/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- * * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is the JavaScript 2 Prototype. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifdef _WIN32 #include "msvc_pragma.h" #endif #include #include #include #include #include "world.h" #include "utilities.h" #include "js2value.h" #include "numerics.h" #include "reader.h" #include "parser.h" #include "regexp.h" #include "js2engine.h" #include "bytecodecontainer.h" #include "js2metadata.h" namespace JavaScript { namespace MetaData { js2val Boolean_Constructor(JS2Metadata *meta, const js2val thisValue, js2val argv[], uint32 argc) { js2val thatValue = OBJECT_TO_JS2VAL(new (meta) BooleanInstance(meta, meta->booleanClass->prototype, meta->booleanClass)); BooleanInstance *boolInst = checked_cast(JS2VAL_TO_OBJECT(thatValue)); DEFINE_ROOTKEEPER(meta, rk, boolInst); if (argc > 0) boolInst->mValue = meta->toBoolean(argv[0]); else boolInst->mValue = false; return thatValue; } static js2val Boolean_Call(JS2Metadata *meta, const js2val thisValue, js2val argv[], uint32 argc) { if (argc > 0) return BOOLEAN_TO_JS2VAL(meta->toBoolean(argv[0])); else return JS2VAL_FALSE; } static js2val Boolean_toString(JS2Metadata *meta, const js2val thisValue, js2val * /*argv*/, uint32 /*argc*/) { if (!JS2VAL_IS_OBJECT(thisValue) || (JS2VAL_TO_OBJECT(thisValue)->kind != SimpleInstanceKind) || ((checked_cast(JS2VAL_TO_OBJECT(thisValue)))->type != meta->booleanClass)) meta->reportError(Exception::typeError, "Boolean.toString called on something other than a boolean thing", meta->engine->errorPos()); BooleanInstance *boolInst = checked_cast(JS2VAL_TO_OBJECT(thisValue)); return (boolInst->mValue) ? meta->engine->allocString(meta->engine->true_StringAtom) : meta->engine->allocString(meta->engine->false_StringAtom); } static js2val Boolean_valueOf(JS2Metadata *meta, const js2val thisValue, js2val * /*argv*/, uint32 /*argc*/) { if (!JS2VAL_IS_OBJECT(thisValue) || (JS2VAL_TO_OBJECT(thisValue)->kind != SimpleInstanceKind) || ((checked_cast(JS2VAL_TO_OBJECT(thisValue)))->type != meta->booleanClass)) meta->reportError(Exception::typeError, "Boolean.valueOf called on something other than a boolean thing", meta->engine->errorPos()); BooleanInstance *boolInst = checked_cast(JS2VAL_TO_OBJECT(thisValue)); return (boolInst->mValue) ? JS2VAL_TRUE : JS2VAL_FALSE; } void initBooleanObject(JS2Metadata *meta) { FunctionData prototypeFunctions[] = { { "toString", 0, Boolean_toString }, { "valueOf", 0, Boolean_valueOf }, { NULL } }; meta->initBuiltinClass(meta->booleanClass, NULL, Boolean_Constructor, Boolean_Call); meta->booleanClass->prototype = OBJECT_TO_JS2VAL(new (meta) BooleanInstance(meta, OBJECT_TO_JS2VAL(meta->objectClass->prototype), meta->booleanClass)); meta->initBuiltinClassPrototype(meta->booleanClass, &prototypeFunctions[0]); } } }