/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is [Open Source Virtual Machine.]. * * The Initial Developer of the Original Code is * Adobe System Incorporated. * Portions created by the Initial Developer are Copyright (C) 2004-2006 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Adobe AS3 Team * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef __avmplus_CodeContext__ #define __avmplus_CodeContext__ namespace avmplus { const CodeContextAtom CONTEXT_NONE = 0; // No CodeContext present const CodeContextAtom CONTEXT_ENV = 0; // MethodEnv* pointer const CodeContextAtom CONTEXT_OBJECT = 1; // CodeContext* object // CodeContext is used to track which security context we are in. // When an AS3 method is called, the AS3 method will set core->codeContext to its code context. class CodeContext : public MMgc::GCFinalizedObject { public: #ifdef DEBUGGER virtual Toplevel *toplevel() const = 0; #endif }; class EnterCodeContext { public: EnterCodeContext(AvmCore * _core, MethodEnv *env) { initialize(_core, (CodeContextAtom)env | CONTEXT_ENV); } EnterCodeContext(AvmCore * _core, CodeContext *codeContext) { initialize(_core, (CodeContextAtom)codeContext | CONTEXT_OBJECT); } ~EnterCodeContext() { finish(); } void finish() { core->codeContextAtom = savedCodeContextAtom; } private: void initialize(AvmCore * _core, CodeContextAtom atom) { this->core = _core; savedCodeContextAtom = _core->codeContextAtom; _core->codeContextAtom = atom; } CodeContextAtom savedCodeContextAtom; AvmCore *core; }; } #endif /* __avmplus_CodeContext__ */