/* -*- Mode: c++; tab-width: 2; indent-tabs-mode: nil; -*- */ /* * The contents of this file are subject to the Netscape Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/NPL/ * * Software distributed under the License is distributed on an "AS * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or * implied. See the License for the specific language governing * rights and limitations under the License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is Netscape * Communications Corporation. Portions created by Netscape are * Copyright (C) 1998 Netscape Communications Corporation. All * Rights Reserved. * * Contributor(s): */ #include "nsAppShell.h" #include "nsIWidget.h" #include "nsIEventQueueService.h" #include "nsIServiceManager.h" #include static NS_DEFINE_IID(kEventQueueServiceCID, NS_EVENTQUEUESERVICE_CID); NS_IMPL_ISUPPORTS(nsAppShell, NS_IAPPSHELL_IID) //------------------------------------------------------------------------- // // nsAppShell constructor // //------------------------------------------------------------------------- nsAppShell::nsAppShell() { NS_INIT_REFCNT(); mDispatchListener = 0; } //------------------------------------------------------------------------- // // Create the application shell // //------------------------------------------------------------------------- NS_METHOD nsAppShell::Create(int* argc, char ** argv) { return NS_OK; } //------------------------------------------------------------------------- NS_METHOD nsAppShell::SetDispatchListener(nsDispatchListener* aDispatchListener) { mDispatchListener = aDispatchListener; return NS_OK; } //------------------------------------------------------------------------- // // Enter a message handler loop // //------------------------------------------------------------------------- NS_METHOD nsAppShell::Run(void) { NS_ADDREF_THIS(); MSG msg; int keepGoing = 1; // Process messages do { // Give priority to system messages (in particular keyboard, mouse, // timer, and paint messages). // Note: on Win98 and NT 5.0 we can also use PM_QS_INPUT and PM_QS_PAINT flags. if (::PeekMessage(&msg, NULL, 0, WM_USER-1, PM_REMOVE) || ::PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { keepGoing = (msg.message != WM_QUIT); if (keepGoing != 0) { TranslateMessage(&msg); DispatchMessage(&msg); if (mDispatchListener) mDispatchListener->AfterDispatch(); } } else { // Block and wait for any posted application message ::WaitMessage(); } } while (keepGoing != 0); Release(); return msg.wParam; } inline NS_METHOD nsAppShell::Spinup(void) { return NS_OK; } inline NS_METHOD nsAppShell::Spindown(void) { return NS_OK; } inline NS_METHOD nsAppShell::ListenToEventQueue(nsIEventQueue * aQueue, PRBool aListen) { return NS_OK; } NS_METHOD nsAppShell::GetNativeEvent(PRBool &aRealEvent, void *&aEvent) { static MSG msg; BOOL isOK = GetMessage(&msg, NULL, 0, 0); #ifdef DEBUG_danm if (msg.message != WM_TIMER) printf("-> %d", msg.message); #endif if (isOK) { TranslateMessage(&msg); aEvent = &msg; aRealEvent = PR_TRUE; return NS_OK; } aRealEvent = PR_FALSE; return NS_ERROR_FAILURE; } nsresult nsAppShell::DispatchNativeEvent(PRBool aRealEvent, void *aEvent) { DispatchMessage((MSG *)aEvent); return NS_OK; } //------------------------------------------------------------------------- // // Exit a message handler loop // //------------------------------------------------------------------------- NS_METHOD nsAppShell::Exit(void) { PostQuitMessage(0); return NS_OK; } //------------------------------------------------------------------------- // // nsAppShell destructor // //------------------------------------------------------------------------- nsAppShell::~nsAppShell() { }