/* -*- Mode: C; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- * * The contents of this file are subject to the Netscape Public License * Version 1.0 (the "NPL"); you may not use this file except in * compliance with the NPL. You may obtain a copy of the NPL at * http://www.mozilla.org/NPL/ * * Software distributed under the NPL is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL * for the specific language governing rights and limitations under the * NPL. * * The Initial Developer of this code under the NPL is Netscape * Communications Corporation. Portions created by Netscape are * Copyright (C) 1998 Netscape Communications Corporation. All Rights * Reserved. */ #ifndef jsnum_h___ #define jsnum_h___ /* * JS number (IEEE double) interface. * * JS numbers are optimistically stored in the top 31 bits of 32-bit integers, * but floating point literals, results that overflow 31 bits, and division and * modulus operands and results require a 64-bit IEEE double. These are GC'ed * and pointed to by 32-bit jsvals on the stack and in object properties. * * When a JS number is treated as an object (followed by . or []), the runtime * wraps it with a JSObject whose valueOf method returns the unwrapped number. */ PR_BEGIN_EXTERN_C #ifdef IS_LITTLE_ENDIAN #define JSDOUBLE_HI32(x) (((uint32 *)&(x))[1]) #define JSDOUBLE_LO32(x) (((uint32 *)&(x))[0]) #else #define JSDOUBLE_HI32(x) (((uint32 *)&(x))[0]) #define JSDOUBLE_LO32(x) (((uint32 *)&(x))[1]) #endif #define JSDOUBLE_HI32_SIGNBIT 0x80000000 #define JSDOUBLE_HI32_EXPMASK 0x7ff00000 #define JSDOUBLE_HI32_MANTMASK 0x000fffff #define JSDOUBLE_IS_NaN(x) \ ((JSDOUBLE_HI32(x) & JSDOUBLE_HI32_EXPMASK) == JSDOUBLE_HI32_EXPMASK && \ (JSDOUBLE_LO32(x) || (JSDOUBLE_HI32(x) & JSDOUBLE_HI32_MANTMASK))) #define JSDOUBLE_IS_INFINITE(x) \ ((JSDOUBLE_HI32(x) & ~JSDOUBLE_HI32_SIGNBIT) == JSDOUBLE_HI32_EXPMASK && \ !JSDOUBLE_LO32(x)) #define JSDOUBLE_IS_FINITE(x) \ ((JSDOUBLE_HI32(x) & JSDOUBLE_HI32_EXPMASK) != JSDOUBLE_HI32_EXPMASK) #define JSDOUBLE_IS_NEGZERO(d) (JSDOUBLE_HI32(d) == JSDOUBLE_HI32_SIGNBIT && \ JSDOUBLE_LO32(d) == 0) /* * JSDOUBLE_IS_INT first checks that d is neither NaN nor infinite, to avoid * raising SIGFPE on platforms such as Alpha Linux, then (only if the cast is * safe) leaves i as (jsint)d. This also avoid anomalous NaN floating point * comparisons under MSVC. */ #define JSDOUBLE_IS_INT(d, i) (JSDOUBLE_IS_FINITE(d) && !JSDOUBLE_IS_NEGZERO(d) \ && ((d) == (i = (jsint)(d)))) /* Initialize the Number class, returning its prototype object. */ extern JSObject * js_InitNumberClass(JSContext *cx, JSObject *obj); /* GC-allocate a new JS number. */ extern jsdouble * js_NewDouble(JSContext *cx, jsdouble d); extern void js_FinalizeDouble(JSContext *cx, jsdouble *dp); extern JSBool js_NewDoubleValue(JSContext *cx, jsdouble d, jsval *rval); extern JSBool js_NewNumberValue(JSContext *cx, jsdouble d, jsval *rval); /* Construct a Number instance that wraps around d. */ extern JSObject * js_NumberToObject(JSContext *cx, jsdouble d); /* Convert a number to a GC'ed string. */ extern JSString * js_NumberToString(JSContext *cx, jsdouble d); /* * Convert a value to a number, returning false after reporting any error, * otherwise returning true with *dp set. */ extern JSBool js_ValueToNumber(JSContext *cx, jsval v, jsdouble *dp); /* * Convert a value or a double to an int32, according to the ECMA rules * for ToInt32. */ extern JSBool js_ValueToECMAInt32(JSContext *cx, jsval v, int32 *ip); extern JSBool js_DoubleToECMAInt32(JSContext *cx, jsdouble d, int32 *ip); /* * Convert a value or a double to a uint32, according to the ECMA rules * for ToUint32. */ extern JSBool js_ValueToECMAUint32(JSContext *cx, jsval v, uint32 *ip); extern JSBool js_DoubleToECMAUint32(JSContext *cx, jsdouble d, uint32 *ip); /* * Convert a value to a number, then to an int32 if it fits by rounding to * nearest; but failing with an error report if the double is out of range * or unordered. */ extern JSBool js_ValueToInt32(JSContext *cx, jsval v, int32 *ip); /* * Convert a value to a number, then to a uint16 according to the ECMA rules * for ToUint16. */ extern JSBool js_ValueToUint16(JSContext *cx, jsval v, uint16 *ip); /* * Convert a jsdouble to an integral number, stored in a jsdouble. * If d is NaN, return 0. If d is an infinity, return it without conversion. */ extern jsdouble js_DoubleToInteger(jsdouble d); /* * Similar to strtod except that replaces overflows with infinities of the correct * sign and underflows with zeros of the correct sign. Guaranteed to return the * closest double number to the given input in dp. * Also allows inputs of the form [+|-]Infinity, which produce an infinity of the * appropriate sign. The case of the "Infinity" string must match. * If the string does not have a number in it, set *ep to s and return 0.0 in dp. * Return false if out of memory. */ extern JSBool js_strtod(JSContext *cx, const jschar *s, const jschar **ep, jsdouble *dp); /* * Similar to strtol except that handles integers of arbitrary size. Guaranteed to * return the closest double number to the given input when radix is 10 or a power of 2. * May experience roundoff errors for very large numbers of a different radix. * If the string does not have a number in it, set *ep to s and return 0.0 in dp. * Return false if out of memory. */ extern JSBool js_strtointeger(JSContext *cx, const jschar *s, const jschar **ep, jsint radix, jsdouble *dp); PR_END_EXTERN_C #endif /* jsnum_h___ */