/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * The contents of this file are subject to the Netscape Public License * Version 1.0 (the "NPL"); you may not use this file except in * compliance with the NPL. You may obtain a copy of the NPL at * http://www.mozilla.org/NPL/ * * Software distributed under the NPL is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL * for the specific language governing rights and limitations under the * NPL. * * The Initial Developer of this code under the NPL is Netscape * Communications Corporation. Portions created by Netscape are * Copyright (C) 1998 Netscape Communications Corporation. All Rights * Reserved. */ ////////////////////////////////////////////////////////////////////////// // // // Name: FrameListMenu.h // // // // Description: A menu class for listing all the xfe windows. // // This class can be used with both XmCascadeButton and // // XfeCascade widgets. // // // // Author: Ramiro Estrugo // // // ////////////////////////////////////////////////////////////////////////// #include "NotificationCenter.h" #include "Frame.h" #ifndef _xfe_window_list_menu_h_ #define _xfe_window_list_menu_h_ // This class can be used with a DYNA_CASCADEBUTTON or // DYNA_MENUITEMS. class XFE_FrameListMenu : public XFE_NotificationCenter { public: virtual ~XFE_FrameListMenu(); // this function occupies the generateCallback slot in a menuspec. static void generate(Widget, void *, XFE_Frame *); private: XFE_FrameListMenu(Widget, XFE_Frame *); // the toplevel component -- the thing we dispatch our events to. XFE_Frame *m_parentFrame; // the cascade button we're tied to. Widget m_cascade; // the row column we're in. Widget m_submenu; // this is the first slot we are using the code assumes that the // dynamic portion of the menu is at the end, so we can destroy from // this index down. int m_firstslot; // this function is substituted as the cascadingCallback once the // object has been created, and is used from then on. static void update_cb(Widget, XtPointer, XtPointer); // callback added in generate() that destroys this object when the cascade button // is destroyed. static void destroy_cb(Widget, XtPointer, XtPointer); static void item_activate_cb(Widget, XtPointer, XtPointer); static void cascading_cb(Widget, XtPointer, XtPointer); void cascading(); void item_activate(Widget item); XP_List * getShownFrames(); }; #endif /* _xfe_window_list_menu_h_ */