/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: NPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Netscape Public License * Version 1.1 (the "License"); you may not use this file except in * compliance with the License. You may obtain a copy of the License at * http://www.mozilla.org/NPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * John Gaunt (jgaunt@netscape.com) (original author) * * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the NPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the NPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nsHTMLWin32ObjectAccessible.h" #include "nsAccessible.h" nsHTMLWin32ObjectAccessible::nsHTMLWin32ObjectAccessible(nsIDOMNode* aNode, nsIWeakReference* aShell, PRInt32 aHwnd): nsAccessible(aNode, aShell) { if (aHwnd) { // XXX - when we get accessible plugins we may have to check here // for the proper window handle using Win32 APIs so we check // the proper IAccessible for the information we need. mHwnd = aHwnd; } } NS_IMPL_ISUPPORTS_INHERITED1(nsHTMLWin32ObjectAccessible, nsAccessible, nsIAccessibleWin32Object) NS_IMETHODIMP nsHTMLWin32ObjectAccessible::GetHwnd(PRInt32 *aHwnd) { *aHwnd = mHwnd; return NS_OK; }