diff --git a/mozilla/content/html/document/src/nsHTMLFragmentContentSink.cpp b/mozilla/content/html/document/src/nsHTMLFragmentContentSink.cpp index 2f46648d4b9..b39370d86db 100644 --- a/mozilla/content/html/document/src/nsHTMLFragmentContentSink.cpp +++ b/mozilla/content/html/document/src/nsHTMLFragmentContentSink.cpp @@ -150,9 +150,9 @@ nsHTMLFragmentContentSink::~nsHTMLFragmentContentSink() NS_IF_RELEASE(mCurrentMap); if (nsnull != mContentStack) { // there shouldn't be anything here except in an error condition - PRInt32 index = mContentStack->Count(); - while (0 < index--) { - nsIContent* content = (nsIContent*)mContentStack->ElementAt(index); + PRInt32 indx = mContentStack->Count(); + while (0 < indx--) { + nsIContent* content = (nsIContent*)mContentStack->ElementAt(indx); NS_RELEASE(content); } delete mContentStack; @@ -498,8 +498,8 @@ nsIContent* nsHTMLFragmentContentSink::GetCurrentContent() { if (nsnull != mContentStack) { - PRInt32 index = mContentStack->Count() - 1; - return (nsIContent *)mContentStack->ElementAt(index); + PRInt32 indx = mContentStack->Count() - 1; + return (nsIContent *)mContentStack->ElementAt(indx); } return nsnull; } @@ -520,9 +520,9 @@ nsHTMLFragmentContentSink::PopContent() { nsIContent* content = nsnull; if (nsnull != mContentStack) { - PRInt32 index = mContentStack->Count() - 1; - content = (nsIContent *)mContentStack->ElementAt(index); - mContentStack->RemoveElementAt(index); + PRInt32 indx = mContentStack->Count() - 1; + content = (nsIContent *)mContentStack->ElementAt(indx); + mContentStack->RemoveElementAt(indx); } return content; } @@ -635,30 +635,30 @@ GetAttributeValueAt(const nsIParserNode& aNode, // should we be doing that? If so then it needs to live in two places (bad) // so we should add a translate numeric entity method from the parser... char cbuf[100]; - PRInt32 index = 0; - while (index < aResult.Length()) { + PRInt32 indx = 0; + while (indx < aResult.Length()) { // If we have the start of an entity (and it's not at the end of // our string) then translate the entity into it's unicode value. - if ((aResult.CharAt(index++) == '&') && (index < aResult.Length())) { - PRInt32 start = index - 1; - PRUnichar e = aResult.CharAt(index); + if ((aResult.CharAt(indx++) == '&') && (indx < aResult.Length())) { + PRInt32 start = indx - 1; + PRUnichar e = aResult.CharAt(indx); if (e == '#') { // Convert a numeric character reference - index++; + indx++; char* cp = cbuf; char* limit = cp + sizeof(cbuf) - 1; PRBool ok = PR_FALSE; PRInt32 slen = aResult.Length(); - while ((index < slen) && (cp < limit)) { - PRUnichar e = aResult.CharAt(index); + while ((indx < slen) && (cp < limit)) { + e = aResult.CharAt(indx); if (e == ';') { - index++; + indx++; ok = PR_TRUE; break; } if ((e >= '0') && (e <= '9')) { *cp++ = char(e); - index++; + indx++; continue; } break; @@ -677,23 +677,23 @@ GetAttributeValueAt(const nsIParserNode& aNode, // Remove entity from string and replace it with the integer // value. - aResult.Cut(start, index - start); + aResult.Cut(start, indx - start); aResult.Insert(PRUnichar(ch), start); - index = start + 1; + indx = start + 1; } else if (((e >= 'A') && (e <= 'Z')) || ((e >= 'a') && (e <= 'z'))) { // Convert a named entity - index++; + indx++; char* cp = cbuf; char* limit = cp + sizeof(cbuf) - 1; *cp++ = char(e); PRBool ok = PR_FALSE; PRInt32 slen = aResult.Length(); - while ((index < slen) && (cp < limit)) { - PRUnichar e = aResult.CharAt(index); + while ((indx < slen) && (cp < limit)) { + e = aResult.CharAt(indx); if (e == ';') { - index++; + indx++; ok = PR_TRUE; break; } @@ -701,7 +701,7 @@ GetAttributeValueAt(const nsIParserNode& aNode, ((e >= 'A') && (e <= 'Z')) || ((e >= 'a') && (e <= 'z'))) { *cp++ = char(e); - index++; + indx++; continue; } break; @@ -717,9 +717,9 @@ GetAttributeValueAt(const nsIParserNode& aNode, // Remove entity from string and replace it with the integer // value. - aResult.Cut(start, index - start); + aResult.Cut(start, indx - start); aResult.Insert(PRUnichar(ch), start); - index = start + 1; + indx = start + 1; } else if (e == '{') { // Convert a script entity diff --git a/mozilla/layout/html/document/src/nsHTMLFragmentContentSink.cpp b/mozilla/layout/html/document/src/nsHTMLFragmentContentSink.cpp index 2f46648d4b9..b39370d86db 100644 --- a/mozilla/layout/html/document/src/nsHTMLFragmentContentSink.cpp +++ b/mozilla/layout/html/document/src/nsHTMLFragmentContentSink.cpp @@ -150,9 +150,9 @@ nsHTMLFragmentContentSink::~nsHTMLFragmentContentSink() NS_IF_RELEASE(mCurrentMap); if (nsnull != mContentStack) { // there shouldn't be anything here except in an error condition - PRInt32 index = mContentStack->Count(); - while (0 < index--) { - nsIContent* content = (nsIContent*)mContentStack->ElementAt(index); + PRInt32 indx = mContentStack->Count(); + while (0 < indx--) { + nsIContent* content = (nsIContent*)mContentStack->ElementAt(indx); NS_RELEASE(content); } delete mContentStack; @@ -498,8 +498,8 @@ nsIContent* nsHTMLFragmentContentSink::GetCurrentContent() { if (nsnull != mContentStack) { - PRInt32 index = mContentStack->Count() - 1; - return (nsIContent *)mContentStack->ElementAt(index); + PRInt32 indx = mContentStack->Count() - 1; + return (nsIContent *)mContentStack->ElementAt(indx); } return nsnull; } @@ -520,9 +520,9 @@ nsHTMLFragmentContentSink::PopContent() { nsIContent* content = nsnull; if (nsnull != mContentStack) { - PRInt32 index = mContentStack->Count() - 1; - content = (nsIContent *)mContentStack->ElementAt(index); - mContentStack->RemoveElementAt(index); + PRInt32 indx = mContentStack->Count() - 1; + content = (nsIContent *)mContentStack->ElementAt(indx); + mContentStack->RemoveElementAt(indx); } return content; } @@ -635,30 +635,30 @@ GetAttributeValueAt(const nsIParserNode& aNode, // should we be doing that? If so then it needs to live in two places (bad) // so we should add a translate numeric entity method from the parser... char cbuf[100]; - PRInt32 index = 0; - while (index < aResult.Length()) { + PRInt32 indx = 0; + while (indx < aResult.Length()) { // If we have the start of an entity (and it's not at the end of // our string) then translate the entity into it's unicode value. - if ((aResult.CharAt(index++) == '&') && (index < aResult.Length())) { - PRInt32 start = index - 1; - PRUnichar e = aResult.CharAt(index); + if ((aResult.CharAt(indx++) == '&') && (indx < aResult.Length())) { + PRInt32 start = indx - 1; + PRUnichar e = aResult.CharAt(indx); if (e == '#') { // Convert a numeric character reference - index++; + indx++; char* cp = cbuf; char* limit = cp + sizeof(cbuf) - 1; PRBool ok = PR_FALSE; PRInt32 slen = aResult.Length(); - while ((index < slen) && (cp < limit)) { - PRUnichar e = aResult.CharAt(index); + while ((indx < slen) && (cp < limit)) { + e = aResult.CharAt(indx); if (e == ';') { - index++; + indx++; ok = PR_TRUE; break; } if ((e >= '0') && (e <= '9')) { *cp++ = char(e); - index++; + indx++; continue; } break; @@ -677,23 +677,23 @@ GetAttributeValueAt(const nsIParserNode& aNode, // Remove entity from string and replace it with the integer // value. - aResult.Cut(start, index - start); + aResult.Cut(start, indx - start); aResult.Insert(PRUnichar(ch), start); - index = start + 1; + indx = start + 1; } else if (((e >= 'A') && (e <= 'Z')) || ((e >= 'a') && (e <= 'z'))) { // Convert a named entity - index++; + indx++; char* cp = cbuf; char* limit = cp + sizeof(cbuf) - 1; *cp++ = char(e); PRBool ok = PR_FALSE; PRInt32 slen = aResult.Length(); - while ((index < slen) && (cp < limit)) { - PRUnichar e = aResult.CharAt(index); + while ((indx < slen) && (cp < limit)) { + e = aResult.CharAt(indx); if (e == ';') { - index++; + indx++; ok = PR_TRUE; break; } @@ -701,7 +701,7 @@ GetAttributeValueAt(const nsIParserNode& aNode, ((e >= 'A') && (e <= 'Z')) || ((e >= 'a') && (e <= 'z'))) { *cp++ = char(e); - index++; + indx++; continue; } break; @@ -717,9 +717,9 @@ GetAttributeValueAt(const nsIParserNode& aNode, // Remove entity from string and replace it with the integer // value. - aResult.Cut(start, index - start); + aResult.Cut(start, indx - start); aResult.Insert(PRUnichar(ch), start); - index = start + 1; + indx = start + 1; } else if (e == '{') { // Convert a script entity