Added paint method for printing (and possible future owner draw)
git-svn-id: svn://10.0.0.236/trunk@15252 18797224-902f-48f8-a5cc-f745e15eee43
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@@ -24,6 +24,11 @@
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#include "nsStringUtil.h"
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#include <windows.h>
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#include "nsILookAndFeel.h"
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#include "nsWidgetsCID.h"
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#include "nsRepository.h"
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#include "nsIDeviceContext.h"
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NS_IMPL_ADDREF(nsCheckButton)
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NS_IMPL_RELEASE(nsCheckButton)
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@@ -33,7 +38,8 @@ NS_IMPL_RELEASE(nsCheckButton)
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// nsCheckButton constructor
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//
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//-------------------------------------------------------------------------
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nsCheckButton::nsCheckButton() : nsWindow() , nsICheckButton()
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nsCheckButton::nsCheckButton() : nsWindow() , nsICheckButton(),
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mState(PR_FALSE)
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{
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NS_INIT_REFCNT();
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}
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@@ -80,12 +86,15 @@ nsresult nsCheckButton::QueryInterface(const nsIID& aIID, void** aInstancePtr)
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//-------------------------------------------------------------------------
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NS_METHOD nsCheckButton::SetState(const PRBool aState)
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{
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BOOL state;
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if (aState)
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state = BST_CHECKED;
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else
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state = BST_UNCHECKED;
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::SendMessage(mWnd, BM_SETCHECK, (WPARAM)state, (LPARAM)0);
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mState = aState;
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if (mWnd) {
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BOOL state;
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if (aState)
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state = BST_CHECKED;
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else
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state = BST_UNCHECKED;
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::SendMessage(mWnd, BM_SETCHECK, (WPARAM)state, (LPARAM)0);
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}
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return NS_OK;
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}
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@@ -188,4 +197,57 @@ DWORD nsCheckButton::WindowExStyle()
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/**
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* Renders the CheckButton for Printing
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*
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**/
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NS_METHOD nsCheckButton::Paint(nsIRenderingContext& aRenderingContext,
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const nsRect& aDirtyRect)
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{
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nsRect rect;
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float appUnits;
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float scale;
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nsIDeviceContext * context;
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aRenderingContext.GetDeviceContext(context);
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context->GetCanonicalPixelScale(scale);
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context->GetDevUnitsToAppUnits(appUnits);
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GetBoundsAppUnits(rect, appUnits);
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nscoord one = nscoord(PRFloat64(rect.height) * 1.0/20.0);
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nscoord three = nscoord(PRFloat64(rect.width) * 3.0/20.0);
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nscoord five = nscoord(PRFloat64(rect.width) * 5.0/20.0);
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nscoord six = nscoord(PRFloat64(rect.height) * 5.0/20.0);
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nscoord eight = nscoord(PRFloat64(rect.height) * 7.0/20.0);
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nscoord nine = nscoord(PRFloat64(rect.width) * 9.0/20.0);
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nscoord ten = nscoord(PRFloat64(rect.height) * 9.0/20.0);
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rect.x += three;
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rect.y += nscoord(PRFloat64(rect.height) * 3.5 /20.0);
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rect.width = nscoord(PRFloat64(rect.width) * 12.0/20.0);
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rect.height = nscoord(PRFloat64(rect.height) * 12.0/20.0);
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aRenderingContext.SetColor(NS_RGB(0,0,0));
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nscoord onePixel = nscoord((appUnits+0.6F));
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DrawScaledRect(aRenderingContext, rect, scale, appUnits);
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nscoord x = rect.x;
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nscoord y = rect.y;
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if (mState) {
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nscoord inc = nscoord(PRFloat64(rect.height) * 0.75/20.0);
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nscoord yy = 0;
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for (nscoord i=0;i<4;i++) {
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DrawScaledLine(aRenderingContext, x+three, y+eight+yy, x+five, y+ten+yy, scale, appUnits, PR_FALSE); // top
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DrawScaledLine(aRenderingContext, x+five, y+ten+yy, x+nine, y+six+yy, scale, appUnits, PR_FALSE); // top
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//aRenderingContext.DrawLine(x+three, y+eight+yy, x+five, y+ten+yy);
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//aRenderingContext.DrawLine(x+five, y+ten+yy, x+nine, y+six+yy);
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yy += nscoord(scale);
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}
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}
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NS_RELEASE(context);
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return NS_OK;
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}
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