/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Communicator client code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ // // Eric Vaughan // Netscape Communications // // See documentation in associated header file // #include "nsStackFrame.h" #include "nsStyleContext.h" #include "nsPresContext.h" #include "nsIContent.h" #include "nsCOMPtr.h" #include "nsUnitConversion.h" #include "nsXULAtoms.h" #include "nsHTMLAtoms.h" #include "nsHTMLParts.h" #include "nsIPresShell.h" #include "nsStyleChangeList.h" #include "nsCSSRendering.h" #include "nsIViewManager.h" #include "nsBoxLayoutState.h" #include "nsStackLayout.h" nsresult NS_NewStackFrame ( nsIPresShell* aPresShell, nsIFrame** aNewFrame, nsIBoxLayout* aLayoutManager) { NS_PRECONDITION(aNewFrame, "null OUT ptr"); if (nsnull == aNewFrame) { return NS_ERROR_NULL_POINTER; } nsStackFrame* it = new (aPresShell) nsStackFrame(aPresShell, aLayoutManager); if (nsnull == it) return NS_ERROR_OUT_OF_MEMORY; *aNewFrame = it; return NS_OK; } // NS_NewStackFrame nsStackFrame::nsStackFrame(nsIPresShell* aPresShell, nsIBoxLayout* aLayoutManager):nsBoxFrame(aPresShell) { // if no layout manager specified us the stack layout nsCOMPtr layout = aLayoutManager; if (layout == nsnull) { NS_NewStackLayout(aPresShell, layout); } SetLayoutManager(layout); } NS_IMETHODIMP nsStackFrame::GetFrameForPoint(nsPresContext* aPresContext, const nsPoint& aPoint, nsFramePaintLayer aWhichLayer, nsIFrame** aFrame) { if (aWhichLayer != NS_FRAME_PAINT_LAYER_BACKGROUND) return NS_ERROR_FAILURE; return nsBoxFrame::GetFrameForPoint(aPresContext, aPoint, aWhichLayer, aFrame); } /* virtual */ nsresult nsStackFrame::GetFrameForPointChild(nsPresContext* aPresContext, const nsPoint& aPoint, nsFramePaintLayer aWhichLayer, nsIFrame* aChild, PRBool aCheckMouseThrough, nsIFrame** aFrame) { if (aWhichLayer != NS_FRAME_PAINT_LAYER_BACKGROUND) return NS_ERROR_FAILURE; nsresult rv = nsBoxFrame::GetFrameForPointChild(aPresContext, aPoint, NS_FRAME_PAINT_LAYER_FOREGROUND, aChild, aCheckMouseThrough, aFrame); if (NS_SUCCEEDED(rv)) return rv; return nsBoxFrame::GetFrameForPointChild(aPresContext, aPoint, NS_FRAME_PAINT_LAYER_BACKGROUND, aChild, aCheckMouseThrough, aFrame); } void nsStackFrame::PaintChildren(nsPresContext* aPresContext, nsIRenderingContext& aRenderingContext, const nsRect& aDirtyRect, nsFramePaintLayer aWhichLayer, PRUint32 aFlags) { // we need to make sure we paint background then foreground of each child because they // are stacked. Otherwise the foreground of the first child could be on the top of the // background of the second. if (aWhichLayer == NS_FRAME_PAINT_LAYER_BACKGROUND) { nsBoxFrame::PaintChildren(aPresContext, aRenderingContext, aDirtyRect, aWhichLayer); } } // Paint one child frame void nsStackFrame::PaintChild(nsPresContext* aPresContext, nsIRenderingContext& aRenderingContext, const nsRect& aDirtyRect, nsIFrame* aFrame, nsFramePaintLayer aWhichLayer, PRUint32 aFlags) { // we need to make sure we paint background then foreground of each child because they // are stacked. Otherwise the foreground of the first child could be on the top of the // background of the second. if (aWhichLayer == NS_FRAME_PAINT_LAYER_BACKGROUND) { nsBoxFrame::PaintChild(aPresContext, aRenderingContext, aDirtyRect, aFrame, NS_FRAME_PAINT_LAYER_BACKGROUND); nsBoxFrame::PaintChild(aPresContext, aRenderingContext, aDirtyRect, aFrame, NS_FRAME_PAINT_LAYER_FOREGROUND); } }