/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version 1.1 (the * "License"); you may not use this file except in compliance with the License. You may obtain * a copy of the License at http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, WITHOUT * WARRANTY OF ANY KIND, either express or implied. See the License for the specific * language governing rights and limitations under the License. * * The Original Code is [Open Source Virtual Machine.] * * The Initial Developer of the Original Code is Adobe System Incorporated. Portions created * by the Initial Developer are Copyright (C)[ 1993-2006 ] Adobe Systems Incorporated. All Rights * Reserved. * * Contributor(s): Adobe AS3 Team * * Alternatively, the contents of this file may be used under the terms of either the GNU * General Public License Version 2 or later (the "GPL"), or the GNU Lesser General Public * License Version 2.1 or later (the "LGPL"), in which case the provisions of the GPL or the * LGPL are applicable instead of those above. If you wish to allow use of your version of this * file only under the terms of either the GPL or the LGPL, and not to allow others to use your * version of this file under the terms of the MPL, indicate your decision by deleting provisions * above and replace them with the notice and other provisions required by the GPL or the * LGPL. If you do not delete the provisions above, a recipient may use your version of this file * under the terms of any one of the MPL, the GPL or the LGPL. * ***** END LICENSE BLOCK ***** */ #include #include "avmplus.h" namespace avmplus { // todo need asm versions from Player double MathUtils::abs(double value) { return ::fabs(value); } double MathUtils::acos(double value) { return ::acos(value); } double MathUtils::asin(double value) { return ::asin(value); } double MathUtils::atan(double value) { return ::atan(value); } double MathUtils::atan2(double y, double x) { return ::atan2(y, x); } double MathUtils::ceil(double value) { return ::ceil(value); } double MathUtils::cos(double value) { return ::cos(value); } double MathUtils::exp(double value) { return ::exp(value); } double MathUtils::floor(double value) { return ::floor(value); } uint64 MathUtils::frexp(double value, int *eptr) { double fracMantissa = ::frexp(value, eptr); // correct mantissa and eptr to get integer values // for both *eptr -= 53; // 52 mantissa bits + the hidden bit return (uint64)((fracMantissa) * (double)(1LL << 53)); } double MathUtils::log(double value) { return ::log(value); } double MathUtils::mod(double x, double y) { return ::fmod(x, y); } double MathUtils::powInternal(double x, double y) { return ::pow(x, y); } double MathUtils::sin(double value) { return ::sin(value); } double MathUtils::sqrt(double value) { return ::sqrt(value); } double MathUtils::tan(double value) { return ::tan(value); } }