Free the lizard
git-svn-id: svn://10.0.0.236/trunk@10 18797224-902f-48f8-a5cc-f745e15eee43
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320
mozilla/lib/mac/UserInterface/CSimpleDividedView.cp
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320
mozilla/lib/mac/UserInterface/CSimpleDividedView.cp
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.0 (the "NPL"); you may not use this file except in
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* compliance with the NPL. You may obtain a copy of the NPL at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the NPL is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
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* for the specific language governing rights and limitations under the
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* NPL.
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*
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* The Initial Developer of this code under the NPL is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All Rights
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* Reserved.
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*/
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// Simplest divided view. Just takes in the panes as the parameters
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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#include "prtypes.h"
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#include "CSimpleDividedView.h"
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// PP
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#include <URegions.h>
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#include <UDebugging.h>
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#include <UCursor.h>
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#ifndef VERT_CURSOR
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#define VERT_CURSOR 1136
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#endif
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#ifndef HORI_CURSOR
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#define HORI_CURSOR 1120
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#endif
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//#define DRAW_DEBUG_RECT
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// ---------------------------------------------------------------------------
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// ¥ CSimpleDividedView constructor
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// ---------------------------------------------------------------------------
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// Read in the data
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CSimpleDividedView::CSimpleDividedView(LStream *inStream) : LPane(inStream)
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{
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*inStream >> fTopLeftViewID;
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*inStream >> fBottomRightViewID;
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*inStream >> fTopLeftMinSize;
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*inStream >> fBottomRightMinSize;
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fIsVertical = -1;
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}
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// ---------------------------------------------------------------------------
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// ¥ CSimpleDividedView destructor
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// ---------------------------------------------------------------------------
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CSimpleDividedView::~CSimpleDividedView()
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{
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}
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// ---------------------------------------------------------------------------
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// ¥ RepositionView
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// ---------------------------------------------------------------------------
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// Squeze ourselves between topLeft and bottomRight view
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void CSimpleDividedView::RepositionView()
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{
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Rect r1, r2, thisRect;
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if ( !GetViewRects(r1, r2) )
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{
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Hide();
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return;
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}
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Show();
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if (fIsVertical == -1)
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ReadjustConstraints();
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if (fIsVertical)
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{
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// Get the smallest rectangle between the two
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thisRect.top = r1.bottom;
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thisRect.bottom = r2.top;
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thisRect.left = r1.left > r2.left ? r1.left : r2.left;
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thisRect.right = r1.right < r2.right ? r1.right : r2.right;
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if ( thisRect.top == thisRect.bottom )
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{
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thisRect.top -= 1;
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thisRect.bottom += 1;
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}
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}
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else
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{
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thisRect.left = r1.right;
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thisRect.right = r2.left;
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thisRect.top = r1.top > r2.top ? r1.top : r2.top;
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thisRect.bottom = r1.bottom < r2.bottom ? r1.bottom : r2.bottom;
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if ( thisRect.left == thisRect.right )
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{
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thisRect.left -= 1;
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thisRect.right += 1;
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}
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}
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MoveBy( thisRect.left - mFrameLocation.h, thisRect.top - mFrameLocation.v, false );
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ResizeFrameTo( thisRect.right - thisRect.left, thisRect.bottom - thisRect.top , false);
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}
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// ---------------------------------------------------------------------------
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// ¥ GetViewRects
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// ---------------------------------------------------------------------------
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// r1 is the fTopLeftViewID rect
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// r2 is the fBottomRightViewID rect
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Boolean CSimpleDividedView::GetViewRects(Rect& r1, Rect& r2)
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{
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LPane * pane1, * pane2;
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// Get the location of the views
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pane1 = mSuperView->FindPaneByID( fTopLeftViewID );
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SignalIfNot_(pane1);
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pane2 = mSuperView->FindPaneByID( fBottomRightViewID );
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SignalIfNot_(pane2);
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if ( pane1->IsVisible() && pane2->IsVisible() )
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{
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SDimension16 size1, size2;
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SPoint32 loc1, loc2;
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pane1->GetFrameSize( size1 );
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pane2->GetFrameSize( size2 );
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pane1->GetFrameLocation( loc1 );
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pane2->GetFrameLocation( loc2 );
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::SetRect( &r1, loc1.h, loc1.v, loc1.h+size1.width, loc1.v + size1.height );
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::SetRect( &r2, loc2.h, loc2.v, loc2.h+size2.width, loc2.v + size2.height );
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return true;
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}
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else
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return false;
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}
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// ---------------------------------------------------------------------------
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// ¥ ReadjustConstraints
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// ---------------------------------------------------------------------------
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// Figure out which is the topLeft view
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// Readjust our position
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void CSimpleDividedView::ReadjustConstraints()
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{
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Rect r1, r2;
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if ( !GetViewRects(r1, r2 ) )
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return;
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// Are we vertical drag?
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// If so, top and bottom of top pane are less than top of other pane
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if ( (r1.top < r2.top ) && ( r1.bottom < r2.top ) )
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// r1 on top of r2
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{
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fIsVertical = TRUE;
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}
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else if ( (r2.top < r1.top ) && ( r2.bottom < r1.top ) )
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// r2 on top of r1
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{
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fIsVertical = TRUE;
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PaneIDT temp = fTopLeftViewID;
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fTopLeftViewID = fBottomRightViewID;
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fBottomRightViewID = temp;
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} else if ( (r1.left < r2.left ) && ( r1.left < r2.bottom ) )
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// r1 left of r2
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{
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fIsVertical = FALSE;
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} else if ( (r2.left < r1.left ) && ( r2.left < r1.bottom ) )
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{
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// r2 to left of r1
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fIsVertical = FALSE;
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PaneIDT temp = fTopLeftViewID;
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fTopLeftViewID = fBottomRightViewID;
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fBottomRightViewID = temp;
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}
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else
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SignalCStr_("The views are not properly adjusted");
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// Readjust our position
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RepositionView();
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}
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// ---------------------------------------------------------------------------
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// ¥ FinishCreateSelf
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// ---------------------------------------------------------------------------
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// Position this view
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void CSimpleDividedView::FinishCreateSelf()
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{
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ReadjustConstraints();
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}
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// ---------------------------------------------------------------------------
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// ¥ AdaptToSuperFrameSize
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// ---------------------------------------------------------------------------
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// Do not want to move the view around
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void CSimpleDividedView::AdaptToSuperFrameSize(Int32 inSurrWidthDelta,
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Int32 inSurrHeightDelta,
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Boolean inRefresh)
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{
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ReadjustConstraints();
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}
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// ---------------------------------------------------------------------------
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// ¥ ClickSelf
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// ---------------------------------------------------------------------------
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// Drag the bar within the limits
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// Readjust the subview size
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void CSimpleDividedView::ClickSelf(const SMouseDownEvent &inMouseDown)
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{
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long dragDistance;
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Rect limitRect, slopRect, frame;
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FocusDraw();
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CalcLocalFrameRect(frame);
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StRegion rgn(frame);
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// Figure out the limits, taking minimum size into account
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{
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Rect r1, r2;
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if ( !GetViewRects(r1, r2) )
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return;
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if (fIsVertical)
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{
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limitRect.top = r1.top + fTopLeftMinSize;
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limitRect.bottom = r2.bottom - fBottomRightMinSize;
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limitRect.left = frame.left;
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limitRect.right = frame.right;
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slopRect.left = limitRect.left - 50;
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slopRect.right = limitRect.right + 50;
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slopRect.top = r1.top - 30;
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slopRect.bottom = r2.bottom + 30;
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}
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else
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{
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limitRect.left = r1.left + fTopLeftMinSize;
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limitRect.right = r2.right - fBottomRightMinSize;
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limitRect.top = r1.top;
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limitRect.bottom = r2.bottom;
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slopRect = limitRect;
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slopRect.left -= fTopLeftMinSize;
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slopRect.right += fBottomRightMinSize;
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slopRect.bottom += 50;
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slopRect.top -= 50;
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}
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}
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// Drag it
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dragDistance = ::DragGrayRgn( rgn, inMouseDown.whereLocal,
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&limitRect, &slopRect,
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fIsVertical ? vAxisOnly : hAxisOnly, nil );
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Int16 horizDrag = LoWord(dragDistance);
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Int16 vertDrag = HiWord(dragDistance);
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// Move/resize the views
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if ( (dragDistance != 0x80008000) && // 0x80008000 == Drag_Aborted from UFloatingDesktop
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(horizDrag != 0 || vertDrag != 0) )
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{
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LPane * p1, *p2;
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p1 = mSuperView->FindPaneByID(fTopLeftViewID);
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p2 = mSuperView->FindPaneByID(fBottomRightViewID);
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p1->ResizeFrameBy( horizDrag, vertDrag, true );
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p2->MoveBy( horizDrag, vertDrag, true );
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p2->ResizeFrameBy( -horizDrag, -vertDrag, true );
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RepositionView();
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BroadcastMessage(msg_SubviewChangedSize, this);
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}
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}
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// ---------------------------------------------------------------------------
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// ¥ AdjustCursorSelf
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// ---------------------------------------------------------------------------
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// Standard vert/horizontal sliders
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void CSimpleDividedView::AdjustCursorSelf(Point inPortPt, const EventRecord& inMacEvent )
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{
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ResIDT cursID = fIsVertical ? VERT_CURSOR : HORI_CURSOR;
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CursHandle h = GetCursor (cursID);
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if (h)
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SetCursor( *h );
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else
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SignalCStr_("Signal those strings");
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}
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// ---------------------------------------------------------------------------
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// ¥ DrawSelf
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// ---------------------------------------------------------------------------
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// Debug only, draw a big red slab
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#ifdef DEBUG
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void CSimpleDividedView::DrawSelf()
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{
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#ifdef DRAW_DEBUG_RECT
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Rect frame;
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CalcLocalFrameRect(frame);
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RGBColor c;
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c.red = 0xDD6B; c.green = 0x08C2; c.blue = 0x06A2;
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RGBForeColor (&c);
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PaintRect(&frame);
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#endif
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}
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#endif
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