/* -*- Mode: Java; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ package netscape.plugin.composer.mapedit; import java.awt.*; public class Circle { Circle(int xx,int yy,int rr) {x = xx; y = yy; radius = rr;} Rectangle boundingBox() { // Rectangle centered at (x,y). Rectangle r = new Rectangle(x - radius,y - radius,2 * radius + 1,2 * radius + 1); return r; } /** Circle acts like a closed disk. I.e. boundary is included. */ boolean containsPoint(int xx,int yy) { return dist(x,y,xx,yy) <= radius; } /** Standard Euclidean distance. */ static double dist(Point p1,Point p2) { return dist(p1.x,p1.y,p2.x,p2.y); } void moveBy(int dx,int dy) { x += dx; y += dy; } static double dist(int x1,int y1,int x2,int y2) { int dx = x2 - x1; int dy = y2 - y1; return Math.sqrt(dx * dx + dy * dy); } // Center. int x; int y; int radius; }