/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * The contents of this file are subject to the Netscape Public License * Version 1.0 (the "License"); you may not use this file except in * compliance with the License. You may obtain a copy of the License at * http://www.mozilla.org/NPL/ * * Software distributed under the License is distributed on an "AS IS" * basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See * the License for the specific language governing rights and limitations * under the License. * * The Original Code is Mozilla Communicator client code. * * The Initial Developer of the Original Code is Netscape Communications * Corporation. Portions created by Netscape are Copyright (C) 1998 * Netscape Communications Corporation. All Rights Reserved. */ #include "nsXPComFactory.h" #include "nsXPComCIID.h" #include "nsAllocator.h" #include "nsGenericFactory.h" static NS_DEFINE_IID(kEventQueueServiceCID, NS_EVENTQUEUESERVICE_CID); nsresult NS_NewEventQueueServiceFactory(nsIFactory** aResult); /* * Define the global NSGetFactory(...) entry point for the xpcom DLL... */ #if defined(XP_MAC) && defined(MAC_STATIC) extern "C" NS_EXPORT nsresult NSGetFactory_XPCOM_DLL(nsISupports* serviceMgr, const nsCID &aClass, const char *aClassName, const char *aProgID, nsIFactory **aFactory) #else extern "C" NS_EXPORT nsresult NSGetFactory(nsISupports* serviceMgr, const nsCID &aClass, const char *aClassName, const char *aProgID, nsIFactory **aFactory) #endif { if (NULL == aFactory) { return NS_ERROR_NULL_POINTER; } nsresult rv = NS_OK; if (aClass.Equals(kEventQueueServiceCID)) { rv = NS_NewEventQueueServiceFactory(aFactory); } else { // Use generic factories for the rest. nsGenericFactory* factory = NULL; if (aClass.Equals(nsAllocator::CID())) { factory = new nsGenericFactory(&nsAllocator::Create); } else if (aClass.Equals(nsGenericFactory::CID())) { // whoa, create a generic factory that creates generic factories! factory = new nsGenericFactory(&nsGenericFactory::Create); } if (factory != NULL) { factory->AddRef(); *aFactory = factory; } else { rv = NS_ERROR_OUT_OF_MEMORY; } } return rv; }