/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version 1.1 (the * "License"); you may not use this file except in compliance with the License. You may obtain * a copy of the License at http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, WITHOUT * WARRANTY OF ANY KIND, either express or implied. See the License for the specific * language governing rights and limitations under the License. * * The Original Code is [Open Source Virtual Machine.] * * The Initial Developer of the Original Code is Adobe System Incorporated. Portions created * by the Initial Developer are Copyright (C)[ 2004-2006 ] Adobe Systems Incorporated. All Rights * Reserved. * * Contributor(s): Adobe AS3 Team * * Alternatively, the contents of this file may be used under the terms of either the GNU * General Public License Version 2 or later (the "GPL"), or the GNU Lesser General Public * License Version 2.1 or later (the "LGPL"), in which case the provisions of the GPL or the * LGPL are applicable instead of those above. If you wish to allow use of your version of this * file only under the terms of either the GPL or the LGPL, and not to allow others to use your * version of this file under the terms of the MPL, indicate your decision by deleting provisions * above and replace them with the notice and other provisions required by the GPL or the * LGPL. If you do not delete the provisions above, a recipient may use your version of this file * under the terms of any one of the MPL, the GPL or the LGPL. * ***** END LICENSE BLOCK ***** */ #include "avmplus.h" namespace avmplus { BEGIN_NATIVE_MAP(NumberClass) NATIVE_METHOD(Number_private__toString, NumberClass::numberToString) NATIVE_METHOD(Number_private__convert, NumberClass::convert) END_NATIVE_MAP() NumberClass::NumberClass(VTable* cvtable) : ClassClosure(cvtable) { toplevel()->numberClass = this; // prototype objects are always vanilla objects. createVanillaPrototype(); } Atom NumberClass::construct(int argc, Atom* argv) { // Number called as constructor creates new Number instance // Note: SpiderMonkey returns 0 for new Number() with no args if (argc == 0) return 0|kIntegerType; // yep this is zero atom else return core()->numberAtom(argv[1]); // TODO ArgumentError if argc > 1 } Stringp NumberClass::convert(double n, int precision, int mode) { AvmCore* core = this->core(); if (mode == MathUtils::DTOSTR_PRECISION) { if (precision < 1 || precision > 21) { toplevel()->throwRangeError(kInvalidPrecisionError, core->toErrorString(precision), core->toErrorString(1), core->toErrorString(21)); } } else { if (precision < 0 || precision > 20) { toplevel()->throwRangeError(kInvalidPrecisionError, core->toErrorString(precision), core->toErrorString(0), core->toErrorString(20)); } } wchar buffer[312]; int len; MathUtils::convertDoubleToString(n, buffer, len, mode, precision); return new (core->GetGC()) String(buffer,len); } Stringp NumberClass::numberToString(double dVal, int radix) { AvmCore* core = this->core(); if (radix == 10 || MathUtils::isInfinite(dVal) || MathUtils::isNaN(dVal)) return core->doubleToString(dVal); if (radix < 2 || radix > 36) toplevel()->throwRangeError(kInvalidRadixError, core->toErrorString(radix)); // convertDoubleToStringRadix will convert the integer part of dVal // to a string in the specified radix, and it will handle large numbers // beyond the range of int/uint. It will not handle the fractional // part. To properly handle that, MathUtils::convertDoubleToString // would have to handle any base. That's a lot of extra code and complexity for // something the ES3 spec says is implementation dependent // (i.e. we're not required to do it) return MathUtils::convertDoubleToStringRadix(core, dVal, radix); } }