# Microsoft Developer Studio Project File - Name="furmon" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=furmon - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "furmon.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "furmon.mak" CFG="furmon - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "furmon - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "furmon - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "furmon - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 !ELSEIF "$(CFG)" == "furmon - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "../../../Debugger/Communication" /I "../../../Utilities/Readline" /I "../../../Utilities/Disassemblers/x86" /I "../../../Utilities/General" /I "../../../../dist/WINNT4.0_DBG.OBJ/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 ../../../../dist/WINNT4.0_DBG.OBJ/lib/libnspr21.lib ../../../../dist/WINNT4.0_DBG.OBJ/lib/libDebuggerChannel.lib ../../../../dist/WINNT4.0_DBG.OBJ/lib/Readline.lib kernel32.lib user32.lib imagehlp.lib /nologo /subsystem:console /debug /machine:I386 /out:"../../../../dist/WINNT4.0_DBG.OBJ/bin/furmon.exe" /pdbtype:sept # SUBTRACT LINK32 /pdb:none !ENDIF # Begin Target # Name "furmon - Win32 Release" # Name "furmon - Win32 Debug" # Begin Group "Utilities" # PROP Default_Filter "" # Begin Group "Disassembler" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\Utilities\Disassemblers\x86\XDisAsm.c # End Source File # Begin Source File SOURCE=..\..\..\Utilities\Disassemblers\x86\XDisAsm.h # End Source File # Begin Source File SOURCE=..\..\..\Utilities\Disassemblers\x86\XDisAsmTable.c # End Source File # End Group # End Group # Begin Source File SOURCE=..\Breakpoints.cpp # End Source File # Begin Source File SOURCE=..\Breakpoints.h # End Source File # Begin Source File SOURCE=..\CommandLine.cpp # End Source File # Begin Source File SOURCE=..\CommandLine.h # End Source File # Begin Source File SOURCE=..\Commands.cpp # End Source File # Begin Source File SOURCE=..\Commands.h # End Source File # Begin Source File SOURCE=..\DataOutput.cpp # End Source File # Begin Source File SOURCE=..\DataOutput.h # End Source File # Begin Source File SOURCE=..\Debugee.cpp # End Source File # Begin Source File SOURCE=..\Debugee.h # End Source File # Begin Source File SOURCE=..\..\..\Debugger\Communication\DebuggerChannel.h # End Source File # Begin Source File SOURCE=..\main.cpp # End Source File # Begin Source File SOURCE=..\MonitorExpression.cpp # End Source File # Begin Source File SOURCE=..\MonitorExpression.h # End Source File # Begin Source File SOURCE=..\Symbols.cpp # End Source File # Begin Source File SOURCE=..\Symbols.h # End Source File # Begin Source File SOURCE=..\Win32Util.cpp # End Source File # Begin Source File SOURCE=..\Win32Util.h # End Source File # End Target # End Project