/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * The contents of this file are subject to the Netscape Public License * Version 1.0 (the "NPL"); you may not use this file except in * compliance with the NPL. You may obtain a copy of the NPL at * http://www.mozilla.org/NPL/ * * Software distributed under the NPL is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL * for the specific language governing rights and limitations under the * NPL. * * The Initial Developer of this code under the NPL is Netscape * Communications Corporation. Portions created by Netscape are * Copyright (C) 1998 Netscape Communications Corporation. All Rights * Reserved. */ #ifndef __BUFFERSTREAM__ #define __BUFFERSTREAM__ #include #include // Does plain buffered read/writes // Buffering strategy: // reading: read all you can fit in the buffer // give it to the client in small chunks // writing: write all you can fit in the buffer // on overflow, flush everything, then write the rest // for now, we only buffer writing class LFileBufferStream: public LFileStream { public: LFileBufferStream( FSSpec& inFileSpec ); virtual ~LFileBufferStream(); virtual Int32 WriteData( const void *inFromBuffer, Int32 inByteCount ); virtual Int32 ReadData( void* outToBuffer, Int32 inByteCount ); virtual void CloseDataFork(); void DoUseBuffer(); void SetURL( char* url ) { fURL = url; } char* GetURL() { return fURL; } protected: OSErr FlushBuffer( Boolean allocateNew ); Boolean fUseBuffer; Handle fBuffer; UInt32 fBufferSize; UInt32 fLastWritten; Boolean fWriteFailed; char * fURL; }; #endif // __BUFFERSTREAM__