/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Communicator client code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Original Author: David W. Hyatt (hyatt@netscape.com) * Blake Ross (blakeross@telocity.com) * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nsCOMPtr.h" #include "nsButtonBoxFrame.h" #include "nsIContent.h" #include "nsIDocument.h" #include "nsIDOMDocument.h" #include "nsIDOMNodeList.h" #include "nsIDOMXULButtonElement.h" #include "nsHTMLAtoms.h" #include "nsINameSpaceManager.h" #include "nsPresContext.h" #include "nsIPresShell.h" #include "nsGUIEvent.h" #include "nsIEventStateManager.h" #include "nsXULAtoms.h" #include "nsIDOMElement.h" // // NS_NewXULButtonFrame // // Creates a new Button frame and returns it in |aNewFrame| // nsresult NS_NewButtonBoxFrame ( nsIPresShell* aPresShell, nsIFrame** aNewFrame ) { NS_PRECONDITION(aNewFrame, "null OUT ptr"); if (nsnull == aNewFrame) { return NS_ERROR_NULL_POINTER; } nsButtonBoxFrame* it = new (aPresShell) nsButtonBoxFrame(aPresShell); if (nsnull == it) return NS_ERROR_OUT_OF_MEMORY; // it->SetFlags(aFlags); *aNewFrame = it; return NS_OK; } // NS_NewXULButtonFrame nsButtonBoxFrame::nsButtonBoxFrame(nsIPresShell* aPresShell) :nsBoxFrame(aPresShell, PR_FALSE) { } NS_IMETHODIMP nsButtonBoxFrame::GetMouseThrough(PRBool& aMouseThrough) { aMouseThrough = PR_FALSE; return NS_OK; } NS_IMETHODIMP nsButtonBoxFrame::GetFrameForPoint(const nsPoint& aPoint, nsFramePaintLayer aWhichLayer, nsIFrame** aFrame) { // override, since we don't want children to get events return nsFrame::GetFrameForPoint(aPoint, aWhichLayer, aFrame); } NS_IMETHODIMP nsButtonBoxFrame::HandleEvent(nsPresContext* aPresContext, nsGUIEvent* aEvent, nsEventStatus* aEventStatus) { switch (aEvent->message) { case NS_KEY_DOWN: if (NS_KEY_EVENT == aEvent->eventStructType) { nsKeyEvent* keyEvent = (nsKeyEvent*)aEvent; if (NS_VK_SPACE == keyEvent->keyCode) { nsIEventStateManager *esm = aPresContext->EventStateManager(); // :hover:active state esm->SetContentState(mContent, NS_EVENT_STATE_HOVER | NS_EVENT_STATE_ACTIVE); } } break; case NS_KEY_PRESS: if (NS_KEY_EVENT == aEvent->eventStructType) { nsKeyEvent* keyEvent = (nsKeyEvent*)aEvent; if (NS_VK_RETURN == keyEvent->keyCode) { nsCOMPtr buttonEl(do_QueryInterface(mContent)); if (buttonEl) { MouseClicked(aPresContext, aEvent); } } } break; case NS_KEY_UP: if (NS_KEY_EVENT == aEvent->eventStructType) { nsKeyEvent* keyEvent = (nsKeyEvent*)aEvent; if (NS_VK_SPACE == keyEvent->keyCode) { // only activate on keyup if we're already in the :hover:active state PRInt32 buttonState; const PRInt32 activeHover = NS_EVENT_STATE_ACTIVE | NS_EVENT_STATE_HOVER; nsIEventStateManager *esm = aPresContext->EventStateManager(); esm->GetContentState(mContent, buttonState); if ((buttonState & activeHover) == activeHover) { esm->SetContentState(nsnull, activeHover); // return to normal state MouseClicked(aPresContext, aEvent); } } } break; case NS_MOUSE_LEFT_CLICK: MouseClicked(aPresContext, aEvent); break; } return nsBoxFrame::HandleEvent(aPresContext, aEvent, aEventStatus); } void nsButtonBoxFrame::DoMouseClick(nsGUIEvent* aEvent, PRBool aTrustEvent) { // Don't execute if we're disabled. nsAutoString disabled; mContent->GetAttr(kNameSpaceID_None, nsHTMLAtoms::disabled, disabled); if (disabled.EqualsLiteral("true")) return; // Execute the oncommand event handler. nsEventStatus status = nsEventStatus_eIgnore; nsMouseEvent event(aEvent ? NS_IS_TRUSTED_EVENT(aEvent) : aTrustEvent, NS_XUL_COMMAND, nsnull, nsMouseEvent::eReal); if(aEvent) { event.isShift = ((nsInputEvent*)(aEvent))->isShift; event.isControl = ((nsInputEvent*)(aEvent))->isControl; event.isAlt = ((nsInputEvent*)(aEvent))->isAlt; event.isMeta = ((nsInputEvent*)(aEvent))->isMeta; } // Have the content handle the event, propagating it according to normal DOM rules. nsIPresShell *shell = GetPresContext()->GetPresShell(); if (shell) { shell->HandleDOMEventWithTarget(mContent, &event, &status); // shell may no longer be alive, don't use it here unless you keep a ref } }