From cbb38ee9272c554731003310e1bfbcbb9d36fb8a Mon Sep 17 00:00:00 2001 From: "rogerl%netscape.com" Date: Mon, 6 Aug 2001 21:57:00 +0000 Subject: [PATCH] More branch merging git-svn-id: svn://10.0.0.236/trunk@100431 18797224-902f-48f8-a5cc-f745e15eee43 --- mozilla/js2/src/winbuild/dikdik.dsp | 426 ++++++++++++++++++ mozilla/js2/src/winbuild/dikdik.dsw | 59 +++ mozilla/js2/tests/cpp/DikDik_Shell.cpp | 277 ++++++++++++ .../js2/tests/cpp/winbuild/DikDik_shell.dsp | 118 +++++ 4 files changed, 880 insertions(+) create mode 100644 mozilla/js2/src/winbuild/dikdik.dsp create mode 100644 mozilla/js2/src/winbuild/dikdik.dsw create mode 100644 mozilla/js2/tests/cpp/DikDik_Shell.cpp create mode 100644 mozilla/js2/tests/cpp/winbuild/DikDik_shell.dsp diff --git a/mozilla/js2/src/winbuild/dikdik.dsp b/mozilla/js2/src/winbuild/dikdik.dsp new file mode 100644 index 00000000000..20ff5bc2b1e --- /dev/null +++ b/mozilla/js2/src/winbuild/dikdik.dsp @@ -0,0 +1,426 @@ +# Microsoft Developer Studio Project File - Name="DikDik" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=DikDik - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "DikDik.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "DikDik.mak" CFG="DikDik - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "DikDik - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "DikDik - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "DikDik - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /GX /O2 /Ob2 /D "_LIB" /D "NDEBUG" /D "WIN32" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "DikDik - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "DikDik___Win32_Debug" +# PROP BASE Intermediate_Dir "DikDik___Win32_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "DikDik___Win32_Debug" +# PROP Intermediate_Dir "DikDik___Win32_Debug" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GR /GX /ZI /Od /I "../../../js/src/fdlibm" /D "_LIB" /D "DEBUG" /D "_DEBUG" /D "WIN32" /D "_MBCS" /FR /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "DikDik - Win32 Release" +# Name "DikDik - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\bytecodegen.cpp + +!IF "$(CFG)" == "DikDik - Win32 Release" + +# ADD CPP /W4 /GR + +!ELSEIF "$(CFG)" == "DikDik - Win32 Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\exception.cpp + +!IF "$(CFG)" == "DikDik - Win32 Release" + +# ADD CPP /W4 /GR + +!ELSEIF "$(CFG)" == "DikDik - Win32 Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\fdlibm_ns.cpp + +!IF "$(CFG)" == "DikDik - Win32 Release" + +# ADD CPP /W4 /GR + +!ELSEIF "$(CFG)" == "DikDik - Win32 Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\formatter.cpp + +!IF "$(CFG)" == "DikDik - Win32 Release" + +# ADD CPP /W4 /GR + +!ELSEIF "$(CFG)" == "DikDik - Win32 Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\hash.cpp + +!IF "$(CFG)" == "DikDik - Win32 Release" + +# ADD CPP /W4 /GR + +!ELSEIF "$(CFG)" == "DikDik - Win32 Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\js2execution.cpp +# End Source File +# Begin Source File + +SOURCE=..\js2runtime.cpp + +!IF "$(CFG)" == "DikDik - Win32 Release" + +# ADD CPP /W4 /GR + +!ELSEIF "$(CFG)" == "DikDik - Win32 Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\jsarray.cpp + +!IF "$(CFG)" == "DikDik - Win32 Release" + +# ADD CPP /W4 /GR + +!ELSEIF "$(CFG)" == "DikDik - Win32 Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\jsmath.cpp + +!IF "$(CFG)" == "DikDik - Win32 Release" + +# ADD CPP /W4 /GR + +!ELSEIF "$(CFG)" == "DikDik - Win32 Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\jsstring.cpp + +!IF "$(CFG)" == "DikDik - Win32 Release" + +# ADD CPP /W4 /GR + +!ELSEIF "$(CFG)" == "DikDik - Win32 Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\lexer.cpp + +!IF "$(CFG)" == "DikDik - Win32 Release" + +# ADD CPP /W4 /GR + +!ELSEIF "$(CFG)" == "DikDik - Win32 Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\mem.cpp + +!IF "$(CFG)" == "DikDik - Win32 Release" + +# ADD CPP /W4 /GR + +!ELSEIF "$(CFG)" == "DikDik - Win32 Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\numerics.cpp + +!IF "$(CFG)" == "DikDik - Win32 Release" + +# ADD CPP /W4 /GR + +!ELSEIF "$(CFG)" == "DikDik - Win32 Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\parser.cpp + +!IF "$(CFG)" == "DikDik - Win32 Release" + +# ADD CPP /W4 /GR + +!ELSEIF "$(CFG)" == "DikDik - Win32 Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\reader.cpp + +!IF "$(CFG)" == "DikDik - Win32 Release" + +# ADD CPP /W4 /GR + +!ELSEIF "$(CFG)" == "DikDik - Win32 Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\strings.cpp + +!IF "$(CFG)" == "DikDik - Win32 Release" + +# ADD CPP /W4 /GR + +!ELSEIF "$(CFG)" == "DikDik - Win32 Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\token.cpp + +!IF "$(CFG)" == "DikDik - Win32 Release" + +# ADD CPP /W4 /GR + +!ELSEIF "$(CFG)" == "DikDik - Win32 Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\tracer.cpp +# End Source File +# Begin Source File + +SOURCE=..\utilities.cpp + +!IF "$(CFG)" == "DikDik - Win32 Release" + +# ADD CPP /W4 /GR + +!ELSEIF "$(CFG)" == "DikDik - Win32 Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\world.cpp + +!IF "$(CFG)" == "DikDik - Win32 Release" + +# ADD CPP /W4 /GR + +!ELSEIF "$(CFG)" == "DikDik - Win32 Debug" + +!ENDIF + +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\algo.h +# End Source File +# Begin Source File + +SOURCE=..\bytecodegen.h +# End Source File +# Begin Source File + +SOURCE=..\ds.h +# End Source File +# Begin Source File + +SOURCE=..\exception.h +# End Source File +# Begin Source File + +SOURCE=..\fdlibm_ns.h +# End Source File +# Begin Source File + +SOURCE=..\formatter.h +# End Source File +# Begin Source File + +SOURCE=..\hash.h +# End Source File +# Begin Source File + +SOURCE=..\js2runtime.h +# End Source File +# Begin Source File + +SOURCE=..\jsarray.h +# End Source File +# Begin Source File + +SOURCE=..\jsmath.h +# End Source File +# Begin Source File + +SOURCE=..\jsstring.h +# End Source File +# Begin Source File + +SOURCE=..\lexer.h +# End Source File +# Begin Source File + +SOURCE=..\mem.h +# End Source File +# Begin Source File + +SOURCE=..\numerics.h +# End Source File +# Begin Source File + +SOURCE=..\parser.h +# End Source File +# Begin Source File + +SOURCE=..\property.h +# End Source File +# Begin Source File + +SOURCE=..\reader.h +# End Source File +# Begin Source File + +SOURCE=..\stlcfg.h +# End Source File +# Begin Source File + +SOURCE=..\strings.h +# End Source File +# Begin Source File + +SOURCE=..\systemtypes.h +# End Source File +# Begin Source File + +SOURCE=..\token.h +# End Source File +# Begin Source File + +SOURCE=..\utilities.h +# End Source File +# Begin Source File + +SOURCE=..\world.h +# End Source File +# End Group +# End Target +# End Project diff --git a/mozilla/js2/src/winbuild/dikdik.dsw b/mozilla/js2/src/winbuild/dikdik.dsw new file mode 100644 index 00000000000..80a9b2e20e0 --- /dev/null +++ b/mozilla/js2/src/winbuild/dikdik.dsw @@ -0,0 +1,59 @@ +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "DikDik"=.\DikDik.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name fdlibm + End Project Dependency +}}} + +############################################################################### + +Project: "DikDik_shell"=..\..\tests\cpp\winbuild\DikDik_shell.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name DikDik + End Project Dependency +}}} + +############################################################################### + +Project: "fdlibm"=.\fdlibm\fdlibm.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/mozilla/js2/tests/cpp/DikDik_Shell.cpp b/mozilla/js2/tests/cpp/DikDik_Shell.cpp new file mode 100644 index 00000000000..d62315ea1e9 --- /dev/null +++ b/mozilla/js2/tests/cpp/DikDik_Shell.cpp @@ -0,0 +1,277 @@ +// -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- +// +// The contents of this file are subject to the Netscape Public +// License Version 1.1 (the "License"); you may not use this file +// except in compliance with the License. You may obtain a copy of +// the License at http://www.mozilla.org/NPL/ +// +// Software distributed under the License is distributed on an "AS +// IS" basis, WITHOUT WARRANTY OF ANY KIND, either express oqr +// implied. See the License for the specific language governing +// rights and limitations under the License. +// +// The Original Code is the JavaScript 2 Prototype. +// +// The Initial Developer of the Original Code is Netscape +// Communications Corporation. Portions created by Netscape are +// Copyright (C) 1998 Netscape Communications Corporation. All +// Rights Reserved. + + +// +// JS2 shell. +// + +#ifdef _WIN32 + // Turn off warnings about identifiers too long in browser information + #pragma warning(disable: 4786) +#endif + +#define EXITCODE_RUNTIME_ERROR 3 + +#include +#include + +#include "world.h" +#include "reader.h" +#include "parser.h" +#include "js2runtime.h" +#include "bytecodegen.h" + +#ifdef DEBUG +#include "tracer.h" +#endif + +#if defined(XP_MAC) && !defined(XP_MAC_MPW) +#include +#include + +static char *mac_argv[] = {"js2", 0}; + +static void initConsole(StringPtr consoleName, + const char* startupMessage, + int &argc, char **&argv) +{ + SIOUXSettings.autocloseonquit = false; + SIOUXSettings.asktosaveonclose = false; + SIOUXSetTitle(consoleName); + + // Set up a buffer for stderr (otherwise it's a pig). + static char buffer[BUFSIZ]; + setvbuf(stderr, buffer, _IOLBF, BUFSIZ); + + JavaScript::stdOut << startupMessage; + + argc = 1; + argv = mac_argv; +} + +#endif + +using namespace JavaScript::JS2Runtime; + + +JavaScript::World world; +JavaScript::Arena a; + +bool gTraceFlag = false; + +namespace JavaScript { +namespace Shell { + +// Interactively read a line from the input stream in and put it into +// s. Return false if reached the end of input before reading anything. +static bool promptLine(LineReader &inReader, string &s, const char *prompt) +{ + if (prompt) { + stdOut << prompt; + #ifdef XP_MAC_MPW + // Print a CR after the prompt because MPW grabs the entire + // line when entering an interactive command. + stdOut << '\n'; + #endif + } + return inReader.readLine(s) != 0; +} + + +/* "filename" of the console */ +const String ConsoleName = widenCString(""); +const bool showTokens = false; + +#define INTERPRET_INPUT 1 +//#define SHOW_ICODE 1 + + +static JSValue load(Context *cx, const JSValue& /*thisValue*/, JSValue *argv, uint32 argc) +{ + if ((argc >= 1) && (argv[0].isString())) { + const String& fileName = *argv[0].string; + cx->readEvalFile(fileName); + } + return kUndefinedValue; +} + +static JSValue print(Context *, const JSValue& /*thisValue*/, JSValue *argv, uint32 argc) +{ + for (uint32 i = 0; i < argc; i++) { + stdOut << argv[i] << "\n"; + } + return kUndefinedValue; +} + +static JSValue debug(Context *cx, const JSValue& /*thisValue*/, JSValue * /*argv*/, uint32 /*argc*/) +{ + cx->mDebugFlag = !cx->mDebugFlag; + return kUndefinedValue; +} + +static JSValue trace(Context * /*cx*/, const JSValue& /*thisValue*/, JSValue * /*argv*/, uint32 /*argc*/) +{ + gTraceFlag = true; + stdOut << "Will report allocation stats\n"; + return kUndefinedValue; +} + +static JSValue dikdik(Context * /*cx*/, const JSValue& /*thisValue*/, JSValue * /*argv*/, uint32 /*argc*/) +{ + extern void do_dikdik(Formatter &f); + do_dikdik(stdOut); + return kUndefinedValue; +} + +static int readEvalPrint(Context *cx, FILE *in) +{ + int result = 0; + String buffer; + string line; + LineReader inReader(in); + while (promptLine(inReader, line, buffer.empty() ? "dd> " : "> ")) { + appendChars(buffer, line.data(), line.size()); + try { + Parser p(world, a, cx->mFlags, buffer, ConsoleName); + cx->setReader(&p.lexer.reader); + if (showTokens) { + Lexer &l = p.lexer; + while (true) { + const Token &t = l.get(true); + if (t.hasKind(Token::end)) + break; + stdOut << ' '; + t.print(stdOut, true); + } + stdOut << '\n'; + } else { + StmtNode *parsedStatements = p.parseProgram(); + ASSERT(p.lexer.peek(true).hasKind(Token::end)); + if (cx->mDebugFlag) + { + PrettyPrinter f(stdOut, 30); + { + PrettyPrinter::Block b(f, 2); + f << "Program ="; + f.linearBreak(1); + StmtNode::printStatements(f, parsedStatements); + } + f.end(); + stdOut << '\n'; + } +#ifdef INTERPRET_INPUT + // Generate code for parsedStatements, which is a linked + // list of zero or more statements + cx->buildRuntime(parsedStatements); + JS2Runtime::ByteCodeModule* bcm = cx->genCode(parsedStatements, ConsoleName); + if (bcm) { +#ifdef SHOW_ICODE + stdOut << *bcm; +#endif + bcm->setSource(buffer, ConsoleName); + cx->setReader(NULL); + JSValue result = cx->interpret(bcm, 0, NULL, JSValue(cx->getGlobalObject()), NULL, 0); + if (!result.isUndefined()) + stdOut << result.toString(cx) << "\n"; + delete bcm; + } +#endif + } + clear(buffer); + } catch (Exception &e) { + // If we got a syntax error on the end of input, then wait for a continuation + // of input rather than printing the error message. + if (!(e.hasKind(Exception::syntaxError) && e.lineNum && e.pos == buffer.size() && + e.sourceFile == ConsoleName)) { + stdOut << '\n' << e.fullMessage(); + clear(buffer); + result = EXITCODE_RUNTIME_ERROR; + } + } + } + stdOut << '\n'; + return result; +} + +static bool processArgs(Context *cx, int argc, char **argv, int *result) +{ + bool doInteractive = true; + for (int i = 0; i < argc; i++) { + if (argv[i][0] == '-') { + switch (argv[i][1]) { + case 'f': + { + try { + cx->readEvalFile(JavaScript::widenCString(argv[++i])); + } catch (Exception &e) { + stdOut << '\n' << e.fullMessage(); + *result = EXITCODE_RUNTIME_ERROR; + } + doInteractive = false; + } + break; + } + } + + } + return doInteractive; +} + +} /* namespace Shell */ +} /* namespace JavaScript */ + + +int main(int argc, char **argv) +{ +#if defined(XP_MAC) && !defined(XP_MAC_MPW) + initConsole("\pJavaScript Shell", "Welcome to the js2 shell.\n", argc, argv); +#endif + + using namespace JavaScript; + using namespace Shell; + + try { + JSObject *globalObject; + Context cx(&globalObject, world, a, Pragma::js2); + + globalObject->defineVariable(&cx, widenCString("load"), (NamespaceList *)(NULL), NULL, JSValue(new JSFunction(load, NULL))); + globalObject->defineVariable(&cx, widenCString("print"), (NamespaceList *)(NULL), NULL, JSValue(new JSFunction(print, NULL))); + globalObject->defineVariable(&cx, widenCString("debug"), (NamespaceList *)(NULL), NULL, JSValue(new JSFunction(debug, NULL))); + globalObject->defineVariable(&cx, widenCString("trace"), (NamespaceList *)(NULL), NULL, JSValue(new JSFunction(trace, NULL))); + globalObject->defineVariable(&cx, widenCString("dikdik"), (NamespaceList *)(NULL), NULL, JSValue(new JSFunction(dikdik, NULL))); + + bool doInteractive = true; + int result = 0; + if (argc > 1) { + doInteractive = processArgs(&cx, argc - 1, argv + 1, &result); + } + if (doInteractive) + result = readEvalPrint(&cx, stdin); + + if (gTraceFlag) + trace_dump(JavaScript::stdOut); + + return result; + } + catch (Exception &e) { + stdOut << '\n' << e.fullMessage(); + return EXITCODE_RUNTIME_ERROR; + } +} diff --git a/mozilla/js2/tests/cpp/winbuild/DikDik_shell.dsp b/mozilla/js2/tests/cpp/winbuild/DikDik_shell.dsp new file mode 100644 index 00000000000..0fdccd30945 --- /dev/null +++ b/mozilla/js2/tests/cpp/winbuild/DikDik_shell.dsp @@ -0,0 +1,118 @@ +# Microsoft Developer Studio Project File - Name="DikDik_shell" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=DikDik_shell - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "DikDik_shell.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "DikDik_shell.mak" CFG="DikDik_shell - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "DikDik_shell - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "DikDik_shell - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "DikDik_shell - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../src" /D "_CONSOLE" /D "NDEBUG" /D "WIN32" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 + +!ELSEIF "$(CFG)" == "DikDik_shell - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "DikDik_shell___Win32_Debug" +# PROP BASE Intermediate_Dir "DikDik_shell___Win32_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "DikDik_shell___Win32_Debug" +# PROP Intermediate_Dir "DikDik_shell___Win32_Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GR /GX /ZI /Od /I "../../src" /D "_CONSOLE" /D "DEBUG" /D "_DEBUG" /D "WIN32" /D "_MBCS" /FR /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept + +!ENDIF + +# Begin Target + +# Name "DikDik_shell - Win32 Release" +# Name "DikDik_shell - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\DikDik_Shell.cpp + +!IF "$(CFG)" == "DikDik_shell - Win32 Release" + +# ADD CPP /GR /I "../../../src" +# SUBTRACT CPP /I "../../src" + +!ELSEIF "$(CFG)" == "DikDik_shell - Win32 Debug" + +# ADD CPP /I "../../../src" +# SUBTRACT CPP /I "../../src" + +!ENDIF + +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# Begin Source File + +SOURCE=..\..\..\src\winbuild\DikDik___Win32_Debug\DikDik.lib +# End Source File +# End Target +# End Project