diff --git a/mozilla/content/html/document/src/nsHTMLFragmentContentSink.cpp b/mozilla/content/html/document/src/nsHTMLFragmentContentSink.cpp
index 2f46648d4b9..b39370d86db 100644
--- a/mozilla/content/html/document/src/nsHTMLFragmentContentSink.cpp
+++ b/mozilla/content/html/document/src/nsHTMLFragmentContentSink.cpp
@@ -150,9 +150,9 @@ nsHTMLFragmentContentSink::~nsHTMLFragmentContentSink()
NS_IF_RELEASE(mCurrentMap);
if (nsnull != mContentStack) {
// there shouldn't be anything here except in an error condition
- PRInt32 index = mContentStack->Count();
- while (0 < index--) {
- nsIContent* content = (nsIContent*)mContentStack->ElementAt(index);
+ PRInt32 indx = mContentStack->Count();
+ while (0 < indx--) {
+ nsIContent* content = (nsIContent*)mContentStack->ElementAt(indx);
NS_RELEASE(content);
}
delete mContentStack;
@@ -498,8 +498,8 @@ nsIContent*
nsHTMLFragmentContentSink::GetCurrentContent()
{
if (nsnull != mContentStack) {
- PRInt32 index = mContentStack->Count() - 1;
- return (nsIContent *)mContentStack->ElementAt(index);
+ PRInt32 indx = mContentStack->Count() - 1;
+ return (nsIContent *)mContentStack->ElementAt(indx);
}
return nsnull;
}
@@ -520,9 +520,9 @@ nsHTMLFragmentContentSink::PopContent()
{
nsIContent* content = nsnull;
if (nsnull != mContentStack) {
- PRInt32 index = mContentStack->Count() - 1;
- content = (nsIContent *)mContentStack->ElementAt(index);
- mContentStack->RemoveElementAt(index);
+ PRInt32 indx = mContentStack->Count() - 1;
+ content = (nsIContent *)mContentStack->ElementAt(indx);
+ mContentStack->RemoveElementAt(indx);
}
return content;
}
@@ -635,30 +635,30 @@ GetAttributeValueAt(const nsIParserNode& aNode,
// should we be doing that? If so then it needs to live in two places (bad)
// so we should add a translate numeric entity method from the parser...
char cbuf[100];
- PRInt32 index = 0;
- while (index < aResult.Length()) {
+ PRInt32 indx = 0;
+ while (indx < aResult.Length()) {
// If we have the start of an entity (and it's not at the end of
// our string) then translate the entity into it's unicode value.
- if ((aResult.CharAt(index++) == '&') && (index < aResult.Length())) {
- PRInt32 start = index - 1;
- PRUnichar e = aResult.CharAt(index);
+ if ((aResult.CharAt(indx++) == '&') && (indx < aResult.Length())) {
+ PRInt32 start = indx - 1;
+ PRUnichar e = aResult.CharAt(indx);
if (e == '#') {
// Convert a numeric character reference
- index++;
+ indx++;
char* cp = cbuf;
char* limit = cp + sizeof(cbuf) - 1;
PRBool ok = PR_FALSE;
PRInt32 slen = aResult.Length();
- while ((index < slen) && (cp < limit)) {
- PRUnichar e = aResult.CharAt(index);
+ while ((indx < slen) && (cp < limit)) {
+ e = aResult.CharAt(indx);
if (e == ';') {
- index++;
+ indx++;
ok = PR_TRUE;
break;
}
if ((e >= '0') && (e <= '9')) {
*cp++ = char(e);
- index++;
+ indx++;
continue;
}
break;
@@ -677,23 +677,23 @@ GetAttributeValueAt(const nsIParserNode& aNode,
// Remove entity from string and replace it with the integer
// value.
- aResult.Cut(start, index - start);
+ aResult.Cut(start, indx - start);
aResult.Insert(PRUnichar(ch), start);
- index = start + 1;
+ indx = start + 1;
}
else if (((e >= 'A') && (e <= 'Z')) ||
((e >= 'a') && (e <= 'z'))) {
// Convert a named entity
- index++;
+ indx++;
char* cp = cbuf;
char* limit = cp + sizeof(cbuf) - 1;
*cp++ = char(e);
PRBool ok = PR_FALSE;
PRInt32 slen = aResult.Length();
- while ((index < slen) && (cp < limit)) {
- PRUnichar e = aResult.CharAt(index);
+ while ((indx < slen) && (cp < limit)) {
+ e = aResult.CharAt(indx);
if (e == ';') {
- index++;
+ indx++;
ok = PR_TRUE;
break;
}
@@ -701,7 +701,7 @@ GetAttributeValueAt(const nsIParserNode& aNode,
((e >= 'A') && (e <= 'Z')) ||
((e >= 'a') && (e <= 'z'))) {
*cp++ = char(e);
- index++;
+ indx++;
continue;
}
break;
@@ -717,9 +717,9 @@ GetAttributeValueAt(const nsIParserNode& aNode,
// Remove entity from string and replace it with the integer
// value.
- aResult.Cut(start, index - start);
+ aResult.Cut(start, indx - start);
aResult.Insert(PRUnichar(ch), start);
- index = start + 1;
+ indx = start + 1;
}
else if (e == '{') {
// Convert a script entity
diff --git a/mozilla/layout/html/document/src/nsHTMLFragmentContentSink.cpp b/mozilla/layout/html/document/src/nsHTMLFragmentContentSink.cpp
index 2f46648d4b9..b39370d86db 100644
--- a/mozilla/layout/html/document/src/nsHTMLFragmentContentSink.cpp
+++ b/mozilla/layout/html/document/src/nsHTMLFragmentContentSink.cpp
@@ -150,9 +150,9 @@ nsHTMLFragmentContentSink::~nsHTMLFragmentContentSink()
NS_IF_RELEASE(mCurrentMap);
if (nsnull != mContentStack) {
// there shouldn't be anything here except in an error condition
- PRInt32 index = mContentStack->Count();
- while (0 < index--) {
- nsIContent* content = (nsIContent*)mContentStack->ElementAt(index);
+ PRInt32 indx = mContentStack->Count();
+ while (0 < indx--) {
+ nsIContent* content = (nsIContent*)mContentStack->ElementAt(indx);
NS_RELEASE(content);
}
delete mContentStack;
@@ -498,8 +498,8 @@ nsIContent*
nsHTMLFragmentContentSink::GetCurrentContent()
{
if (nsnull != mContentStack) {
- PRInt32 index = mContentStack->Count() - 1;
- return (nsIContent *)mContentStack->ElementAt(index);
+ PRInt32 indx = mContentStack->Count() - 1;
+ return (nsIContent *)mContentStack->ElementAt(indx);
}
return nsnull;
}
@@ -520,9 +520,9 @@ nsHTMLFragmentContentSink::PopContent()
{
nsIContent* content = nsnull;
if (nsnull != mContentStack) {
- PRInt32 index = mContentStack->Count() - 1;
- content = (nsIContent *)mContentStack->ElementAt(index);
- mContentStack->RemoveElementAt(index);
+ PRInt32 indx = mContentStack->Count() - 1;
+ content = (nsIContent *)mContentStack->ElementAt(indx);
+ mContentStack->RemoveElementAt(indx);
}
return content;
}
@@ -635,30 +635,30 @@ GetAttributeValueAt(const nsIParserNode& aNode,
// should we be doing that? If so then it needs to live in two places (bad)
// so we should add a translate numeric entity method from the parser...
char cbuf[100];
- PRInt32 index = 0;
- while (index < aResult.Length()) {
+ PRInt32 indx = 0;
+ while (indx < aResult.Length()) {
// If we have the start of an entity (and it's not at the end of
// our string) then translate the entity into it's unicode value.
- if ((aResult.CharAt(index++) == '&') && (index < aResult.Length())) {
- PRInt32 start = index - 1;
- PRUnichar e = aResult.CharAt(index);
+ if ((aResult.CharAt(indx++) == '&') && (indx < aResult.Length())) {
+ PRInt32 start = indx - 1;
+ PRUnichar e = aResult.CharAt(indx);
if (e == '#') {
// Convert a numeric character reference
- index++;
+ indx++;
char* cp = cbuf;
char* limit = cp + sizeof(cbuf) - 1;
PRBool ok = PR_FALSE;
PRInt32 slen = aResult.Length();
- while ((index < slen) && (cp < limit)) {
- PRUnichar e = aResult.CharAt(index);
+ while ((indx < slen) && (cp < limit)) {
+ e = aResult.CharAt(indx);
if (e == ';') {
- index++;
+ indx++;
ok = PR_TRUE;
break;
}
if ((e >= '0') && (e <= '9')) {
*cp++ = char(e);
- index++;
+ indx++;
continue;
}
break;
@@ -677,23 +677,23 @@ GetAttributeValueAt(const nsIParserNode& aNode,
// Remove entity from string and replace it with the integer
// value.
- aResult.Cut(start, index - start);
+ aResult.Cut(start, indx - start);
aResult.Insert(PRUnichar(ch), start);
- index = start + 1;
+ indx = start + 1;
}
else if (((e >= 'A') && (e <= 'Z')) ||
((e >= 'a') && (e <= 'z'))) {
// Convert a named entity
- index++;
+ indx++;
char* cp = cbuf;
char* limit = cp + sizeof(cbuf) - 1;
*cp++ = char(e);
PRBool ok = PR_FALSE;
PRInt32 slen = aResult.Length();
- while ((index < slen) && (cp < limit)) {
- PRUnichar e = aResult.CharAt(index);
+ while ((indx < slen) && (cp < limit)) {
+ e = aResult.CharAt(indx);
if (e == ';') {
- index++;
+ indx++;
ok = PR_TRUE;
break;
}
@@ -701,7 +701,7 @@ GetAttributeValueAt(const nsIParserNode& aNode,
((e >= 'A') && (e <= 'Z')) ||
((e >= 'a') && (e <= 'z'))) {
*cp++ = char(e);
- index++;
+ indx++;
continue;
}
break;
@@ -717,9 +717,9 @@ GetAttributeValueAt(const nsIParserNode& aNode,
// Remove entity from string and replace it with the integer
// value.
- aResult.Cut(start, index - start);
+ aResult.Cut(start, indx - start);
aResult.Insert(PRUnichar(ch), start);
- index = start + 1;
+ indx = start + 1;
}
else if (e == '{') {
// Convert a script entity