/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * The contents of this file are subject to the Netscape Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/NPL/ * * Software distributed under the License is distributed on an "AS * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or * implied. See the License for the specific language governing * rights and limitations under the License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is Netscape * Communications Corporation. Portions created by Netscape are * Copyright (C) 1998 Netscape Communications Corporation. All * Rights Reserved. * * Contributor(s): */ #ifndef SWITCHTOUITHREAD_H #define SWITCHTOUITHREAD_H // foreward declaration struct MethodInfo; /** * Switch thread to match the thread the widget was created in so messages will be dispatched. */ class nsSwitchToUIThread { public: virtual BOOL CallMethod(MethodInfo *info) = 0; }; // // Structure used for passing the information necessary for synchronously // invoking a method on the GUI thread... // struct MethodInfo { nsSwitchToUIThread* target; UINT methodId; int nArgs; ULONG* args; MethodInfo(nsSwitchToUIThread *obj, UINT id, int numArgs=0, ULONG *arguments = 0) { target = obj; methodId = id; nArgs = numArgs; args = arguments; } BOOL Invoke() { return target->CallMethod(this); } }; #endif // TOUITHRD_H