/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is [Open Source Virtual Machine.]. * * The Initial Developer of the Original Code is * Adobe System Incorporated. * Portions created by the Initial Developer are Copyright (C) 2004-2006 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Adobe AS3 Team * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "avmshell.h" namespace avmshell { #define M_ERROR_CLASS(class_id) ((ErrorClass*)m_toplevel->getPlayerClass(avmplus::NativeID::abcclass_##class_id)) bool DataInput::ReadBoolean() { U8 value; Read(&value, 1); return value != 0; } U8 DataInput::ReadU8() { U8 value; Read(&value, 1); return value; } unsigned short DataInput::ReadU16() { unsigned short value; Read(&value, 2); ConvertU16(value); return value; } uint32 DataInput::ReadU32() { uint32 value; Read(&value, 4); ConvertU32(value); return value; } float DataInput::ReadFloat() { union { uint32 u; float f; }; u = ReadU32(); return f; } double DataInput::ReadDouble() { double value; Read(&value, 8); ConvertU64((uint64&)value); return value; } String* DataInput::ReadUTFBytes(uint32 length) { CheckEOF(length); char *buffer = new char[length+1]; if (!buffer) { ThrowMemoryError(); } Read(buffer, length); buffer[length] = 0; String *out = m_toplevel->core()->newString(buffer); delete [] buffer; return out; } String* DataInput::ReadUTF() { return ReadUTFBytes(ReadU16()); } void DataInput::ReadByteArray(ByteArray& buffer, uint32 offset, uint32 count) { uint32 available = Available(); if (count == 0) { count = available; } if (count > available) { ThrowEOFError(); } // Grow the buffer if necessary if (offset + count >= buffer.GetLength()) { buffer.SetLength(offset + count); } Read(buffer.GetBuffer() + offset, count); } void DataInput::CheckEOF(uint32 count) { if (Available() < count) { ThrowEOFError(); } } void DataInput::ThrowEOFError() { m_toplevel->throwError(kEndOfFileError); } void DataInput::ThrowMemoryError() { m_toplevel->throwError(kOutOfMemoryError); } // // DataOutput // void DataOutput::ThrowRangeError() { m_toplevel->throwRangeError(kInvalidRangeError); } void DataOutput::WriteBoolean(bool value) { WriteU8(value ? 1 : 0); } void DataOutput::WriteU8(U8 value) { Write(&value, 1); } void DataOutput::WriteU16(unsigned short value) { ConvertU16(value); Write(&value, 2); } void DataOutput::WriteU32(uint32 value) { ConvertU32(value); Write(&value, 4); } void DataOutput::WriteFloat(float value) { WriteU32(*((uint32*)&value)); } void DataOutput::WriteDouble(double value) { ConvertU64((uint64&)value); Write(&value, 8); } void DataOutput::WriteUTF(String *str) { UTF8String* utf8 = str->toUTF8String(); uint32 length = utf8->length(); if (length > 65535) { ThrowRangeError(); } WriteU16((unsigned short)length); Write(utf8->c_str(), length*sizeof(char)); } void DataOutput::WriteUTFBytes(String *str) { UTF8String* utf8 = str->toUTF8String(); int len = utf8->length(); Write(utf8->c_str(), len*sizeof(char)); } void DataOutput::WriteByteArray(ByteArray& buffer, uint32 offset, uint32 count) { if (buffer.GetLength() < offset) offset = buffer.GetLength(); if (count == 0) { count = buffer.GetLength()-offset; } if (count > buffer.GetLength()-offset) { ThrowRangeError(); } if (count > 0) { Write(buffer.GetBuffer()+offset, count); } } }