/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is [Open Source Virtual Machine.]. * * The Initial Developer of the Original Code is * Adobe System Incorporated. * Portions created by the Initial Developer are Copyright (C) 2004-2006 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Adobe AS3 Team * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "avmplus.h" namespace avmplus { BEGIN_NATIVE_MAP(MathClass) NATIVE_METHOD_FLAGS(Math_abs, MathClass::abs, 0) NATIVE_METHOD_FLAGS(Math_acos, MathClass::acos, 0) NATIVE_METHOD_FLAGS(Math_asin, MathClass::asin, 0) NATIVE_METHOD_FLAGS(Math_atan, MathClass::atan, 0) NATIVE_METHOD_FLAGS(Math_atan2, MathClass::atan2, 0) NATIVE_METHOD_FLAGS(Math_ceil, MathClass::ceil, 0) NATIVE_METHOD_FLAGS(Math_cos, MathClass::cos, 0) NATIVE_METHOD_FLAGS(Math_exp, MathClass::exp, 0) NATIVE_METHOD_FLAGS(Math_floor, MathClass::floor, 0) NATIVE_METHOD_FLAGS(Math_log, MathClass::log, 0) NATIVE_METHOD_FLAGS(Math_pow, MathClass::pow, 0) NATIVE_METHOD_FLAGS(Math_round, MathClass::round, 0) NATIVE_METHOD_FLAGS(Math_sin, MathClass::sin, 0) NATIVE_METHOD_FLAGS(Math_sqrt, MathClass::sqrt, 0) NATIVE_METHOD_FLAGS(Math_tan, MathClass::tan, 0) NATIVE_METHOD_FLAGS(Math_private__min, MathClass::min2, 0) NATIVE_METHOD_FLAGS(Math_private__max, MathClass::max2, 0) NATIVE_METHODV(Math_max, MathClass::max) NATIVE_METHODV(Math_min, MathClass::min) NATIVE_METHOD_FLAGS(Math_random, MathClass::random, 0) END_NATIVE_MAP() Atom MathClass::construct(int /*argc*/, Atom* /*argv*/) { // according to ES3 15.8, Math cannot be used as a function or constructor. toplevel()->throwTypeError(kMathNotConstructorError); return 0; } Atom MathClass::call(int /*argc*/, Atom* /*argv*/) { // according to ES3 15.8, Math cannot be used as a function or constructor. toplevel()->throwTypeError(kMathNotFunctionError); return 0; } MathClass::MathClass(VTable* cvtable) : ClassClosure(cvtable) { AvmAssert(traits()->sizeofInstance == sizeof(MathClass)); MathUtils::initRandom(&seed); // todo does ES4 Math have a prototype object? } // // ISSUE. ES3 15.8.2 says all these functions call ToNumber on its argument. // this is more forgiving than declaring the args to be Number. We either // have to declare these Object and to ToNumber internally, or add some special // type support so compiler will have ToNumber. // // for E3 compatibility all args should be optional=NaN and rest args ignored, // except for min, max where rest args are processed. // double MathClass::abs(double x) { return MathUtils::abs(x); } double MathClass::acos(double x) { return MathUtils::acos(x); } double MathClass::asin(double x) { return MathUtils::asin(x); } double MathClass::atan(double x) { return MathUtils::atan(x); } double MathClass::atan2(double x, double y) { return MathUtils::atan2(x, y); } double MathClass::ceil(double x) { return MathUtils::ceil(x); } double MathClass::cos(double x) { return MathUtils::cos(x); } double MathClass::exp(double x) { return MathUtils::exp(x); } double MathClass::floor(double x) { return MathUtils::floor(x); } double MathClass::log(double x) { return MathUtils::log(x); } double MathClass::min(Atom* argv, int argc) { double x = MathUtils::infinity(); AvmCore* core = this->core(); for (int i=0; i < argc; i++) { double y = core->number(argv[i]); if (y < x) x = y; else if (MathUtils::isNaN(y)) return y; } return x; } double MathClass::max(Atom* argv, int argc) { double x = -MathUtils::infinity(); AvmCore* core = this->core(); for (int i=0; i < argc; i++) { double y = core->number(argv[i]); if (y > x) x = y; else if (MathUtils::isNaN(y)) return y; } return x; } double MathClass::pow(double x, double y) { return MathUtils::pow(x, y); } double MathClass::random() { return MathUtils::random(&seed); } double MathClass::round(double x) { return MathUtils::round(x); } double MathClass::sin(double x) { return MathUtils::sin(x); } double MathClass::sqrt(double x) { return MathUtils::sqrt(x); } double MathClass::tan(double x) { return MathUtils::tan(x); } double MathClass::min2(double x, double y) { return (x < y || MathUtils::isNaN(x)) ? x : y; } double MathClass::max2(double x, double y) { return (x > y || MathUtils::isNaN(x)) ? x : y; } }