/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nsGraphicState.h" #include "nsDrawingSurfaceMac.h" #include "nsRegionMac.h" #include "nsIFontMetrics.h" #include "nsCarbonHelpers.h" #include "nsRegionPool.h" nsGraphicStatePool sGraphicStatePool; //------------------------------------------------------------------------ nsGraphicStatePool::nsGraphicStatePool() { mFreeList = nsnull; } //------------------------------------------------------------------------ nsGraphicStatePool::~nsGraphicStatePool() { nsGraphicState* gs = mFreeList; while (gs != nsnull) { nsGraphicState* next = gs->mNext; delete gs; gs = next; } } //------------------------------------------------------------------------ nsGraphicState* nsGraphicStatePool::GetNewGS() { nsGraphicState* gs = mFreeList; if (gs != nsnull) { mFreeList = gs->mNext; return gs; } return new nsGraphicState; } //------------------------------------------------------------------------ void nsGraphicStatePool::ReleaseGS(nsGraphicState* aGS) { // clear the graphics state? this will cause its transformation matrix and regions // to be released. I'm dubious about that. in fact, shouldn't the matrix always be // a member object of the graphics state? why have a separate allocation at all? aGS->Clear(); aGS->mNext = mFreeList; mFreeList = aGS; } #pragma mark - //------------------------------------------------------------------------ nsGraphicState::nsGraphicState() { // everything is initialized to 0 through the 'new' operator } //------------------------------------------------------------------------ nsGraphicState::~nsGraphicState() { Clear(); } //------------------------------------------------------------------------ void nsGraphicState::Clear() { mTMatrix.SetToIdentity(); if (mMainRegion) { sNativeRegionPool.ReleaseRegion(mMainRegion); //::DisposeRgn(mMainRegion); mMainRegion = nsnull; } if (mClipRegion) { sNativeRegionPool.ReleaseRegion(mClipRegion); //::DisposeRgn(mClipRegion); mClipRegion = nsnull; } NS_IF_RELEASE(mFontMetrics); mOffx = 0; mOffy = 0; mColor = NS_RGB(255,255,255); mFont = 0; mFontMetrics = nsnull; mCurrFontHandle = 0; } //------------------------------------------------------------------------ void nsGraphicState::Init(nsIDrawingSurface* aSurface) { // retrieve the grafPort nsDrawingSurfaceMac* surface = static_cast(aSurface); CGrafPtr port; surface->GetGrafPtr(&port); // init from grafPort Init(port); } //------------------------------------------------------------------------ void nsGraphicState::Init(CGrafPtr aPort) { // delete old values Clear(); // init from grafPort (usually an offscreen port) RgnHandle rgn = sNativeRegionPool.GetNewRegion(); //::NewRgn(); if ( rgn ) { Rect bounds; ::RectRgn(rgn, ::GetPortBounds(aPort, &bounds)); } Rect portBounds; ::GetPortBounds(aPort, &portBounds); mOffx = -portBounds.left; mOffy = -portBounds.top; mMainRegion = rgn; mClipRegion = DuplicateRgn(rgn); } //------------------------------------------------------------------------ void nsGraphicState::Init(nsIWidget* aWindow) { // delete old values Clear(); // init from widget mOffx = (PRInt32)aWindow->GetNativeData(NS_NATIVE_OFFSETX); mOffy = (PRInt32)aWindow->GetNativeData(NS_NATIVE_OFFSETY); RgnHandle widgetRgn = (RgnHandle)aWindow->GetNativeData(NS_NATIVE_REGION); mMainRegion = DuplicateRgn(widgetRgn); mClipRegion = DuplicateRgn(widgetRgn); } //------------------------------------------------------------------------ void nsGraphicState::Duplicate(nsGraphicState* aGS) { // clear old values? no need, just copying them any way. // Clear(); // copy new ones mTMatrix.SetMatrix(&aGS->mTMatrix); mOffx = aGS->mOffx; mOffy = aGS->mOffy; mMainRegion = DuplicateRgn(aGS->mMainRegion, mMainRegion); mClipRegion = DuplicateRgn(aGS->mClipRegion, mClipRegion); mColor = aGS->mColor; mFont = aGS->mFont; NS_IF_RELEASE(mFontMetrics); mFontMetrics = aGS->mFontMetrics; NS_IF_ADDREF(mFontMetrics); mCurrFontHandle = aGS->mCurrFontHandle; mChanges = aGS->mChanges; } //------------------------------------------------------------------------ RgnHandle nsGraphicState::DuplicateRgn(RgnHandle aRgn, RgnHandle aDestRgn) { RgnHandle dupRgn = aDestRgn; if (aRgn) { if (nsnull == dupRgn) dupRgn = sNativeRegionPool.GetNewRegion(); //::NewRgn(); if (dupRgn) ::CopyRgn(aRgn, dupRgn); } return dupRgn; }