/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is [Open Source Virtual Machine.]. * * The Initial Developer of the Original Code is * Adobe System Incorporated. * Portions created by the Initial Developer are Copyright (C) 2004-2006 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Adobe AS3 Team * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include #include "avmplus.h" namespace avmplus { /** * call a native method using powerpc calling conventions. * we use the traits of the function to figure out what native types * to convert to, as follows: * * AS type C++ type * ------- -------- * Void void * Object Atom * Boolean bool (unsigned 1bit) * int int (signed 32bit) * uint unsigned (unsigned 32bit) * Number double (float 64bit) * String String* * Class ClassClosure* * MovieClip MovieClipObject* (similar for any other class) * * The PowerPC uses a standard calling convention with registers * r3-r10 used for the first 8 non-floating point arguments, * from left to right. Floating point registers f1-f13 are used * for the first 13 floating point arguments. * The return value is placed in r3 (non-FP) or f1 (FP). * * All arguments are pushed on the stack. * */ }