Applied patch for improving event dispatching on WIN32. bug=17881. r=rods@netscape.com,michael.lowe@bigfoot.com
git-svn-id: svn://10.0.0.236/trunk@54195 18797224-902f-48f8-a5cc-f745e15eee43
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@@ -78,20 +78,22 @@ NS_METHOD nsAppShell::Run(void)
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// Give priority to system messages (in particular keyboard, mouse,
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// timer, and paint messages).
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// Note: on Win98 and NT 5.0 we can also use PM_QS_INPUT and PM_QS_PAINT flags.
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if (::PeekMessage(&msg, NULL, 0, WM_USER-1, PM_REMOVE)) {
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if (::PeekMessage(&msg, NULL, 0, WM_USER-1, PM_REMOVE) ||
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::PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
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keepGoing = (msg.message != WM_QUIT);
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if (keepGoing != 0) {
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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if (mDispatchListener)
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mDispatchListener->AfterDispatch();
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}
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} else {
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// Block and wait for any posted application message
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keepGoing = ::GetMessage(&msg, NULL, 0, 0);
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// Block and wait for any posted application message
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::WaitMessage();
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}
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if (keepGoing != 0) {
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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if (mDispatchListener)
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mDispatchListener->AfterDispatch();
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}
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} while (keepGoing != 0);
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Release();
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return msg.wParam;
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