frames with a percentage based width should report a 0 MEW bug 246999 r/sr=roc

git-svn-id: svn://10.0.0.236/trunk@161543 18797224-902f-48f8-a5cc-f745e15eee43
This commit is contained in:
bmlk%gmx.de
2004-08-31 18:50:40 +00:00
parent 995babcfb0
commit 4ea73ea2f9
19 changed files with 70 additions and 28 deletions

View File

@@ -593,12 +593,12 @@ nsFieldSetFrame::Reflow(nsPresContext* aPresContext,
aDesiredSize.descent = 0;
aDesiredSize.mMaximumWidth = aDesiredSize.width;
if (aDesiredSize.mComputeMEW) {
// if the legend is wider use it
if (aDesiredSize.mMaxElementWidth < mLegendRect.width)
aDesiredSize.mMaxElementWidth = mLegendRect.width;
aDesiredSize.SetMEWToActualWidth(aReflowState.mStylePosition->mWidth.GetUnit());
// if the legend is wider use it
if (aDesiredSize.mMaxElementWidth < mLegendRect.width + borderPadding.left + borderPadding.right)
aDesiredSize.mMaxElementWidth = mLegendRect.width + borderPadding.left + borderPadding.right;
// add in padding.
aDesiredSize.mMaxElementWidth += borderPadding.left + borderPadding.right;
}
aDesiredSize.mOverflowArea = nsRect(0, 0, aDesiredSize.width, aDesiredSize.height);
if (mLegendFrame)