/* -*- Mode: c++; tab-width: 2; indent-tabs-mode: nil; -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: NPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Netscape Public License * Version 1.1 (the "License"); you may not use this file except in * compliance with the License. You may obtain a copy of the License at * http://www.mozilla.org/NPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Michael Lowe * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the NPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the NPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nsAppShell.h" #include "nsToolkit.h" #include "nsIWidget.h" #include "nsIEventQueueService.h" #include "nsIServiceManager.h" #include #include "nsWidgetsCID.h" #ifdef MOZ_AIMM #include "aimm.h" #endif static NS_DEFINE_IID(kEventQueueServiceCID, NS_EVENTQUEUESERVICE_CID); NS_IMPL_ISUPPORTS1(nsAppShell, nsIAppShell) static int gKeepGoing = 1; //------------------------------------------------------------------------- // // nsAppShell constructor // //------------------------------------------------------------------------- nsAppShell::nsAppShell() { NS_INIT_REFCNT(); mDispatchListener = 0; } //------------------------------------------------------------------------- // // Create the application shell // //------------------------------------------------------------------------- NS_METHOD nsAppShell::Create(int* argc, char ** argv) { return NS_OK; } //------------------------------------------------------------------------- NS_METHOD nsAppShell::SetDispatchListener(nsDispatchListener* aDispatchListener) { mDispatchListener = aDispatchListener; return NS_OK; } //------------------------------------------------------------------------- // // Enter a message handler loop // //------------------------------------------------------------------------- NS_METHOD nsAppShell::Run(void) { NS_ADDREF_THIS(); MSG msg; int keepGoing = 1; gKeepGoing = 1; // Process messages do { // Give priority to system messages (in particular keyboard, mouse, // timer, and paint messages). if (::PeekMessage(&msg, NULL, WM_KEYFIRST, WM_KEYLAST, PM_REMOVE) || ::PeekMessage(&msg, NULL, WM_MOUSEFIRST, WM_MOUSELAST, PM_REMOVE) || ::PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { keepGoing = (msg.message != WM_QUIT); if (keepGoing != 0) { //#ifdef MOZ_AIMM // not need? // if (!nsToolkit::gAIMMMsgPumpOwner || (nsToolkit::gAIMMMsgPumpOwner->OnTranslateMessage(&msg) != S_OK)) //#endif TranslateMessage(&msg); ::DispatchMessage(&msg); if (mDispatchListener) mDispatchListener->AfterDispatch(); } } else { if (!gKeepGoing) { // In this situation, PostQuitMessage() was called, but the WM_QUIT // message was removed from the event queue by someone else - // (see bug #54725). So, just exit the loop as if WM_QUIT had been // reeceived... keepGoing = 0; } else { // Block and wait for any posted application message ::WaitMessage(); } } } while (keepGoing != 0); Release(); return msg.wParam; } inline NS_METHOD nsAppShell::Spinup(void) { return NS_OK; } inline NS_METHOD nsAppShell::Spindown(void) { return NS_OK; } inline NS_METHOD nsAppShell::ListenToEventQueue(nsIEventQueue * aQueue, PRBool aListen) { return NS_OK; } NS_METHOD nsAppShell::GetNativeEvent(PRBool &aRealEvent, void *&aEvent) { static MSG msg; BOOL gotMessage = false; do { // Give priority to system messages (in particular keyboard, mouse, // timer, and paint messages). if (::PeekMessage(&msg, NULL, WM_KEYFIRST, WM_KEYLAST, PM_REMOVE) || ::PeekMessage(&msg, NULL, WM_MOUSEFIRST, WM_MOUSELAST, PM_REMOVE) || ::PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { gotMessage = true; } else { // Block and wait for any posted application message ::WaitMessage(); } } while (!gotMessage); #ifdef DEBUG_danm if (msg.message != WM_TIMER) printf("-> %d", msg.message); #endif //#ifdef MOZ_AIMM // not need? // if (!nsToolkit::gAIMMMsgPumpOwner || (nsToolkit::gAIMMMsgPumpOwner->OnTranslateMessage(&msg) != S_OK)) //#endif TranslateMessage(&msg); aEvent = &msg; aRealEvent = PR_TRUE; return NS_OK; } nsresult nsAppShell::DispatchNativeEvent(PRBool aRealEvent, void *aEvent) { DispatchMessage((MSG *)aEvent); return NS_OK; } //------------------------------------------------------------------------- // // Exit a message handler loop // //------------------------------------------------------------------------- NS_METHOD nsAppShell::Exit(void) { PostQuitMessage(0); // // Also, set a global flag, just in case someone eats the WM_QUIT message. // see bug #54725. // gKeepGoing = 0; return NS_OK; } //------------------------------------------------------------------------- // // nsAppShell destructor // //------------------------------------------------------------------------- nsAppShell::~nsAppShell() { }