext,
aRenderingContext.SetClipRect(rect, nsClipCombine_kIntersect, clipEmpty);
PaintChildren(aPresContext, aRenderingContext, aDirtyRect, NS_FRAME_PAINT_LAYER_BACKGROUND);
PaintChildren(aPresContext, aRenderingContext, aDirtyRect, NS_FRAME_PAINT_LAYER_FLOATERS);
PaintChildren(aPresContext, aRenderingContext, aDirtyRect, NS_FRAME_PAINT_LAYER_FLOATS);
PaintChildren(aPresContext, aRenderingContext, aDirtyRect, NS_FRAME_PAINT_LAYER_FOREGROUND);
aRenderingContext.PopState(clipEmpty);