/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 2005 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Mark Hammond * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef nsDOMScriptObjectHolder_h__ #define nsDOMScriptObjectHolder_h__ #include "nsIScriptRuntime.h" #include "nsIDOMScriptObjectFactory.h" class nsIScriptContext; // Drop a reference to a script object when all you have is the script // language ID. inline nsresult NS_DropScriptObject(PRUint32 aLangID, void *aThing) { nsresult rv; nsCOMPtr scriptRT; NS_DEFINE_CID(cid, NS_DOM_SCRIPT_OBJECT_FACTORY_CID); nsCOMPtr factory = do_GetService(cid, &rv); if (NS_SUCCEEDED(rv)) rv = factory->GetScriptRuntimeByID(aLangID, getter_AddRefs(scriptRT)); if (NS_SUCCEEDED(rv)) rv = scriptRT->DropScriptObject(aThing); if (NS_FAILED(rv)) NS_ERROR("Failed to drop the script object"); return rv; } // Hold a reference to a script object when all you have is the script // language ID, and you need to take a copy of the void script object. // Must be matched by an NS_DropScriptObject inline nsresult NS_HoldScriptObject(PRUint32 aLangID, void *aThing) { nsresult rv; nsCOMPtr scriptRT; NS_DEFINE_CID(cid, NS_DOM_SCRIPT_OBJECT_FACTORY_CID); nsCOMPtr factory = do_GetService(cid, &rv); if (NS_SUCCEEDED(rv)) rv = factory->GetScriptRuntimeByID(aLangID, getter_AddRefs(scriptRT)); if (NS_SUCCEEDED(rv)) rv = scriptRT->HoldScriptObject(aThing); if (NS_FAILED(rv)) NS_ERROR("Failed to hold the script object"); return rv; } // A thin class used to help with script object memory management. No virtual // functions and a fully inline implementation should keep the cost down. // [Note that a fully inline implementation is necessary for use by other // languages, which do not link against the layout component module] class nsScriptObjectHolder { public: // A constructor that will cause a reference to |ctx| to be stored in // the object. Only use for short-lived object holders. nsScriptObjectHolder(nsIScriptContext *ctx, void *aObject = nsnull) : mObject(aObject), mContextOrLangID(NS_REINTERPRET_CAST(PtrBits, ctx)) { NS_ASSERTION(ctx, "Must provide a valid context"); NS_ADDREF(ctx); } // A constructor that stores only the integer language ID - freeing the // script object is slower in this case, but is safe for long-lived // object holders. nsScriptObjectHolder(PRUint32 aLangID, void *aObject = nsnull) : mObject(aObject), mContextOrLangID((aLangID << 1) | SOH_HAS_LANGID_BIT) { NS_ASSERTION(aLangID != nsIProgrammingLanguage::UNKNOWN, "Please supply a valid language ID"); } // copy constructor nsScriptObjectHolder(const nsScriptObjectHolder& other) : mObject(other.mObject), mContextOrLangID(other.mContextOrLangID) { if (mContextOrLangID & SOH_HAS_LANGID_BIT) { if (mObject) { NS_HoldScriptObject(getScriptTypeIDFromBits(), mObject); } } else { // New hold the script object and new reference on the script context. nsIScriptContext *ctx = NS_REINTERPRET_CAST(nsIScriptContext *, mContextOrLangID); NS_ASSERTION(ctx, "Lost context pointer?"); NS_ADDREF(ctx); if (mObject) ctx->HoldScriptObject(mObject); } } ~nsScriptObjectHolder() { // If we have a language ID, then we only need to NS_DropScriptObject if // we are holding a script object. // If we have a script context, we must always release our reference to it, // even if we are not holding a script object. if (mContextOrLangID & SOH_HAS_LANGID_BIT) { if (mObject) { NS_DropScriptObject(getScriptTypeIDFromBits(), mObject); } } else { nsIScriptContext *ctx = NS_REINTERPRET_CAST(nsIScriptContext *, mContextOrLangID); NS_ASSERTION(ctx, "Lost context pointer?"); if (mObject) { ctx->DropScriptObject(mObject); } NS_IF_RELEASE(ctx); } } // misc operators nsScriptObjectHolder &operator=(const nsScriptObjectHolder &other) { set(other); return *this; } PRBool operator!() const { return !mObject; } operator void *() const { return mObject; } // Drop the script object - but *not* the nsIScriptContext nor the language // ID. nsresult drop() { nsresult rv = NS_OK; if (mObject) { if (mContextOrLangID & SOH_HAS_LANGID_BIT) { rv = NS_DropScriptObject(getScriptTypeIDFromBits(), mObject); } else { nsIScriptContext *ctx = NS_REINTERPRET_CAST(nsIScriptContext *, mContextOrLangID); NS_ASSERTION(ctx, "Lost ctx pointer!"); rv = ctx->DropScriptObject(mObject); } mObject = nsnull; } return rv; } nsresult set(void *object) { NS_ASSERTION(getScriptTypeID() != nsIProgrammingLanguage::UNKNOWN, "Must know the language!"); nsresult rv = drop(); if (NS_FAILED(rv)) return rv; if (object) { if (mContextOrLangID & SOH_HAS_LANGID_BIT) { rv = NS_HoldScriptObject(getScriptTypeIDFromBits(), object); } else { nsIScriptContext *ctx = NS_REINTERPRET_CAST(nsIScriptContext *, mContextOrLangID); rv = ctx->HoldScriptObject(object); } // don't store the pointer if we failed to lock it. if (NS_SUCCEEDED(rv)) { mObject = object; } } return rv; } nsresult set(const nsScriptObjectHolder &other) { NS_ASSERTION(getScriptTypeID() == other.getScriptTypeID(), "Must have identical languages!"); nsresult rv = drop(); if (NS_FAILED(rv)) return rv; return set(other.mObject); } // Get the language ID. PRUint32 getScriptTypeID() const { if (mContextOrLangID & SOH_HAS_LANGID_BIT) { return getScriptTypeIDFromBits(); } nsIScriptContext *ctx = NS_REINTERPRET_CAST(nsIScriptContext *, mContextOrLangID); NS_ASSERTION(ctx, "How did I lose my pointer?"); return ctx->GetScriptTypeID(); } protected: PRUint32 getScriptTypeIDFromBits() const { NS_ASSERTION(mContextOrLangID & SOH_HAS_LANGID_BIT, "Not in the bits!"); return (mContextOrLangID & ~SOH_HAS_LANGID_BIT) >> 1; } void *mObject; // We store either an nsIScriptContext* if this bit is clear, // else the language ID (specifically, ((lang_id << 1) | SOH_HAS_LANGID_BIT) // when set. typedef PRWord PtrBits; enum { SOH_HAS_LANGID_BIT = 0x1 }; PtrBits mContextOrLangID; }; #endif // nsDOMScriptObjectHolder_h__